Indie game news, reviews, previews and everything else concerning indie game development.

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Towns: A City Builder Inspired by Dwarf Fortress

Dwarf Fortress is a hugely popular indie game. Probably not as much as say Minecraft, but it’s up there with the greats of all indie games. And as with any great game comes the ability to inspire others to create their own “like” games after it. Today I bring you Towns, a city building/roguelike that was inspired by Dwarf Fortress.

Towns is still very early in development. In fact, as you’ll be able to tell from the gameplay video below, it’s probably not ready for those of you who want to play polished titles. It’s very rough and still has a lot of work that needs to be done. However, what is there shows potential.

As I already said, the game is part Sim City and part roguelike. What I mean by this is that you’ll have an overland map where you can build and resource hunt as you control a series of civilians. With those resources you can create farms, houses, mills, forges, etc. to constantly improve your town.

A part of me actually wants to compare the game to Minecraft as well. It’s almost as if Mojang had made an RTS/sim game based on Minecraft you’d get Towns, if that makes any sense.

Towns has tons of potential. The core mechanics are very fun and I’ve, personally, been anticipating a new city building sim for a while. But like I said, it’s still rough. New art is currently being worked on for the next iteration 0.30 and the game definitely needs a new suit to show itself off properly.

If you’ve got the time and adventurous gaming spirit, I’d recommend checking Towns out. You can download and play v0.25 right now for free for Linux, Mac or PC and, if you like, you can even donate to help support ongoing development.

[Towns blog]

Gameplay Video


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Fight the Machine: Hands-On with Deepak Fights Robots [IndieCade 2011]

[Correspondent Ken Ellis passes on impressions from his hands-on with Deepak Fights Robots, winner of Best Gameplay Design at IndieCade 2011.]

If you read the title of this article and thought Deepak Fights Robots is about anything other than a dude fighting robots, you’re living in a dream world! A dream world where Deepak fights ROBOTS!

Deepak Fights Robots is a 2-D side-scrolling game where you take control of Deepak, a mild mannered man who went to work one day and got sent to another world that happened to be filled with robots. In this crayon art style world, Deepak must collect each orb in the room he is in while avoiding all robots. This is in an effort to make the super orb appear, which turns Deepak into SUPER Deepak. Super Deepak can kill all the robots in one hit, and once this is done the game moves Deepak onto the next level to clear out more robots.

While that may sound rather simple in regards to gameplay, there is a lot to DFR that make it stand out. Each level plays like Pac-Man, in that exits on one side of the room send you to the other side. This can get you out of some tight jams. The game has multiple routes, as well, to take as you progress. These routes are not obvious, but changes the way upcoming levels are laid out. Which way you go depends on how you play each level. Going only for the power obs may send you one way, and getting everything on a level such as the power orbs and the vegetarian only style food items might send you somewhere else.

The robot types are wide and varied. The game has the classic run toward you robots, but there are some neat variations. Some move around wildly and unpredictably , some follow only when you are near, and some that even precisely counter your movements. There’s even a cool cameo enemy of a solid color robot man who can change his gravity.

The game is out now for only $5 on PC, MAC, Linux, and has some custom levels on the way. Any robot hating, adventure loving, platformer gamers should check it out here. Have a look at the gameplay footage we were able to nab earlier this month at the event:


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Make Chiptunes More Easily with Roger Hicks’ PulseBoy [Interview]

Chiptunes are all the rage in many recent indie games. A sound designer has a few options to create or imitate those 8-bit sounds. A lot of chiptune composers use a program called FamiTracker to create music for games to get that authentic sound. The problem with it, shares Celestial Mechanica developer Roger Hicks, is that it is too intimidating to most music composers and feels like an unintuitive tracker. With FamiTracker one has to know codes and specific details about the limitations of the NES hardware to use it properly. Hicks aims to make chiptune composition simpler with his Flash-based PulseBoy.

