Nicalis, the publisher responsible for porting Terry Cavanagh’s rage inducing VVVVVV to Nintendo’s three dimensional magic machine is busy making yet another port of the ever popular Cave Story. This time around the title will see itself realized in 3D using its original two dimensional engine (much akin to Mutant Mudds). Considering most of us have played Cave Story in one form or another, Nicalis has gone ahead and included several new features and game modes to hopefully breathe a bit of life into an otherwise old title, giving players a new reason to pick it up all over again.
The coolest of which is “Curly Story” in which I’d assume you get to play through the story from the perspective of Curly Brace as she tries to protect the Mimiga from the evil doctor. Other notably fresh additions include: Nemesis Challenge, Boss Rush, Hell Time Attack, and Wind Fortress challenge modes. Nicalis has also stated Cave Story for eShop will support a native 4:3 and “real” widescreen resolutions for the 3DS as well as two button configurations.
fyi: this is a normal cavestory screen
Expect to dive back in come October 4th for the rather fair price of $9.99, those of you without a nifty new 3DS can still get in on the Cave Story fun (if you have yet to experience it) by picking up one of the various other versions avaiable as DSiWare. Hopefully players won’t confuse this for NIS’ Cave Story 3D which runs on an entirely three-dimensional engine unique to that title.
Of all the fan released content that I have seen in the past the update of the Tecmo Super Bowl to the current roster (as of 09/02/12 done in true stylings of the original) is one of the most interesting. This fan service has been carried out by the good people over at TecmoBowl.org, bring this updated version of the highly acclaimed cult classic for free.
Tecmo Super Bowl when it was originally released for the NES in 1991 it was the first sports video game that had licensing privileges with both the league (NFL) and the player’s association (NFL: Players Association), this allowed the game to be the first to use both the real player names and team names simultaneously.
Tecmo Super Bowl has forever been a cult classic and this new update is a highly welcomed one being as it has been one of the most modified Nintendo games in existence, showing just how influential it has become. Currently Tecmo Super Bowl 2013 requires a Nintendo emulator to play however this edition comes with a whole host of updates including:
Adjustable quarter length
Enhanced passing accuracy and control
Countless bug fixes from the 2012 version
The whole spirit behind these Tecmo Super Bowl releases are great and is rooted back in the golden age of gaming. If you would like to download Tecmo Super Bowl 2013 you can from the tecmobowl site over here, just in time to get into the spirit of this new football season.
After much teasing from the folks at Gaijin Games, they’ve finally decided to drop the news that Runner 2 will be coming to the Wii U. Can’t say it’s much of a surprise really, considering the original game was released on WiiWare to much success. It will be released as a launch title of all things, offering first time buyers of Nintendo’s new console a chance to run across the screen with Commander Video, dodging the obstacles and obtaining his all important rainbow cape.
Of course, with the announcement comes a few more details that should most certainly interest you. For a start, Runner 2 will come with a number of retro levels which will be playable on the Wii U Game Pad itself. As announced at the Nintendo conference at E3, the game will also be able to utilize HD graphics – a first for one of their consoles. On top of that, music will be provided by none other than Disasterpeace, who most recently scored Fez.
That up there is presumably one of the retro looking levels that Gaijin mention. Another cute detail is that there will be 10 unlockable characters in this sequel, including CommandgirlVideo, Unkle Dill and Whetfahrt Cheesebörger. The one thing we’re looking for is a release date but of course that hasn’t been revealed due to Nintendo keeping their mouths shut on the release date of the console. Slow clap Nintendo.
If you want to find out some more information on Runner 2 then you should head on over to the official website. Don’t expect to find out too much more yet though. Otherwise, why don’t you check out some alpha gameplay below if you haven’t already.
The follow up game to Broken Rules‘ debut puzzle platformer, And Yet It Moves, is the ambient and gorgeous Chasing Aurora. In the game, you play as a bird flying across the Alps trying to reunite pieces of a light beacon before the Sun sets for the last time.
It’s simple in premise and the gameplay reflects that, mainly requiring the player to steer the bird against the harsh winds and other weather conditions in the mountains. It’s a game of exploration despite being sidescrolling, with hidden areas to discover and an origami art style to gorge yourself on. It can’t be denied for being a stunning visual realization.
As well as a single player campaign that’s slated to last about five hours, Chasing Aurora will also come with a number of multiplayer modes. Again, simplicity is the focus – we played the game’s version of tag at Indie Connect earlier this year and wrote down our impressions in this preview.
