Archive for the ‘News’ Category

July 26, 2010 | Arsen Nazaryan

Decode This Poem for a Copy of Mousechief’s Upcoming Game

Who doesn’t love creative indie contests? Mousechief, Co. (of Dangerous High School Girls in Trouble! fame) have revealed the working title of their new game, Mecha Edward Rutherfurd. In addition, they have begun a contest in which the winner will receive a free copy of the game, a dollar, and, presumably, bragging rights. As of [...]

July 24, 2010 | Eric-Jon Rössel Tairne

Nitrome makes you Worm Food

Not to be mistaken for Unnatural Selection, Fault Line creator Nitrome has unleashed its own subversive worm-based browser game. This one, though, takes more of an arcade route and seems to follow the example of Taito’s Syvalion. Mechanically, it seems to; thematically, it’s… you know those old 8-bit games based on horror movies that [...]

July 21, 2010 | Eric-Jon Rössel Tairne

Theta Games paints the world Orange

Orange, from Ceramic Shooter: Electronic Poem and Composition Piece developer Theta Games, is kind of like Ed Logg’s Asteroids, if instead of clearing away hunks of space rock you were being set upon by the Blob. That said, it controls more like Robotron — or indeed Echoes. The game also supports mouse aiming, which is [...]

July 21, 2010 | Eric-Jon Rössel Tairne

Pigeon Racing sends Tipp topsy-turvy

Courtesy of the mysterious Tipp and the same game jam that brought us Whale of Noise, we have this bonkers party game.
Pigeon Racing might best be described as multiplayer NiGHTS by way of Cactus. It’s an aerial racer supporting up to four players. Player one uses the arrow keys; player two claims WASD; [...]

July 15, 2010 | Eric-Jon Rössel Tairne

Kloonigames Cuts It Out

You probably know Kloonigames from Crayon Physics. So hey, here’s a pseudo-sequel called Cut It. As with the original Crayon Physics, and indeed most of Petri Purho’s games, Cut It is brief, simple, a bit tenuous-feeling. It’s more a rough idea of a game than a complete and polished project. Then again, that’s the [...]

July 15, 2010 | Eric-Jon Rössel Tairne

Fishbane Puzzles Absolutely

Probability 0 designer Alexander “Droqen” Martin has developed a new puzzle platformer for Newgrounds. Fishbane is a little like Miles Drummond’s Jigsaw, except weirder, tougher, and stricter.
You play as… I guess a diver guy, throwing harpoons at walls and collecting incidental goldfish. At the end of every level is a golden harpoon; snag [...]

July 15, 2010 | Eric-Jon Rössel Tairne

Primrose DSi now available

Jason Rohrer, of all unlikely yet worthy candidates, has been making a few recent motions to the mainstream, with a DSiWare anthology of his early art-narrative games and a hugely successful pay-what-you-want sale for Sleep is Death.
A couple of months ago the Latin America-based Sabarasa Inc. announced, alongside the aforementioned anthology, a DSiWare [...]

July 15, 2010 | Peter Eykemans

See E.Y.E. With Your Eyes

Streum on Studio has been quietely working away on their futuristic shooter E.Y.E. full of interesting classes and unique ways to get the job done.
We haven’t talked about it in quite a while, but they’ve just released an intriguing gameplay trailer that showcases a lot of gameplay and a lot of options for how to [...]

July 13, 2010 | Peter Eykemans

Free Stick Golf HD in the App Store

Noodlecake Games have just released the HD iPad version of their App Store game Stick Golf.
To celebrate this upgrade, they’re giving away the game for free for just a couple of days. You can snag it right here.
The game is a simple stick figure golf game set across various intricate courses and as such isn’t [...]

July 12, 2010 | Peter Eykemans

Explaining Miegakure’s 4D (or at least trying to)

Not that mega-sites need anyone else linking into their features, but Kotaku has an in-depth look at Marc Ten Bosch’s Miegakure today that is well worth a read.
I played the game back at IGF and had extreme trouble trying to describe it, so Stephen Totilo’s lengthy discussion with Marc and look at the game does [...]

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