Indie game news, reviews, previews and everything else concerning indie game development.


About a Blob Splats Onto PSN in February

tales from spaceDrinkBox Studios has just announced that their alien-blob puzzler Tales from Space: About a Blob is hitting Playstation Plus on February 1 and PSN on February 8.

Geoff and I played the game back at PAX and it was shaping up to be a great addition to PSN’s downloadable marketplace. Think Katamari meets platforming. You eat things as a blob and grow bigger and bigger and bigger.

Here’s a new trailer showing off the game in action:

For more information check out the official website.


New Characters Join Joe Danger for Some Daredeviling


To coincide with their Thanksgiving Weekend sale, the developers at Hello Games have introduced a couple new characters to Joe Danger to ensure that Joe Danger doesn’t daredevil alone anymore.

Over all there are four additional characters, each with their own moves, motorcycles, style and collectibles. Here is the list of characters:

  • Sir Bonehead, an undead knight
  • Chicken Suit Joe… Joe wearing a chicken suit
  • Chuckles the Chimp, a monkey
  • Geronim-Joe, Joe’s Native American compatriot

The new characters should be out today, so if you own Joe Danger check em out. If you haven’t well, now’s your chance due to the amazing sale which puts Joe Danger at a meager $7.49, half of what it usually costs.

[Hello Games]

New Characters Video


Thanksgiving PSN and XBLA Sales Start Today


Some good console games that fall under our humble gaze will see solid to amazing discounts this week on both the Playstation Network and the Xbox Live Marketplace.

How’s 50% off titles such as Joe Danger, DeathSpank, Trials HD, Fat Princess and PixelJunk Racers 2nd Lap? NOT GOOD ENOUGH???

Alright, what about Twisted Pixel’s ‘Splosion Man for just $2 — will that satisfy your savings bloodlust? If not, just throw some cranberry sauce in the mix and that’ll do the trick.

The PSN sale ends November 26, while the Xbox Live daily discounts run through November 29. Note that while the PS3 deals are all available for the whole time, the Xbox deals will run as short sales popping up each day. We’ll be sure to point out the relevant offers as they hit.

Here are all the discounts offered on the services indie or otherwise:

PlayStation 3

  • PixelJunk Racers 2nd Lap – $3.49 sale price; $6.99 regular price
  • Top Gun – $7.49 sale price; $14.99 regular price
  • DeathSpank – $7.49 sale price; $14.99 regular price
  • Joe Danger – $7.49 sale price; $14.99 regular price
  • Gundemonium Collection – $7.49 sale price; $14.99 regular price


  • Groovin’ Blocks PSP – $4.99 sale price; $9.99 regular price
  • Fat Princess: Fistful of Cake – $9.99 sale price; $19.99 regular price
  • Dissidia Final Fantasy – $9.99 sale price; $19.99 regular price
  • Dante’s Inferno PSP – $19.99 sale price; $39.99 regular price
  • Metal Gear Solid Peace Walker – $19.99 sale price; $39.99 regular price

PlayStation Minis

  • Young Thor – $2.49 sale price; $4.99 regular price
  • Fieldrunners – $3.49 sale price; $6.99 regular price
  • Hero of Sparta – $2.49 sale price; $4.99 regular price
  • Alien Zombie Death – $1.99 sale price; $3.99 regular price
  • Monopoly – $2.49 sale price; $4.99 regular price

Xbox Live Arcade

  • Madden NFL Arcade (400MSP)
  • Portal: Still Alive (400MSP)
  • The Secret of Monkey Island: Special Edition (400MSP)
  • ‘Splosion Man (160MSP)
  • Trials HD (400MSP)

Xbox Originals

  • Grand Theft Auto: San Andreas (400MSP)
  • Halo: Combat Evolved (400MSP)

Retail Sales

  • Fable 3 ($39.99 or less at participating retailers)
  • Halo: Reach ($39.99 or less at participating retailers)

[via Shacknews]


Name an Official Slam Bolt Scrapper: Charity Auction

Slam Bolt ScrappersIt’s a charitable time of year. From the Desert Bus Marathon to the Child’s Play Dinner in Seattle early next month to eBay auctions popping up all over, everyone is trying to give back to Child’s Play in the gaming industry.

The latest company to join in is Fire Hose Games. And what are they auctioning off to raise money for the charity?

Nothing other than actual naming right of the main playable character in the game. And that’s not all.

