Archive for the ‘Preview’ Category

March 13, 2010 | Peter Eykemans

GDC 2010: Super Meat Boy Preview

Since it’s original announcement, Super Meat Boy has found its way through both the mainstream and independent press. It’s existence is no secret and its original version can be player for free, right now. But the new version, the one worthy of the Super tag, is still a few months from release.
I tried my hand [...]

March 12, 2010 | Peter Eykemans

GDC 2010: Miegakure Preview

Miegakure is difficult to describe, so I’ll leave it to the text developer Marc Ten Bosch uses: “Miegakure is a platform game where you explore the fourth dimension to solve puzzles.”
Simple, right? The answer is yes and no. I think my best description would call it a multi-storied game, in which each story is a [...]

March 12, 2010 | Peter Eykemans

GDC 2010: Trauma Preview

Not many of the IGF finalists have been released at this point in time, so most impressions have been based on screenshots, gameplay videos, and word of mouth. So the nominations perpetuated a feeling of mystery that can only be cleared up through actual hands-on time. Trauma, from Krystian Majewski, was one of those titles.
Broken [...]

February 28, 2010 | Peter Rambo

An Early Peak at Mr. Runner

When digging through the entries in this year’s various Global Game Jam participants, one that stood out was Tentacle, an entry at Sydney’s jam.
Two teams worked on Tentacle, Bit Battalion and Soap Creative. Now, Tentacle is a fun enough game about eating people, and you can play it here, but that’s not what I’m [...]

February 25, 2010 | Geoff Gibson

Nostalgia’s Sweet Embrace… Din’s Curse [Preview]

Let’s be honest, there’s really no such thing as an innovative action RPG that runs in the same vein as the Diablo series. They all pretty much play exactly the same and offer the same type of stat and skill management combined with treasure-drenched dungeons that we all know and love. It’s because of this [...]

December 8, 2009 | Peter Rambo

Trailer Offers a Peak at an Early <i>Starlings</i> Build

Starlings is a game from Russ Morris that’s in the early stages of development. The concept is similar to Flower; you start with one of something and then attract more. In Starlings, you start with one bird, and as you recruit other birds into your flock, the music builds. The musical effect could be very [...]

December 1, 2009 | Geoff Gibson

The Marker is Mightier Than the Sword… Max and the Magic Marker [Preview]

I got an early Christmas present this week, care of our friends over at PressPlay. Seems they deemed fit to drop me an early preview build of their upcoming WiiWare title, Max and the Magic Marker. Great news for me, but good for you as well seeing as how I get to share my experiences [...]

October 28, 2009 | Arsen Nazaryan

Ground Effect Coming to iPhone

Glenn Corpes, a 20 year industry veteran, has officially submitted his new project, Ground Effect, for approval on the App Store. The developer had to use “advanced fractal compression techniques” to compress the game under 10MB, so App-lovers can download wherever they may be without having to connect to a WiFi Network or iTunes. Corpes [...]

October 10, 2009 | Geoff Gibson

Metal Drift Sure is Drifty [Preview]

What do you get when you combine arena style gladiator matches with goal based objectives all set in the distant future with hover tanks? That’s right, Metal Drift! Your so clever!
Arena styled multipayer games are nothing new. I’ll be the first to say it, Metal Drift doesn’t really innovate in any way. What Metal Drift [...]

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