Hicks says that he often talks to people who make music, and they tell him that they wish they knew how to use trackers, but they’re just too intimidated by them. However, in the video and bullet points below, Hicks shares how much more intuitive the process can be, and how people don’t have to be bound to Windows (as FamiTracker  currently only works on this platform).

These are the take away points Hicks shared with me:

1) You don’t have to know anything about the specific NES limitations because it figures it all out in the background without you even realizing it. So, in other words, no matter what you create, it will still give you that authentic NES/Gameboy sound!

2) For people who eventually want to learn how to use FamiTracker, PulseBoy acts as a beginners course to using trackers. Once you learn how to use PulseBoy, it will become overwhelmingly easy to use any other tracker program like FamiTracker. I use a professional tracker called “Renoise” to make most of my music and I love it because of how precise it is. So I specifically made PulseBoy in the same style to get more people using trackers.

3) PulseBoy is completely web-based! There are a lot of web music apps but very few actually allow for creating a complete song in your web browser from start to finish. You’ll have fun with other programs for a few days and then forget about them because you can’t seriously make a song with them. With PulseBoy, if it catches on, professional musicians will be able to specify a note, how it should be played, when it should be played, how loud or soft it should be played….. You pretty much have full control over the end result. You could potentially make a full indiegame soundtrack in your Web Browser without having to download a 700 megabyte program or anything!

4) PulseBoy is cross platform by default since it was made with Flash… and it’s FREE! FamiTracker is free but it ONLY works on Windows! There are very few GOOD music creation tools that work on all 3 operating systems let alone 8bit music programs…. and most of the professional tools aren’t free.

5) PulseBoy will be constantly upgraded based on the feedback and suggestions I get from its users. I’m looking for as much feedback as possible from everyone to make it better. PulseBoy is not a game so the feedback isn’t going to hurt my feelings if someone says that they hate it. It was made to be a tool so I actually want people to tell me WHY they hate it so that I can improve on it and make it more useful.

Audio devs, go ahead and play around with PulseBoy, and let everyone know in the comments what you think of Roger Hicks’ latest creation!


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New Captain Jameson Build; Farbs Discounts Series of Captain Forever Temporarily

The entire series of Farbs’ Captain Forever is on sale right now for a mere $9 (over 50% off).  Sure, the original Captain Forever is free, but its three expansion/supporter titles are not. The series is Flash-based, so anyone with a browser that can support Flash can play. DIYGamer has gushed over each Captain title, and we even got to chat with Farbs after Forever won Best Game at IGF China in 2009.

The newest title, Captain Jameson, is in playable alpha form as Farbs continues its development.Jameson is described as an arena shooter turned full blown adventure. Players will explore, scrap, trade, and rescue. They will hurtle through space, bounce off asteroids, and race for their next breath, ultimately rebuilding a shattered galaxy.

While that video is of the previous alpha build, Farbs blogged that  Jameson 0.5 “smooths out a hundred rough edges, eases the first step in the difficulty curve, adds another two ship modules, and opens up three new sectors of varying size for you to explore.”

In the mean time, read up on Captain Jameson, Captain Imposter, and Captain Sucessor. Once you’ve come to your senses, you can buy the Captain Forever series, or “gift” it to a less-fortunate (less-knowledgeable) indie friend.


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Lars Doucet on Making Defender’s Quest More Accessible [Interview]

Not all gamers are the same, at least that’s what developers Anthony Pecorella and Lars Doucet considered when making upcoming human-tower defense game Defender’s Quest. A lot of gamers out there have disabilities; Lars was candid enough to share that he, too, has some special needs.

Yet, all it takes to accommodate those needs are a few tweaks to make a game playable. Lars admits that things like total paralysis and complete blindness are pretty hard to accommodate, but other things like low vision, color-blindness, deafness, physical handicaps (missing fingers / hands, cerebral palsy), just require a little attention. Lars likens these little adjustments to being more like “putting subtitles in movies, not installing chair lifts to Mount Everest.”

Lars shared that he has Tourette’s Syndrome and Narcolepsy. “These particular conditions don’t affect my game-playing abilities, but being diagnosed with them led me to become involved with the student with disabilities community back in college, and gave me some perspective on conditions that others have that do.”