Here’s the official description pulled from the auction description:

*You’re bidding on the right to name of the main, playable characters in the upcoming indie PlayStation Network video game “Slam Bolt Scrappers”, by Fire Hose Games.
*This framed and signed poster of Slam Bolt Scrappers [the one pictured above].
*A copy of the game. Sweet!
*If you are in Boston for PAX East then you get a visit to Fire Hose to meet the dev team!
*Free shipping on the framed poster.

Here’s the official auction page. So open up your wallets and give back this time of year. It can’t hurt to at least bid.


Top 10 Break Out Indie Games of 2011

Monaco 6

Check out our Top 10 Break Out Indie Games of 2012!

This is easily one of my favorite posts of the year. In fact, since about June I’ve been looking forward to crafting this piece. Last year I came up with a similar list of games and, while they weren’t all correct, I’d say I nailed at least 4 and a half of them:

  • Super Meat Boy
  • Joe Danger
  • Max and the Magic Marker
  • Shank
  • Puzzle Bots (the half point for being in PAX 10)

Not too bad of a percentage, if I do say so myself.

So, while you may be pondering what indie games are even being released next year, allow me to thrill you with my predictions for 2011′s break out indie games.




I’m sure, as you’ve probably surmised by now, that I’m absolutely in love with Bastion in both gameplay and artwork. Just check out my glowing preview from this past year’s PAX 2010 to get a good indication of my thoughts on the game.

Still, despite my personal opinion, it also makes sense that the mainstream media and consumer would be interested in the game. It’s very polished, offers a unique storytelling mechanic, and is overall an easy sell for people on both the Xbox 360 and Playstation Network. In fact, I’d be surprised if Bastion wasn’t picked up as an exclusive for one of the two consoles.

[Super Giant Games, Trailer]



Faraway was a game that I wasn’t able to play until this past year’s IndieCade and remains the only mobile game on this list. While I’ve no doubt there will be many popular indie mobile games next year, I believe Faraway stands out above everything else I’ve seen thus far in it’s unique, almost ambient, styled gameplay.

Oh and for those who took that as “yet another art game” I assure you that Faraway tries to do nothing than offer itself as a fun, addictive mobile game, of which I believe will absolutely capture the minds of attention of mobile gamers everywhere.

[Steph Thirion, Video]



Is anybody really surprised Fez is on this list? Fez is a game that was originally promised in 2010, but, unfortunately was pushed back to 2011. No matter though, the game has long been awaited by mainstream press and consumers alike.

The game itself features a unique puzzle platforming type gameplay that has you shifting the world around in order to move Fez in and around obstacles. It’s certainly a unique angle to take on a game and one that seems to resonate with all kinds of gamers.

[Polytron Corporation, Trailer]


Monaco 4

Monaco. There’s so much to say about this game and only a couple of paragraphs to say it in. Coming out of nowhere at the 2010 IGF to win the grand prize was certainly a good start to what has been an amazing year for the game and its owner.

Today, Monaco is constantly reported on the mainstream press and maintains a stronghold on the consumers’ eye for 2011. Now if we could only figure out what platform the game is due to come out on we’d be set. Look for Monaco to be one of the premiere indie games next year.

[Pocketwatch Games, Trailer]

Retro City Rampage


Okay, so Retro City Rampage is still “planned” for a release in 2010. I can see the official reports that were listed a couple months ago. However, I have it on good authority that this game may be slipping to early 2011.

Regardless of when it actually ships, though, Retro City Rampage will be the must-own WiiWare release of the year. There’s not many of them each year, but I can guarantee you that this will be one of them. It has enough open world action, combined with classic video game satire/humor to make any old school gamer sit up and take notice.

[Vblank Entertainment, Trailer]

Slam Bolt Scrappers


Born out of MIT’s Gambit game lab, Slam Bolt Scrappers maintains its place as one of the most interesting PSN games of 2011. When the game isn’t trying to be a Tetris-like puzzle game, it’s trying to be an action game. It’s absolutely insane. The best part is that the game seems to mesh the two genres so perfectly. It’s chaotic, yes, but fun as hell.

Of course, obviously the game has a lot going for it and because of that the mainstream and common gamer has seemed to take notice. When it ships in early 2011 this could be the PSN game everybody compares themselves too.