Broken Rules say that the game will be a three part series based around the Alps, interestingly enough, funded by the city of Vienna – thus explaining the connecting theme. The big news though, is that the game is going to be a launch title for the Wii U. Nintendo approached Broken Rules with the idea last year and they agreed. There’s no release date outside of 2012 as of yet, mainly due to Nintendo keeping the lid on that. Hopefully that will be made known by the time E3 is over.
More information on Chasing Aurora can be found on the game’s official website.
During GDC 2012, Two Tribes revealed that their plans to release Toki Tori 2 on to Nintendo’s new console will be met, whether it will be a launch title or not is still up in the air.
Toki Tori was orignally released on the Game Boy Color back in 2001, since then it was re-made to great success on WiiWare as a launch title, as well as iOS and PC. Two Tribes have been hard at work on the sequel to the puzzle platformer and they showed great enthusiasm a few weeks back to get it on to the Wii U. It seems their wish is Nintendo’s command.
During their talk about Toki Tori 2 at GDC last week, Collin van Ginkel, the Creative Director and Co-Founder of Two Tribes, said that “it will be on Wii U. Definitely. Yes.”
Then he changed face and worried that he wasn’t allowed to reveal that yet, what with all the secrecy Nintendo are practising with the Wii U. However, Martijn Reuvers, the Managing Director for Two Tribes assured Ginkel that is was find and added “we’re pretty sure that it’s going to happen really quickly after launch. Maybe at launch but we don’t know, depends on Nintendo plans.”
This indicates that the Wii U may be a viable place for indie developers to released their games on as a downloadable title, hopefully without the limitations that the current WiiWare has – though potentially controversial titles such as The Binding of Isaac quite obviously won’t have a place there. Two Tribes have already spoken of how they might use the Wii U’s hardware to provide a slightly different experience of Toki Tori 2 on other platforms:
“What could be very interesting, and what’s been requested countless times from the fans, is if we could incorporate a level editor utilizing the Wii U controller. This could mean that the game runs on the TV while you make adjustments to the level on the touchscreen in real time. We think that would work really well!”
More information on Toki Tori 2 can be found on the developer’s official website.
Not one to take a stance on affairs of a politically charged nature in fear of offending or otherwise upsetting their customer base, Nintendo has rejected the 3DS port of popular roguelike The Binding Of Isaac due to its “questionable religious content”.The news was delivered by the game’s co-creator Edmund McMillen on Twitter, as is often the case. Back in December, McMillen revealed that a publisher had gone to Nintendo about a 3DS release of the game, to which they were debating. Yesterday the news was delivered unto McMillen, as he tweeted:“Attention: After a long internal debate Nintendo has decided NOT to allow the Binding of Isaac on the 3ds. ”He also added to this with his next tweet, the reasoning behind it – as we may have guessed of Nintendo:“As many assumed the reasons were due to the games “questionable religious content”. Thank GOD Steam exists!”The news led to McMillen then praising Steam as the top digital distribution platform as it allows indie developers and their games a public space while “not requiring ESRB or censoring its published games.”McMillen previously mentioned that a PS Vita port was a possibility for The Binding of Isaac, so it will be interesting to see if Sony step up to the plate in light of this rejection from Nintendo.You may be interested in: ‘The Binding Of Isaac’ Might Be Coming To The 3DS McMillen: ‘The Binding Of Isaac’ PS Vita Port A Possibility Edmund McMillen Reveals ‘The Binding Of Isaac’ Edmund McMillen Teases “Mega Expansion” For ‘The Binding Of Isaac’ You Could Win A Copy Of ‘The Binding Of Isaac – The Unholy Edition’
Stickmen Studios’ invent and adventure game Doc Clock: The Toasted Sandwich of Time is heading to the Playstation Network sometime soon, so says the New Zealand-based developer. The port will receive Move motion control support, a sandbox level to tinker around in, and new in-game abilities.
I’m not usually so immediately captivated by a games tag line, but when I read about a one-person developed DSi-Ware game called Flush the Goldfish I was immediately drawn in. Not because of the title, but because of the promise: a goldfish wearing a spacesuit. How could we possibly go wrong with that one? My brain asked…
Nintendo must be doing something right this go around because, after shrugging off indie game developers and their entire WiiWare store on the Nintendo Wii they seem to be attracting many more developers with their 3DS eShop. Granted the DSi had quite a few indie games as well, but I don’t believe the DSi ever reached the kind of numbers that the 3DS is capable of given the DS’s fragmentation.
Here’s a post-holiday Christmas present for you all, Terry Cavanagh’s fantastic retro-styled platformer is set to arrive on Nintendo’s 3DS handheld in just a few days time. No longer will Captan Viridian be stuck on your PCs screen, immobile.