Therefore, Lars and Co. have added to Defender’s Quest several quick options to help with accessibility. If you take a quick look at the list below, you’ll see most of these probably don’t take long to implement. However, they will make your game more accessible and enjoyable to a wider audience.

-Turn flashing effects on/off – There’s some pretty common full-screen flashes, screen shakes, etc, and there’s a chance this could cause seizures in people with epilepsy. While he can’t guarantee the game is 100% epilepsy-safe, having an option to turn these effects on and off should make it easier for some people.

-Keyboard shortcuts – Adding hotkeys makes the game much more accessible to people who have trouble using a mouse. This is also a feature regular gamers enjoy, as well.

-Customizable controls – just letting the player re-map the controls is really a boon to people with physical handicaps. For instance, for a person with only one hand, allowing them to put all the hotkeys on one side of the keyboard makes the game easier to play. Some disabled gamers also use special devices that can emulate keyboard input, and so letting them specify which keys they want to use makes it more likely to be compatible with the device.

“Furthermore,” Lars added, “keyboard layouts aren’t the same in all countries, and some grognards love the DVORAK layout, and then there’s also left-handed people.”

-Variable game speed – the whole game is based on the idea that it’s about strategy, not reaction time. So, you can slow the game way down, or even pause it, and still make decisions. You’ll have to run the clock forward in order to gain Psi, of course, but you can always pause, do everything, unpause. One of the most important ways to make games accessible to people with disabilities is game speed. People with severe physical handicaps often have to go through games at a reaaaaallly subdued pace, but are just glad if they can play the game at all. If the minimum 1/2x game speed is still too fast, you can enable 1/4x speed from the accessibility menu. And of course, impatient non-disabled gamers can zoom by at 4x.

-Keyboard controls – you can also control the game entirely with the keyboard. Lars added some low-level code that lets the keyboard act as the mouse as far as the game is concerned. You can move by default with arrow keys and click with enter.

-Red-green colorblindness aware design. The most prevalent form of color-blindness is Red-Green, with an incidence of up to 10% in males. “My policy in the game is to avoid differentiating things simply by hue,” explained Lars. “If I pallete swap something (such as a monster), I try to make that alternate color scheme darker or lighter as well, and I always try to avoid having red and green varieties of the same thing. Red and blue are still pretty easy to distinguish for most types of color-blindness (which is why this is the most common choice for team colors in any multiplayer game).” The spawn points on the map are differentiated by both color and shape.

Lars added, “I could probably do better on the color-blindness angle, but we still have features like being able to click on enemies to get their stats, so you’re not totally screwed if you can’t tell what it is simply by its color.”

Defender’s Quest currently has a free demo playable via browser or for download and works on Windows, Mac, and Linux. Check it out and let us know what you think! If you are hesitant, check out the gameplay footage and features covered in our first Defender’s Quest interview. Lars, thanks for helping us all be a little more considerate!


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24 Hours Left on the Frozen Synapse Bundle: Over $1,000,000 Raised So Far


The latest pay what you want extravaganza, featuring Mode 7′s Frozen Synapse, and plenty of other goodies, is on the home stretch. There is now exactly 24 hours left to get in on the action, so if you fancy getting yourself a copy of Frozen Synapse for which price you think is fair, don’t delay.

It wouldn’t be a bundle if it only got you a copy of Frozen Synapse though. You also get a copies of TRAUMA and SpaceChem, and if you pay above the average amount ($4.78 at time of writing), they’ll include the entire Humble Frozenbyte Bundle too. You get DRM free downloads, for Windows/Mac/Linux, and codes for Steam, Direct2Drive, and Desura for all games, and OnLive for the games that are on OnLive. They’ve got all bases covered.

Earlier on today the total raised by the bundle broke $1,000,000, and the current total stands at roughly $1,040,000. That will be split up between the delopers of all the games in the bundle, that’s: Mode 7 Games, Krystian Majewski, Zachtronics Industries & Frozenbyte, the two charities that the bundle supports: EFF & Child’s Play, and then some to the Humble Bundle organisers.