[Fire Hose Games, Trailer]

Spelunky (Xbox 360)


Who wouldn’t have guessed this game would make the list? While it’s not necessarily an original game, Derek Yu is updating the graphics and adding enough new features to it so that it will certainly feel like a fresh new game.

Of course, that’s not to say it wouldn’t sell were the game not being revamped so much. Spelunky is arguably one of the most popular PC indie games, up there with the likes of legends Cave Story and Knytt. When this game hits XBLA next year, expect it to make waves.

[Spelunky World]

Spy Party


I’ll be honest. I don’t know a terribly large amount about this game. I wasn’t able to play it at PAX and I, unfortuantely, have not been able to talk to Chris (the developer) about it. What I do know, however is that the game constantly had an incredibly large crowd surrounding the Chris’ PAX booth at all times. If that’s not indicative of success I don’t know what is.

But aside from all that, the game does have a fairly unique premise in its spy/assassin party premise. The one thing I could see holding this game back is a niche release on PC. We’ll have to wait and see what kind of distributing support the game gets in 2011.

[Spy Party]

Tales from Space: About a Blob


Fresh from new developer Drinkbox Studios, About a Blob is destined to be the other exclusive PSN game that has people talking. From the onset the game immediately feels like a sort of 2D Katamari, but with oodles of charm and a character who you’ll immediately fall in love with.

Recently picked up by Sony’s indie funding initiative, expect a decent amount of marketing to be used on this game, not to say the press isn’t already aware because we most certainly are.

[Drinkbox Studios, Trailer]

The Witness

Two words: Jonathan Blow. The second game from the legendary creator of Braid – arguably one of the greatest indie games ever created — The Witness immediately has a different feel to it. That’s not to say it won’t be as good however. If we know anything about Jonathan Blow it’s that he knows how to create an interesting game premise.

Of course, being that the game is being created by none of than the same guy who created Braid, you can bet the mainstream media won’t let this one go without showering it with tons of press.

[The Witness]

And that’s it! Those are my picks for 2011′s break out indie games. Note that I’m not necessarily saying they will be the best or most fun. I have no way to indicate if these games will actually be any good upon release. However, given their status right now I’m feeling pretty good about my predictions.

Did I leave one off? Do you have another game you think will do better? Let me know in the comments!


Indie Links Round-Up: Around the World


This week’s Indie Links have us looking at an ambitious project along the usual interviews, previews, reviews and such. Have at it.

Indie Games! The Big Video Project (Pixel Prospector)
“Well well… The Big Video Project is finally here! Let’s create something awesome together: Big videos purely made of 6 sec video clips of indie games!”

Cthulhu Saves The World – First Look (IndieNerds)
“These days you don´t often get the chance to play a game in the JRPG style that was so popular on the 16 bit consoles. So when I finally got my hands on the first playtest version of “Cthulhu Saves The World” I had high hopes and expectations. Now after having spent over an hour with Cthulhu I got a pretty good impression of the new title – it’s gorgeous!”

Family Of M.U.L.E. Creator Donates Papers, Games To ICHEG (GameSetWatch)
“The family of noted PC game developer and M.U.L.E. creator Dan/Dani Bunton (1949—1998) has donated a variety of materials documenting the industry pioneer’s life and career to the International Center for the History of Electronic Games (ICHEG) at Rochester, NY’s the Strong National Museum of Play.”

Boldly Going: Artemis’ Thomas Roberston (Rock, Paper, Shotgun)
“Artemis: Spaceship Bridge Simulator – the most Star Trekky game ever made, despite not being a Star Trek game. Following our discovery of this new gaming life and new sensation, I chatted to its creator, Thomas Robertson about why, how, inspirations, future frontiers and South Africans.”

Joystiq Indie Pitch: Kosmo Spin (Joystiq)
“This week we talk with Simon Flesser, half of Simogo, the team behind the adorable Kosmo Spin.”

Review: The Ball (BigDownload)
“Tripwire is rapidly becoming known as a publisher of former mods, and their latest release falls straight in line with that perception. The Ball, a former Unreal Tournament 3 mod that was a finalist in Make Something Unreal, has finally be released on Steam as a stand-alone project. While it’s a fun, visually stunning, and relaxing game, it suffers from a number of problems that keep it from rising above its mod roots. Make no mistake: this is a fantastic indie game that many can enjoy. There’s just a number of issues that keep it from achieving the heights that it aspires to.”


