September 1, 2010
Well, mark this down as one of the fastest introductory articles to preview turn arounds ever in DIYgamer.com history. Despite only officially announcing the game’s existence yesterday, I’ve already played a good deal of the press version and now have a gooey, creamy preview waiting for you to gobble it all up. Impressive huh?
When I [...]
August 30, 2010
Another mainstream developer has added Indie to his name and has released some screens and a trailer for his upcoming flash game entitled Ray Ardent: Science Ninja.
Shane Neville spent the past 14 years developing a couple of games you might have heard of such as Company of Heroes, Need for Speed: Porsche Unleashed, the mobile [...]
June 24, 2010
The last time I saw Slam Bolt Scrappers it was running on developer Eitan Glinert’s laptop in the middle of a crowded hallway at March’s Game Developer’s Conference. But when I went to check it out at E3 last week, the glowing white wall showcasing the enormous logo of Sony Online Entertainment gave the experience [...]
June 20, 2010
One of the most impressive displays at all of E3 was, sure enough, part of the IndieCade showcase. As I sat down at the first open station I could find, I was quickly attended to by one of the IndieCade volunteers. I donned the peculiar headset and grabbed a Wiimote, intent on experiencing a new [...]
June 17, 2010
E3 is very overwhelming. Surprisingly enough, I spent the first day of my first year at E3 yesterday. Throughout my dive into one of gaming’s most important events — and a good example of the monstrous world that is the video game industry — I got a chance to see and play lots of new [...]
June 17, 2010
The IndieCade Showcase at E3 was the place to go when you wanted (or needed) to get away from all the hustle and bustle the main exhibits tend to stir up, allowing you to relax, talk to some really swell developers and organizers, and try out some really fun games. One of the more enjoyable title’s [...]
June 17, 2010
Super Meat Boy. It’s arguably the most anticipated game we have or ever will mention on this site; with legions of fans already on board thanks to the original Meat Boy release. Nearing a year of development time, the game is agonizingly close to its launch–and subsequent global takeover.
I was delighted to find a playable [...]
June 16, 2010
Venan Entertainment’s Ninjatown: Trees of Doom! still has its place in my heart as well as the App Store — it is a well-renowned casual platformer in the same vain as Doodle Jump. I was actually surprised to find Venan Entertainment on the E3 floor, right next to the IndieCade showcase (a fitting area for [...]
May 21, 2010
Small Worlds is one of the best indie games of last year, and one of the simplest. It’s won some, been nominated some. Been discussed much.
With the appropriate praise in hand, David Shute has set himself to a couple of different follow-up projects: one a much larger, more ambitious piece; the other, a simpler [...]
May 19, 2010
Life+ is a rather adorable little exploration platformer by Pastel. The game is long in development, and the development blog is updated only infrequently. The game is coming along well, though, is smooth and gorgeous, and incorporates several interesting ideas.
The main mechanic is a digging/pluck-and-throw mechanism rather like Super Mario Bros. 2, FiNCK, or [...]