It’s a fantastic bundle, and all your money is going to the right places. You don’t want to miss this deal.

[The Humble Frozen Synapse Bundle]


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SpaceChem Added to the Humble Frozen Synapse Bundle

Things just keep getting better and better-er with regards to the Humble Frozen Synapse Bundle as the guys have just added another game to the mix to further entice gamers to take a chance on it, as if they needed any reason prior.

This time around the game is Space Chem, a quirky puzzle game that’s based around chemistry!

Here’s the game’s description:

In SpaceChem, you take on the role of a Reactor Engineer, designing complex reactors that transform raw atoms into the chemicals needed to survive sinister threats on the frontier colonies of space. It’s a maddeningly addictive puzzle game, and the recent addition of a level editor in the included “ResearchNet” update ensures that you’ll have plenty of challenging atomic manipulation at your fingertips.

Those of you who have already bought the bundle will receive this one for free. Just check your account. If you have not yet bought the newest bundle it seems like you’re running out of reasons to skip this one.

[Humble Frozen Synapse Bundle]

Trailer


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$700,000 Later 150,000 Frozen Synapse Humble Bundles Have Been Sold

Because statistics are fun and we’re all a bunch of economic/business geeks here at DIY HQ I thought it would be fun to update everybody on how the Humble Bundle is doing about half way through its life cycle. While this isn’t a sequel to the Humble Indie Bundle 3 (it’s more of a spin-off) I’d say it’s performing pretty well all things considered.

Currently the Humble Frozen Synapse Bundle has accrued a whopping $700,000 and sold just over 150,000 bundles. As usual Windows users (you’re making me look bad!) bring up the rear with an average of $4.06 per bundle (weak), Mac users are in the middle with $6.24 per bundle and Linux users are leading the charge with a staggering $8.91 per bundle. Very impressive!

One thing that does seem to be conspicuously absent from this bundle as compared to the previous iterations is the glory-hogging marketers trying to reach the top spot on the “leaderboards.” Notch is there, of course, but here’s a distinct lack of “BUYGAMESHERENOW.com” type spiel. Perhaps they realized that advertising via leaderboards isn’t actually that effective.

Anyways, if you have yet to partake in the package, please check it out. If you opt to beat the average of $4.64 you’ll also receive the Frozenbyte Bundle as a bonus as part of your bundle. You’ve got 8 days left to get in on the action…

[Humble Bundle]


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Desura for Linux Enters Closed Beta

“Steam on Linux!” Every now and then we hear the Linux gamers cry out for support for their OS of choice. Last year there was even murmurings that Valve was readying a Linux version of the popular digital distribution service for the open source operating system. Sadly, that turned out to not be true…

But never fear Linux gamers as Desura has been happily programming their own Linux version of the popular indie games service. While it’ll lack a large majority found on Steam, I think you’ll find the overall user experience of Desura to be of a similar, if not better, experience (I personally enjoy it more).

Now, the Linux version has only just hit closed beta so it’s not readily available to all. Also, it’s a beta. Somethings work, somethings don’t. But if you think you’re still up for the experience and want to be part of the process in getting it in tip-top shape for the full release then you can certainly apply for entry. Simply take the link below and join in on the fun.

P.S. Did I mention that all Humble Indie Bundle games are redeemable via Desura? Given that they’re all compatible with Linux this could be the best way to manage your bundle purchases…

[Desura]


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The Humblest Bundle Yet? Frozen Synapse + FrozenByte for $Whatever

Gaming is a pretty divisive hobby, but as of late there’s been two things that gamers have universally agreed on: That Frozen Synapse is an amazing game, and the Humble Indie Bundles are amazing value for money. Those two universal statements have somehow crashed headlong into each other. Now – and for the next two weeks – you can get Frozen Synapse (plus an additional five games by Frozenbyte, if you want to pay a bit more) for a price of your own choosing.