The Nostalgia of Pixels…Retro City Rampage [Preview]

Retro 6Nostalgia is an interesting feeling. Elements throughout our lives rekindle memories of things we knew in our younger days, and generally bring a smile of remembrance to our faces. In the world of video games, which is a relatively young world all things considered, it’s when a game presents an homage to the games of yore or outright copies them in respect. If it’s a game we’ve played at a younger, it’s going to bring that same grin to our faces as we recognize a significant gaming moment from our past. With Retro City Rampage, the game doesn’t only present small homages to the past, it outright paints itself from head to toe in shout-outs and moments of remembrance.

Retro 1Originally conceived as a way to recreate Grand Theft Auto on the original Nintendo under the title Grand Theftendo, Retro City Rampage quickly grew into something bigger. With countless pop-culture elements to pull from and dozens of games to tip the hat to, almost every aspect of the game is a nod to something. As a gamer approaching thirty who recognizes almost every one, the game’s flow kept me significantly entertained and bathed in the warm light of the days of yore. But at the same time, this excess of callbacks and references makes me worry about any younger generations picking up the game. Will they get it? While more modern catch-phrases like “more car bell” are dropped into the game, what child of the nineties is going to recognize Roger Wilco’s ship from Space Quest III in the junkyard of Retro City? But in the game’s favor, it has excellent gameplay and can be a successful experience for anyone who picks up a controller. And if any parents happen upon their kids playing the game, they’ll spend the entire time saying “isn’t that?” or “that looks just like” or “I remember that!” and it will be like a living history lesson.

Retro 7I’ve put hours into the most recent build of the game courtesy of the developer Brian Provinciano and seen a lot of its gameplay, story and secrets.

The gameplay is simple. You control a pixellated character from a top-down view who can maneuver in all directions, jump and attack. You can also get into cars by pulling out the driver or stealing one from its parking space. You’ll find additional weapons like pistols, uzis, bazookas, baseball bats, molotov cocktails and more along the way. There is plenty of mayhem to undertake. Using the joystick of the Xbox 360 controller (or PS2 controller as was offered in this build of the game) it’s quite easy to control who or what you’re shooting. The game features an adept lock-on system so you don’t have to get your angle perfect, just close to your target.

If your crime starts getting out of hand or you happen to murder someone in front of the police, your wanted meter raises on police cruises and bikes begin hounding you. To the game’s credit, the cops are more difficult to shake than any prior installment of Grand Theft Auto I’ve experienced. If the cops get on your tail during a mission, you’re going to be looping, circling, parking in alleys, and generally trying to hide yourself from the fuzz – which is no easy feat. The cops are able to zip right up to your bumper and try to ram you off the road, but if you thread enough traffic, pull of illegal u-turns and generally drive dangerously, you might just get away.

Retro 5On the note of driving, the game offers two control schemes. In one you can turn your car with the joystick and accelerate with the normal trigger, and in the other the car automatically drives in whichever direction you may be holding the joystick. I preferred the latter. It’s easy to maneuver through traffic, around (or over) pedestrians, and generally get to your destinations unscathed. The cars are all pretty solid and can take a beating without exploding, but it still pays to drive safely.

The missions throughout Retro City Rampage pull a lot from the games of yore. Your character is called simply PLAYER, in an entertainingly self-reflexive manner. The game begins when you find a job ad looking for henchmen, and you’re crime career begins in earnest. From planting underwater bombs a la Teenage Mutant Ninja Turtles on NES (though the heroes-in-half-shells definitely defused them) to escaping a laser-filled base in the vein of Contra, you’ll experience a lot of memories as you work your way through the game’s story. One mission has you trying to rid the local high school of a student with the name “Norris,” one letter off a certain TV-troublemaker. And throughout the city, almost every business has a sign that’s a play on game history. From “Gargle Quest” mouthwash to the “Fresh Prints” copy shop, you’ll be experiencing a lot of “oh yeah!” moments throughout.

Retro 4Along the way, the game manages to shake up its general gameplay with unique twists on what might be called mini-games. At one point, you’re helping a team not unlike the Ghostbusters rid a possessed van of spirits. To do this, you head to the local retirement home where they throw bodies out of the window and you have to “feed” these bodies to the haunted car in order to satiate its possessor. Nobody said the game would be politically correct in its mission structure. Later on, while in disguise as the town’s superhero “Biffman” in order to “offset your criminal footprint,” you’re kidnapped and lowered into a tank of crocodiles. But to save yourself you have to swing back and forth, catching henchmen from a henchmen-dispenser (every villain’s dream machine) and feeding them to the gators in place of yourself in order to stuff them and keep them from eating you.

