
Indie Links are back, and more eclectic than ever. Around the web, people are really starting to take stalk on the rise of the indie. Is it just a natural development in the cycle of video gaming as we know it, or a sign of the times? Read up and react.
Small video games offer big, easy fun (Scott Steinberg/CNN)
“From the ultraviolent side-scrolling brawler “Shank” to the tomb-raiding adventure “Lara Croft and the Guardian of Light” or the trigger-mashing blaster “Monday Night Combat,” there’s been no shortage of enticing video games lately. But as a recent binge revealed, many share an unexpected common thread. Each of the above is a digital download: a reminder that many of this season’s most intriguing titles aren’t found at your local GameStop.”
What Indie Developers Can Learn from Minecraft (Mode 7 Games/IndieDB)
“Like most indie devs, I’m a bit tired of hearing about Minecraft at the moment! I thought I would collate my thoughts on it in order to put the issue to bed. I’ll be viewing everything through a commercial lens rather than focussing on the design, although in this case I think the two are almost symbiotic.”
Indies not sold on Kinect (Fred Dutton/EuroGamer)
“Following news that Microsoft will soon be releasing Kinect development tools to independent studios, Eurogamer has asked a number of indies whether they are interested in developing for Kinect.”
Interview: Saltsman, One Year On From Canabalt (Simon Parkin/GameSetWatch)
“This week marked the first anniversary of Adam Saltsman’s one-button Flash game, Canabalt, whose stylish visuals and ‘outrun the carnage’ concept made it one of the signature indie titles of recent times. We caught up with Saltsman to talk about life after Canabalt, a period which has seen the developer assist in porting Japanese indie-darling Cave Story to the Wii and become a regular feature on the conference circuit.”
Amensia: The Dark Descent Review (Jeff Mattas/Shacknews)
“Unlike most other titles waving the banner of “survival-horror,” Amnesia isn’t another dimly-lit shooter filled with monster closets. In fact, it’s more of an adventure game with action elements…easily one of, if not THE scariest game I’ve played in years.”
The Song Of Onionbog, Pt 2: Ingish’s Duty and Pt 3: Turtle Biscuits (Quintin Smith/RPS)
“My Dwarf Fortress introduction & story continues! Whoever thought Onionbog would only last a matter of hours currently has egg on their face, I reckon.”
Fantastic Arcade (Derek Yu/TIGSource)
“Hey, guys! Apologies for the lack of updates. Aside from bein’ busy game-makin’, I’ve been moving around a bit. This week I’m in Austin, attending Fantastic Arcade, a video game spin-off of Fantastic Fest, the horror/fantasy/sci-fi/cult movie festival that takes place here every year. True to its name, Fantastic Arcade does feature an awesome indie game arcade with custom-built cabinets for games like Enviro-Bear 2000, Norrland, NIDHOGG, Every Day the Same Dream, and Monaco.”
Currently we’re going through an Indie games boom, how did it start? (Reddit Discussion)
“The indie games community is booming today with hundreds of dedicated developers making top class titles like Minecraft, Spelunky, Super Meat Boy, and so on…I don’t know the history of the scene but I’m sure its a rich one filled with vibrant tales of FlyWrenches and Deathworms. Who made the first move? Who first inspired others to start making games?
Student Postmortem: Igneous (Ben Gable/GameCareerGuide)
“What if you were on a bridge while it was exploding? WHAT IF THIS BRIDGE WERE INSIDE AN erupting volcano? And what if one wrong step sent you to a horrible fiery doom? Well, you would have Igneous, a junior/senior-level student project at DigiPen Institute of Technology in Redmond, WA.”
Some Thoughts about our Submission Process (IndieFund)
“Many times when you do a submission to a publisher, reviewer, sales channel, or game contest, you never hear about what could be done better if you aren’t accepted. As we’ve just looked at 100+ submissions, we’d like to share some things we’ve learned about what made some submissions stand out and others blend in. Hopefully this extends to other submissions you’ll do in the future, not just for Indie Fund.”