Indie game news, reviews, previews and everything else concerning indie game development.

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PAX East First Impressions – Revolution 60

It takes some serious balls to promote your indie game as “Heavy Rain meets Mass Effect“, but that’s precisely how the team at Giant Spacekat is describing their debut project, Revolution 60. Well, perhaps “balls”..

Source: The Indie Game Magazine – PAX East First Impressions – Revolution 60


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Aerena – Bite Sized Battles

Aerena is a fun new hero-centric turn-based tactical combat game with a unique Ætherpunk setting that allows players to play against each other across iOS, Android, and Steam. Set in an alternate world where the discovery..

Source: The Indie Game Magazine – Aerena – Bite Sized Battles


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Mushroom 11 Soundtrack to Contain 90′s Electronic Nostalgia

Untame, an indie game studio previously mentioned on IGM as the creators of the Indie Fund project Mushroom 11 in December 2012, have confirmed their choice for the game’s soundtrack. In keeping with developer Itay Keren’s..

Source: The Indie Game Magazine – Mushroom 11 Soundtrack to Contain 90′s Electronic Nostalgia


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IGM Freebies Giveaway! (March 13, 2014)

Welcome back everyone, to another edition of IGM Freebies. If you’re new to the giveaway and haven’t seen the Rules of Entry before, they can be found here. Just to remind everyone of the format,..

Source: The Indie Game Magazine – IGM Freebies Giveaway! (March 13, 2014)


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IGM Freebies Giveaway! (March 6, 2014)

Welcome back everyone, to another edition of IGM Freebies. If you’re new to the giveaway and haven’t seen the Rules of Entry before, they can be found here. Just to remind everyone of the format,..

Source: The Indie Game Magazine – IGM Freebies Giveaway! (March 6, 2014)


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Hyper Breaker Turbo Free Until 2014

A twist on the classic Breakout title from Atari, beJoy Gaming is offering up Hyper Breaker Turbo for free on the iOS app store for one day only. With a full 75 levels, this sleek action puzzle..

Source: The Indie Game Magazine – Hyper Breaker Turbo Free Until 2014


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The Room 2 Review

The need to escape from a room is one of the simplest and oldest traditions in gaming. Over the decades there have been hundreds of variations on this simple idea and it’s not a premise..

Source: The Indie Game Magazine – The Room 2 Review


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‘Luxuria Superbia’ – Lots of Luxury, Not as Much Superb

Please, don’t get me wrong, I love weird games. If there’s a game that breaks traditional gameplay techniques and stories, I’d probably love it! Have I ever told you a few of my favorite games? Mirror’s Edge, Jet Set Radio Future, The World Ends With You…all those games do a great job of defying what traditional games in their respective genres do. I love games that are weird like that, but they still have to be a bit grounded. Tale of Tales trippy title Luxuria Superbia is pretty far out there. It’s essentially a beginner’s acid trip.

Luxuria Superbia is a (rhythm?) game that was originally meant to be played on a tablet. In fact, playing with just a mouse is pretty much impossible. You’ll be plugging in a gamepad for this one. You control two cursors (flowers?) inside a tunnel, and each side of the tunnel begins colorless. Through petal collection, each side begins to fill up with color, and you gain points as long as your cursors stay in the colored area. But if you fill up every side completely, the level ends.

Luxuria Superbia Screenie 1

The control of the cursors is really smooth, and I thought it made the game a little more challenging than it would be on a tablet. The sensitivity of the analog sticks is near perfect—you can always predict where you’re going to move to, and that’s essential in a game like this. It’s only detrimental in the later levels, where I noticed some slowdowns and FPS drops during gameplay. That’s weird, considering the later levels are pretty easy. The game has a very easy difficulty ramp, but I have trouble calling it a ramp. It’s more like a very small elevation change, like stepping from the street up onto the curb. This game is really, really easy. The only hard part is having enough time to finish the levels with a high score.

That is, if you’re not too put off to finish the levels. During each one, text will appear in the middle of the screen that’s…disturbing, at best. Phrases like “Touch me.” and “Oh god.” or maybe “Right there.” Might throw you off your game a little bit. Or a lot. I had them on for two levels and then paused the game and found the option to turn them off. I don’t know what I would’ve done if I had to keep them on. Thankfully, the visuals aren’t nearly as creepy. They’re mostly nonsensical, with flower petals turning into chairs and other random objects depending on the level you’re on. The music, while well-produced and interesting at times, is pretty experimental. But what did you expect from an experimental game?

Luxuria Superbia Screenie 2

I feel like this game should be judged from a standpoint of visual art/multimedia art, but I’m a game critic, so it’s not my place to look at Luxuria Superbia like that. It really does look beautiful, and I’m just one person; this could be right up someone else’s alley. As a game, however, it’s got a long way to go before I’d pick it up and play again. There are elements of replayability, and there’s a start-to-finish game, but everything else is either missing or just a little bit off. It’s worth a look, and I recommend it to anyone interested in art games or solid control schemes.  Let us know what you think in the comments, too!

Luxuria Superbia will be released on November 5th for  Windows, Mac, Android, iOS, and Ouya. It is $3.99 for iOS/Android/Ouya and $5.99 for PC/Mac. You can keep up to date with Tale of Tales on Twitter!

Source: The Indie Game Magazine – ‘Luxuria Superbia’ – Lots of Luxury, Not as Much Superb


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‘Toy Mania’ Beta Launches, Tablet Version on Display at PAX Australia

Toy Mania

The Voxel Agents, the Aussie-based developer responsible for the popular Train Conductor mobile titles, has released a beta build of its upcoming puzzle game Toy Mania – available to play now for free on Facebook.

Dubbed a ‘match many’ title, Toy Mania takes major inspiration from the Rubik’s Cube and has you frantically collecting toys in single-minute sessions. Connect matching colors by sliding rows and columns to help expand, speed up and otherwise improve your baubles. The game doesn’t have a trailer out yet, but since we love including video content in our posts: Here’s a quick profile piece on the team.


The Agents of Voxel are currently exhibiting at PAX Australia with a touch screen version of the game in tow. If you happen to be attending the event in Melbourne this weekend, track these incredibly friendly fellows down and give Toy Mania a spin – Master Chief already has.

[The Voxel Agents]

Source: The Indie Game Magazine – ‘Toy Mania’ Beta Launches, Tablet Version on Display at PAX Australia


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‘Joe Danger Touch’ Prepped For Midnight Launch On iOS

Joe Danger Touch

Joe Danger Touch will make the death-defying leap onto iOS in just a scant few hours. Hello Games revealed as much on their Twitter feed, as well as on their development blog.

The updated mobile edition of the downloadable console hit will offer new adventures, over 30 characters, and multiplayer compatible between all applicable apple phones, tablets, and other devices. Word is it’s also more challenging than the PSN/XBLA versions, have a look at the trailer:

The game is to arrive on Android devices at some point as well, but no official word from the team on when at this time – which may mean tonight, alongside the iOS version, but I wouldn’t really count on it.

Source: The Indie Game Magazine – ‘Joe Danger Touch’ Prepped For Midnight Launch On iOS