The missions are varied and hilarious and will keep you entertained throughout from the cheesy dialogue to the hilarious situations you’ll find yourself in.

Retro 2The game also features a series of sprees in which you unleash timed havoc on the city. From a bazooka with unlimited ammo to a DeLorean that can only get up to 88-mph by running over pedestrians to how fast you can flatten fifty people in a steam roller, the challenges are varied. You’ll see skulls on your mini-map indicating where you can launch one of these challenges. The game tracks your scores and records, along with a staggering numbers of stats from “Invisible Walls Found” to “Bikeapults.” In fact, it appears that the game keeps tabs on more elements than most full retail releases to a hilarious extent. Want to know how many swimming lessons you’ve given? No problem! It’s all there. For 8-bits of sound and graphics, the game has gigabytes of stats (not literally).

Retro 3The music and sound effects are fabulous throughout. With composition that could truly be coming directly from the 8-bit era, everything from the explosions to the game’s theme song are great. Just check out the soundtrack trailer we posted a few weeks ago to hear it in action.

The aspects that linger long after you’ve shut down your console are the details. From the clever signs spotted about the city to PLAYER’s tiny little feet pedaling a bicycle.

Retro City Rampage was originally announced as a Wii title to be released by the end of 2010. But as of now the game has been pushed into next year (hopefully February) as the platform of choice is now up in the air. If you have any inkling of interest in the game, make sure you’re following it on Facebook and Twitter, and we’ll have any key updates and trailers right here at DIYgamer along the way.


Indie Links Round-Up: Slow Motion


Once again, Indie Links brings us tremendous content and coverage from across the web. We get some indie pitches, interviews, reviews, opinions and of course a little bit of controversy.

The Indie Supper-Singing Spectacular (Alec Meer/Rock, Paper, Shotgun)
“So many wonderful indie games, so little unwonderful time. How is RPS to cover them all? Well, making their devs do the hard work for us is a start. A few days ago, we put out a call on the Twit-witter-wotter: tell us, indie developer man/woman-person, in around 100 words, why we should turn our sentinel gaze upon you. So some did. Here’re the funnest entries received, or at least those that came closest to fulfilling the mandate of “incredigood words.””

Sense of Wonder: Indie-fying Japan (Jeriaska/Gamasutra)
“The Tokyo Game Show’s annual Sense of Wonder Night brings together a selection of independent and experimental games from around the world. In October of 2008, PlayStation Network title PixelJunk Eden by independent developer Q-Games was chosen as a showcase finalist.”

Microsoft: new 360 dash helps indies (Fred Dutton/Eurogamer)
“Microsoft has answered concerns that the recent Xbox 360 dashboard update marginalises Xbox Live Indie Games, insisting the new set-up will work better for independent developers.”

Indie Review: A House in California by Cardboard Computer (Jeff Mattas/Shacknews)
“A House in California is a surreal trip through childhood memories that have been filtered through the opaque lenses of time and nostalgia.”

Opinion: Design Diversions – The Games as Art Debate is Dead, Long Live the Games as Art Debate (Andrew Vanden Bossche/GameSetWatch)
“‘Design Diversions’ is a biweekly new GameSetWatch-exclusive column by Andrew Vanden Bossche. It looks at the unexpected moments when games take us behind the scenes, and the details of how game design engages us.”

Redefining a Genre: Skulls of the Shogun Aims to Add Accessibility; Keep Depth (John Laster/XBLA Fans)
“The following article is based around an email interview conducted by our team with Jake Kazdal, CEO of Haunted Temple Studios. For the uninitiated, Haunted Temple Studios is currently developing Skulls of the Shogun for Xbox Live Arcade for Spring 2011 release.”

Preview: Bitejacker (Mike Rose/IndieGames)
“If you listened to this week’s IndieGames podcast, you’ll have heard us talking about an IGF entry called Bitejacker – a zombie survival shooter based on the indie gaming show Bytejacker. There were barely any details available, and we wanted answers!”

