A fresh dose of ILR-U, where this week we find ourselves in the hypothetical and theoretical as much as we do in the readily tangible. See what’s out there but don’t stay away too long, ya hear?
Super VVVVVVboy (Alec Meer/Rock, Paper, Shotgun)
“The following, a conceptual reworking of Terry Cavanagh’s splendid/monstrous hyperdeath platformer VVVVVV is not a real game. By criminy, you’re going to wish it was.”
Interview: We chat with Klei Entertainment’s CEO on the PC port of Shank (John Callaham/BigDownload)
“It’s a game that has an ultra-violent main character, has a cool comic book art style and is just plain fun to play. It’s Shank, the newest game from developer Klei Entertainment. Released via download for consoles earlier this year from publisher Electronic Arts, Shank is now available to purchase and download via Steam.”
Game Developer Reveals Its ’20 Companies To Watch’ For 2010-2011 (Simon Carless/GameSetWatch)
“GSW sister publication Game Developer magazine has announced twenty ‘companies to watch’ for 2010-2011 in its recently debuted October 2010 issue, and we’re reprinting them here with highlights from each profile.”
Interview: Big Sandwich Games Goes Looking For PSN Gold (Simon Parkin/Gamasutra)
“After four of years work-for-hire development, boutique art outsourcing and consulting, Vancouver-based Big Sandwich Games is set to release its first in-house developed IP, action-strategy game coming to PlayStation Network on November 2.”
Co-op Space Sim ‘Artemis’ Recreates Star Trek Bridge Experience (Alice O’Connor/Shacknews)
“A co-operative video game where players each with control a single station on the bridge of a starship is surely the dream of many a Star Trek fan. While indie developer Thom Robertson’s newly-released Artemis: Spaceship Bridge Simulator might not have the license, for now it’s perhaps the closest you’ll get to living out fantasies of boldly going.”
The Joystiq Indie Pitch: Beat Hazard (Justin McElroy/Joystiq)
“This week we talk with Steve Hunt, half of the team behind the music-fueled dual stick shooter action of Beat Hazard.”
Desktop Dungeons – A Cautionary Review of a Free Micro Rogue-Like Puzzle Game More Addictive than Crack (Indie Game Reviewer)
“From developers QCF in Capetown South Africa, Desktop Dungeons is an official entrant to IGF’s 2011 Festival that pays tribute to the early dungeon crawler Rogue which used randomly generated dungeons and has since become its own genre. QCF adds a twist by giving the player a finite amount of choices with which to solve the micro maps.”
Interviews: Hitbox Studios, Cipher Prime, David Sushil (Tim W/IndieGames)
“Here’s a collection of interviews recently uploaded by the indiePub team, featuring conversations with several of the indiePub Independent Developer Contest winners: Hitbox Studios (creators of Dustforce!), Cipher Prime (Auditorium), and David Sushil (Vanessa Saint-Pierre Delacroix and Her Nightmare).”

















Cipher Prime’s Auditorium has been racking up the accolades on PC and iOS devices, most recently as an