Indie Links for you, ten in a row. Interviews are the name of the game today, but that doesn’t mean you should ignore those talking only to themselves.
Go learn about the innards of games, the structure of the gamer’s psyche and watch as Tim Stone goes mad conversating to the flight simulation genre itself.
Interview: Building a game out of cardboard and clay: The Dream Machine (Andrew Webster/ars technica)
“No one will accuse The Dream Machine of looking generic. Created in part as a response to the seemingly endless stream of similar-looking games on the market, the developers at Cockroach Inc. built The Dream Machine to be something different: a stop-motion, episodic, point-and-click adventure. Ars spoke with Anders Gustafsson, one half of Cockroach, to learn just how to make a game out of cardboard and clay.”
Developer Diary: How to Make Games Funny (Darren Evenson/Hothead Games)
“Now that DeathSpank is out, we thought we’d do a Developer Diary entry for July. In this installment we talk about how to make games funny. Enjoy!”
Limbo: What’s in a Length? (Kyle Orland/GameSetWatch)
“The Game Beat is a bi-weekly new GSW column by Kyle Orland examining the video game press and the process by which gamers get information about the games they love. This week, it examines the industry’s somewhat misplaced obsession with a game’s duration, rather than its content.”
A quick chat with Frictional – Amnesia: The Dark Descent (Brenna Hillier/Games On Net)
“The creators of the Penumbra series have hung up the artillery in favour of the eerie thrills of Amnesia: The Dark Descent, which appears to become sort of a … first person physics-based survival horror. What? We just had to know more, so we asked Frictional Games co-founder Thomas Grip about the lack of weaponry, plot influences – and of course, the physics angle.”
No More Sweden 2010 Video Presentations (Tim W/IndieGames)
“A complete set of video presentations from No More Sweden 2010 held earlier this month are now available to watch online, featuring talks by developers like Crayon Physics creator Petri Purho, Bernhard Schulenberg (designer of Where is My Heart?), and Andreas Zecher (Understanding Games) among others. The list of recorded presentations that can be viewed are as follows.”
Interview: Paradox’s Wester On Digital Distribution Consolidation, DRM, F2P (Simon Carless/GameSetWatch)
“Fredrik Wester, CEO of hardcore-oriented developer and publisher Paradox Interactive, chats with our own Chris Remo about his plans and thoughts thoughts on digital distribution, DRM, free-to-play, shaved heads, and more.”
The Joystiq Indie Pitch: The Ball (Justin McElroy/Joystiq)
“This week we talk with Sjoerd De Jong, Project Lead at Teotl Studios, about how his team has spent one-and-a-half years polishing The Ball.”
Giant Interview: Tom Wilcox, Technical Director (Jamie Evans/IndieDB)
“Paper Giant Studios’ chief programmer talks about the challenges of creating Seed Pod Shuffle, building a 2D game with a 3D engine, and the many benefits of using Unity.”
Digital: A Love Story Fanart, Talk (Eric Caoili/GameSetWatch)
“My favorite indie game of the year so far is easily Christine Love’s Digital: A Love Story, a PC adventure/mystery/romance title set in the late 1980s and presented through bulletin board systems — what other game lets you “crawl BBSes, uncover conspiracies, commit telephone fraud, and fall in love” in just a couple hours?”
Stale Air And Stolen Thunder (Tim Stone/RPS)
“I was up at Farnborough International Airshow yesterday, and, while having a crafty fag round the back of the Fuel-Air Weapons Marquee, was lucky enough to run into one of gaming’s most elusive genres. Dishevelled and smelling slightly of wet ferrets, Flight Simulation was in a surprisingly talkative mood. During the course of an hour-long chat we covered numerous topics, none more fascinating than the changing fortunes of the gent himself.”

While admittedly there wasn’t a ton of indie stuff to cover at this year’s Comic-Con in gorgeous San Diego, I was able to comb the convention enough times to find a few indie beacons floating in the vast ocean of the show floor.
The Behemoth has really added some nice additions including the new Volleyball minigame extrapolated from the one-time campaign experience in the XBLA version. Now, it’s a totally separate mode complete with multiple stages, settings for teams, number of players on each side, winning score, number of games and other options (check out the features list
A month away from its release, a new
Our latest set of
Through the wonders of StarCraft 2 comes Origins, a recreation of thatgamecompany’s
Fresh batch o’ the Indie Links for you. ‘Five minutes after you shower’ fresh, ‘your grandma’s cookies fresh’, ‘the new Old Spice ad campaign’ fresh. That fresh.
Klei Entertainment’s highly anticipated brutal side-scroller 

I missed last week, so we’re twicing the standard dosage of