Review: Nimbus (James Murff/Big Download)
“There’s a fine line developers walk when making games with clear, focused objectives. On one side of the line is boredom, where the game is too simple and too repetitive to offer any sort of meaningful gameplay to the player. On the other in confusion, where the simplistic and entertaining core mechanic is lost amidst feature creep as the developer tries to make the game more varied and interesting. Right in the middle is the sweet spot, where a game is fun, easy to learn, and offers a great amount of variety despite its adherence to a singular mechanic. Nimbus is one of these games.”


‘Super Meat Boy’ Gets ‘Little Big Planet’-ized


Being indie gamers does not exclude us from the mainstream scene. One of my personal favorite games, Media Molecule’s Little Big Planet, promotes do-it-yourself creation to a whole ‘nother extent. There are millions of user-made and uploaded levels online, and some of them are true gems — often taking influence from other games. Back in July, when Limbo had first hit XBLA, Erik reported on some levels that had been created in the shadows (pardon the pun) cast by Limbo.

More good news is on the horizon for PS3 fans, then. Those unhappy about the lack of a release of Super Meat Boy on the PSN can at least do some platforming of their own by hopping on Little Big Planet and trying out both of the Super Meat Boy levels created by users Xx_Champ1on_xX and Awesomeface440. The first is “Super Meatboy Episode 1 Attack of Dr. Fetus” and the second is “Super Meatboy Episode 2 Block.” Just search for “meatboy” and you’ll get both.

I attempted to play both myself and realized that even in Little Big Planet, Super Meat Boy is fucking hard. Also, excuse the quality of the screenshots as I had to take them with my iPhone while playing. Enjoy!






Indie Links Round-Up: House of Horrors


Seriously, substitute one indie link per piece of candy today and you’ll thank me tomorrow morning. More brain, less pain.

Happy Halloween everyone!

Hands-On With the Minecraft Halloween Update (Mike Rose/IndieGames)
“The biggest Minecraft update in a long while goes live on October 31st. It’s a Halloween themed update, with carveable pumpkins, new baddies and torches that eventually go out. By far the greatest new addition, however, is the new Hell world, or ‘The Slip’ as it’s known.”

From the Creator of Gratuitous Space Battles – Kudos 2 Discount Code 75% Off Until Nov 5th (IndieGameReviewer)
“Kudos 2 is a uni-platform release, made, designed, built, tested, tweaked and lovingly crafted purely for the PC by UK Indie game developer Cliff Harris – the one-man team best known for the political strategy game ‘Democracy’ and ‘Gratuitous Space Battles: Collector’s Edition’ that we reviewed in August 2010. From now until the 5th November, you can get Kudos 2 for under $4…”

Retro/Grade Dev’s Indie Game, Marriage Proposal (Eric Caoili/GameSetWatch)
“Matt Gilgenbach of 24 Caret Games, developer of Independent Games Festival 2009 finalist and PSN’s upcoming time-manipulating shmup/rhythm game Retro/Grade, submitted another project for the IGF competition this year: A Mobius Proposal.”

Interview: Hothead Games’ CEO talks to us about the PC port of DeathSpank (John Callaham/BigDownload)
“Big Download got a chance to ask some questions to the CEO of Hothead Games, Vlad Ceraldi, about the PC port of DeathSpank, including how the game was adapted to work on the PC, the influence of the game’s originator Ron Gilbert and more.”

This Week In Video Game Criticism: Horror, Casuality, Casualties (Ben Abraham/GameSetWatch)
“This week, our partnership with game criticism site Critical Distance brings us picks from Ben Abraham stretching from pieces on Dead Space 2 through casual trawls through games, to the industry’s problems encapsulated.”

2011 Independent Games Festival Announces Nuovo Award Jury (IGF)
“Organizers of the 2011 Independent Games Festival are announcing the distinguished jury panel that will determine the eight finalists and overall winner of its Nuovo Award.”

Reminder: Student IGF Submissions End November 1st (Brandon Boyer/Gamasutra)
“If you’ve been planning to enter, the time is now! Submissions for the Student Showcase portion of the 13th annual Independent Games Festival are due in just a few short days, at 11:59 PM PDT on Monday, November 1st.”

A Hefty Slice Of Indie Heaven (Sanctuary4gamers)
“This past week or so has probably been the single greatest week for indie gamers EVER. With indie games getting oodles of attentions and bags of love, while returning the sentiments with some finely polished grade A titles, with something for everybody! As a self professed indie game fanboy, I have kicked down the gates to Indie Heaven and been supping on that sweet, sweet, indie ambrosia. And I want to share it with all of you.”