• Out of the Frying Pan… Radiangames Inferno [Review]

    Radiangames continues its beautiful shooter series on Xbox Live Indie Games with the third release in the series, Inferno. We loved the first release JoyJoy, but weren’t too keen on the follow-up Crossfire… so the great news is that Inferno is pretty much a maze-orientated version of JoyJoy.
    With some great level design, gorgeous visuals and [...]

  • Cause We Got a Great Big Convoy… Reckless Squad [Preview]

    Well, mark this down as one of the fastest introductory articles to preview turn arounds ever in DIYgamer.com history. Despite only officially announcing the game’s existence yesterday, I’ve already played a good deal of the press version and now have a gooey, creamy preview waiting for you to gobble it all up. Impressive huh?
    When I [...]

  • Super Meat Boy Release Date Revealed for XBLA

    Team Meat have revealed via Twitter that their highly-anticipated indie platformer Super Meat Boy will arrive October 20 on Xbox Live Arcade.
    We knew already that Microsoft has a timed exclusivity deal with the game, which will be short I’ve been assured by the developer. The game should see release on WiiWare as well as PC [...]

  • A Great Day for Science! Ray Ardent: Science Ninja [Preview]

    Another mainstream developer has added Indie to his name and has released some screens and a trailer for his upcoming flash game entitled Ray Ardent: Science Ninja.
    Shane Neville spent the past 14 years developing a couple of games you might have heard of such as Company of Heroes, Need for Speed: Porsche Unleashed, the mobile [...]

  • So We’ve Got This Thing Called a Forum…

    So get this, true story, there are these things all around the world wide web (the internets!) that are called forums. They’re termed after the ancient Roman political conferences where all the senators would gather in a “forum” to discuss issues regarding their society and laws. As it turns out, the internet has taken this [...]

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  • They’ve Created Over 30 Xbox Live Indie Games… Silver Dollar Games [Interview]

    If you’ve ever ventured into the Xbox Live Indie Games channel, chances are you’ve seen one of their games. I am, of course, speaking about Silver Dollar Games, the largest XBLIG developer to date. With games ranging from Head Shot to So Many Girls, So Little Time and everything in between not only are they [...]

    Exit Strategy Sets Sail with Pirates of New Horizons [Interview]

    [Soenke Seidel, also known as Warby, and Friedrich Bode of Exit Strategy Entertainment dropped in this week to answer a gold pile of our questions regarding their upcoming title that caught our attention earlier this year, Pirates of New Horizons.
    We were lucky enough to grab the first interview with the developer on the recently unveiled third person [...]

    Lazy 8 Puts the Cogs Together [Interview]

    Lazy 8 Studios hit the ground running last April with the launch of their clever puzzle title Cogs. Featuring steampunk visuals and increasingly difficult challenges, the puzzle title did quite well on Steam and later would wind up as a finalist in the “Excellence in Design” category at the Independent Games Festival and in contention [...]

    Twofold Secret on Bringing Deeper Flash Gaming Experiences, ‘Where We Remain’ and ‘Sanctuary’ [Interview]

    When hitting the web for free gaming, players generally accept that for the most part they’ll be pulling from a large library of bite-sized, casual titles; rarely does anyone expect to come across a flash game to grab them by the collar and really evoke an emotional response on some level. Twofold Secret is out [...]

    Day in the Life: IGF Winner Andy Schatz

    A Day in the Life isn’t quite an interview and isn’t quite a preview – it’s more of a story. It’s a day spent with a developer or studio without any outside structuring from our site. It’s like a job shadow for a job we’re not capable of doing. But at its heart, it’s [...]

    Seven Years Later: Kingdom of Loathing [Interview]

    MMOs seem to be a dime a dozen these days, with the mainstream market getting a new release every other week, be it AAA or Free to Play. But one indie developer has been chipping away at the same game for over seven years now. It’s Zack Johnson, the creator and continual head of Asymetric [...]

    Talking to Boss Baddie about Escapevania [Interview]

    I’ve been following the two-man team behind Boss Baddie’s games for a long time. They’ve been working on an epic platformer called Tormishire for a long time, but they released Lunnye Devitsy last summer, and Wake just over a month ago. After Wake’s release, I asked the team if they’d be willing to sit [...]

    Trying to See the Light in BlindGiRl with GLPeas [Interview]

    When GLPeas first contacted me about their newly released title, BlindGiRl, they gave me absolutely no gameplay details or information. I was simply asked to post up the exclusive screenshots if I wished. Knowing the English studio’s earlier work since reviewing Carcophony, I actually developed high hopes for their latest effort. As they unveiled more [...]

    DIY Exclusive: Hands-On with Slam Bolt Scrappers at GDC

    When I think about MIT, Hollywood has told me to think of Vegas card-counting. It’s a popular story about some smart kids beating the system. Eitan Glinert and some of his cohorts from MIT’s GAMBIT Game Lab are taking a different kind of gamble. They’ve teamed up to create Boston based indie studio Fire Hose [...]

    Takin’ a Trip Down ‘Spice Road’ with Simon de Rivaz [Interview]

    How does one develop a game which appeals to a niche demographic and yet pull in a whole new audience? To say the least, that is one of the most difficult tasks for any developer to face. But for Aartform Games’ Simon de Rivaz, what’s most important is the complete package: refined and accessible to [...]

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