Indie game news, reviews, previews and everything else concerning indie game development.

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DIY Dungeons – Hands On With The ‘Legend Of Grimrock’ Editor

When I reviewed Almost Human’s neo-retro dungeon crawler Legend of Grimrock, I admit that I may have rated the game with a future feature update in mind. While the dungeon in the game is fiendishly clever in its design, there were rumblings that a full level editor would be released soon after launch. Weeks passed, turning to months, and no editor surfaced. Doubt began to set in – would we ever see one? Would it even give us anywhere near the quality of tools needed to replicate the quality of the base game? With the first public beta release of the Grimrock editor, I’m happy to say that any and all doubts have been crushed like so many unequipped adventurers.

Anyone with the Steam edition of the game (although the editor will eventually come to all versions) can grab it now by right-clicking on the game in their Library panel, opening up the Properties screen, and opting in to the option given in the Betas tab. The update is quick and painless, and adds two intuitive options to the main menu – Dungeon Editor and Custom Dungeon. The former launches the editing suite, and the latter gives you a list of all player-made dungeons on your PC, as well as a Steam Workshop link so that you can browse and download more; a process that only takes a few seconds.

To say that this editor is easy to use is a huge understatement. Within five minutes of starting, and without any documentation, I had created a small dungeon of several rooms, lit it with torches and placed a few enemies to fight. I then immediately began playing this from within the editor itself using a handy picture-in-picture preview window. Within another five minutes, I’d figured out basic switch/door logic. Another five minutes after that, I created a large chamber that completely transformed in configuration, using a simple toggle switch on the wall linked up to a maze of secret lifting panel walls. Within half an hour, I believe I had learnt just about everything you’d need to make a respectably detailed dungeon, although the very most complex puzzles and traps will require a bit of LUA scripting, but even that is handled entirely in-editor.

So, making quality dungeoneering experiences is a walk in the park, but this is just the tip of the iceberg. In addition to letting you use all the tools and resources in the base game, Almost Human seem to be opening up mod support to allow changes to everything short of the core gameplay mechanics. Custom tilesets, sounds, graphics, enemies and gear are all possible. They’ll require the use of external tools in order to implement fully, but it should be no more complex than modding any other game. With a little bit of artistic talent and a dash of elbow grease, it doesn’t look like it would be hard to completely recreate classic dungeon crawlers such as Eye of The Beholder, graphics, monsters and all.

Those who are sticking to the DRM-free version of the game won’t be starved for mods either, of course. While the Steam Workshop integration is nice, the Nexus modding hub have set up a Grimrock Nexus page to help support those that can’t or won’t use the Workshop UI. In short, everyone wins. The editor is currently in beta, although given the level of polish on show already, I’d be quite surprised if the full editor update wasn’t pushed out within a week or two.  Legend of Grimrock is currently available for $15, and if you buy it direct from the developers, you generously get both the DRM-free and Steam editions of the game.

Source: The Indie Game Magazine – DIY Dungeons – Hands On With The ‘Legend Of Grimrock’ Editor


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Free ‘Dungeons Of Dredmor’ Editor DLC Released

Update: To celebrate the release of the new free DLC, Gaslamp Games want you to spend money. The original game and the first expansion – Realm of The Diggle Gods – are currently 70% off.

You can’t really fault Gaslamp Games for their work ethic. Well, except for this time – those lazy gits couldn’t even think up a title for their new (and completely free) addon for popular comedy roguelike Dungeons Of Dredmor. So they just called it ‘You Have To Name The Expansion Pack‘.

Out now on Steam, this DLC adds a bunch of new items, maps, enemies, rooms and generally all those things that the Random Number Generator throws at you in order to make you dead. It also adds full modding and Steam Workshop support, so you can pull down new content, playmodes and features direct from the internet, as produced by other like-minded eyebrow enthusiasts, all without ever leaving the familiar confines of your game browser/launcher software. Nifty, eh?

There’s even a few example mods already up on the Steam Workshop page for Dredmor, meaning that your expanded adventures in Lich-bothering and Diggle impersonation can continue well into the night forever more.


