Archive for the ‘Opinion’ Category

February 18, 2010 | Erik Johnson

Browser’s Best: One Button Bob, Record Tripping and Where We Remain

Each Thursday Browser’s Best profiles a trio of web-based/flash indie games, selecting one of the three to spotlight as the week’s must play.
Join me for our inaugural Browser’s Best piece, where I try my hand at playing these little chunks of joy and subsequently recommend any I find with merit to you. Exciting! Well, perhaps not as exciting [...]

January 14, 2010 | Peter Rambo

Some promising games from TIGSource’s Assemblee competition

The second round of Assemblee wrapped up a few days ago, and I’ve been looking over the completed entries for hidden gems.
I’ve been pretty impressed with what the game designers were able to come up with, since there were working with sound and sprite resources that were created without a game in mind. After [...]

November 5, 2009 | Geoff Gibson

Take Back the Pirate!

Ok so I’m about to go on kind of a tangent here. It’s not something that applies specifically to the indie games market — like what we cover here on DIYgamer.com — but rather the entire industry altogether. In fact, it expands to nearly all forms of software, media, and digitally distributed material. It affects [...]

October 19, 2009 | Geoff Gibson

The Inevitable Rise of Browser Games

Browser games  have always provided a snack, of sorts, to compliment our main gaming experiences on the PC/consoles. This was ideal when they were merely simple games that didn’t have much depth or development money. But now, with the coming of new browser technology and upgrades to both Java and Flash, there is certain to [...]

October 17, 2009 | Arsen Nazaryan

Tripwire’s John Gibson Challenges Pitchford’s Statements

A little over a week ago, Randy Pitchford, head of Gearbox Software, voiced concern in an interview with PC Magazine about indie developers using Steam for their game releases. Pitchford claimed that there may be a “conflict of interest” since Valve is in charge of Steam and it makes its own games as well. The [...]

October 14, 2009 | Geoff Gibson

Should Xbox Live Indie Games be Renamed Xbox Live Apps?

It’s a funny thing; when you release a digital marketplace in this day and age and provide little restrictions as to just what can be uploaded you get content that may not have been originally intended for the platform. Case and point: Xbox Live Indie Games (XBLIG).
Microsoft launched XBLIG as Xbox Live Community Games in [...]

October 13, 2009 | Erik Johnson

Zombie Cow’s Marshall: All Journos Should be Forced to Make a Game

Zombie Cow Studio’s Dan Marshall played on both sides of the industry writing editorials and reviews for PCZone as he worked on his first title Gibbage. As he and Ben Ward went through the process of creating adventure game Ben There, Dan That, he found the experience very beneficial. He told Gamasutra that it’s an experience that every [...]

October 12, 2009 | Geoff Gibson

Neo Renaissance – How the Indie is Reshaping the Industry

It wasn’t long ago that nobody really knew what an indie game was. The early parts of this decade was a ghost town for indie developers. Think about it for second; there was no mainline distribution channel, next to zero digital distribution services, and even blogs, which accounts for it’s fair share of video game [...]

October 10, 2009 | Arsen Nazaryan

Pitchford Weighs in on Steam, Microsoft as Distribution Services

Over the course of this last week, I had noticed that Steam was reaching out to the indie community. They were helping out developers by giving them an established distribution system and stepping it up in offers (see: Machinarium on Steam). To my surprise, however, I read an interview from Maximum PC stating otherwise. According [...]

October 9, 2009 | Arsen Nazaryan

Machinarium demo impressions

What an adorable game! I mean really, a very well-thought out game with an insightful concept. Amanita’s actual website for the game, Machinarium.net, lists the explanation of the story as “A little robot who’s been thrown out to the scrap yard behind the city must return and confront the Black Cap Brotherhood and save his [...]

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