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The Narrator Would Like You To Know That ‘The Stanley Parable’ Is Returning

The Stanley Parable was one of the more pleasant surprises of 2011. A short mod using the Source SDK (no HL2 required) that tells the story of Stanley, an unremarkable man who presses buttons and opens doors. His adventure is accompanied by The Narrator, who is a benevolent and trustworthy sort, who would never lead Stanley down the wrong path, and absolutely doesn’t have any ulterior motives. It’s been quite some time since we saw anything of Stanley’s little world, but the Narrator has produced a little trailer to show off some of the scenes from the upcoming HD Remix of the mod.

Some interesting imagery, and even some Art (with a capital A!) on show. Granted, some of it looks a little unfinished – test textures all over. Still, I don’t know about you, but I’m feeling more secure already, safe in the knowledge that The Narrator is hard at work setting the stage for Stanley to shine once again. There’s no release date set for this new version yet, but I’m sure that The Narrator will let us know when things are closer to completion. In the meantime, if you haven’t already, I highly recommend that you give the original version a try. It’s really rather pleasant.


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Space Race: ‘SPAZ’ Adds Modding Support In Latest Update

SPAZ

MinMax have unleashed modding support for their stellar space shooter, Space Pirates And Zombies (SPAZ), in the game’s latest update.

Space Pirates And Zombies is a good game. It’s won some awards around the place, a Game of the Year award here and an Editor’s Choice award there. It’s a space shooter with lots of depth, lots of pretty colors and yes, we rather like it. In fact, we couldn’t really think of any way to really improve the game much…but wait – what’s this latest update?

Modding support? Of course! Now the whole community can figure out ways of making SPAZ even better somehow! You can see the whole list of updates in V1.6 of SPAZ right here, but the most important is the modding support. Oh joy!

Now, all of you download the tools from this link and go makes some fun mods for us to try out. The more wacky the better we reckon, go mental!

More information on SPAZ can be found on the game’s official website.


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Canabalt runs back in time – C64anabalt released on C64 Cartridges

I’m a massive fan of Adam Atomic’s work in general, but Canabalt is easily one of my favorite indies ever. That’s actually horrible news for me, because it means I have to buy a Commodore64 to enjoy the latest version of Canabalt, C64anabalt.


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Mod Spotlight – Ultima 5 & 6 Remakes for Dungeon Siege

Old news? Perhaps, but these two projects are one of the better kept secrets of the modding world. The Ultima series are classics for a reason – a long-running franchise of very forward-thinking roleplaying games that ran all the way through the 80s up until the end of the 90s, sadly ending on a sour note due to extensive publisher meddling. The one key weakness of the games is their age. While the combat engines are solid and the settings and stories excellent, the technology lets them down, which is why these two full-length remakes are worthy of your attention.


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Ever Wanted to Get Stuck in an Elevator? Elavator: Source

So we like to cover mods here on DIYGamer as well as indie game. I’m sure many of you ave noticed that, in fact, as we’ve actually covered quite a few really good mods that can expand some of your favorite games in bigger and better ways than ever thought possible. And then we have the mods like what we’re going to talk about today. Not to say it’s bad, just different and altogether… odd.


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Freeware Game Pick – The Battle For Wesnoth V1.10

For the past few years, The Battle For Wesnoth has been one of the grand pillars of PC freeware/open-source gaming, but a quick poke through our archives here shows that we’ve not said anything of note about it – clearly an egregious oversight to be rectified. What better time for it, too? A major new release is looming and a release candidate is available now for the public to pick over, so put on your robe and your wizard hat; it’s time for some hex-based strategy RPG’ing.


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Mod Spotlight – Æons Of Death v6 for Doom 2

How would you like to end the year by playing every FPS from the early 90s up to modern day, all at once? Fighting Half-Life 2 Metrocops with the magical weapons of Heretic, or showing the grunts of Quake who’s the boss with some classic Strife weaponry? I’m fairly sure this amazing multi-mashup mod violates every copyright ever written, but I just don’t care. It lets me blow up the enemies from Duke Nukem 3D with the Quake 2 BFG. Trailer and more after the break.


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Mod Spotlight – Circle Of Eight Modpack for The Temple Of Elemental Evil

We’ve already featured this mod before, but it’s worth bringing it up again for two reasons: First, the base game – The Temple of Elemental Evil – is currently $3 over at GOG.com, and will be until the start of January. Secondly, because this enormous hybrid of (much-needed) fan-patch and unofficial expansion has updated again after another full year of development. More locations, more quests, more characters and more loot. If you’re looking for tactical RPG combat, this is ridiculously good value, and a truly essential mod.