August 16, 2010
If you’ve ever ventured into the Xbox Live Indie Games channel, chances are you’ve seen one of their games. I am, of course, speaking about Silver Dollar Games, the largest XBLIG developer to date. With games ranging from Head Shot to So Many Girls, So Little Time and everything in between not only are they [...]
August 13, 2010
[Soenke Seidel, also known as Warby, and Friedrich Bode of Exit Strategy Entertainment dropped in this week to answer a gold pile of our questions regarding their upcoming title that caught our attention earlier this year, Pirates of New Horizons.
We were lucky enough to grab the first interview with the developer on the recently unveiled third person [...]
June 1, 2010
Lazy 8 Studios hit the ground running last April with the launch of their clever puzzle title Cogs. Featuring steampunk visuals and increasingly difficult challenges, the puzzle title did quite well on Steam and later would wind up as a finalist in the “Excellence in Design” category at the Independent Games Festival and in contention [...]
May 31, 2010
When hitting the web for free gaming, players generally accept that for the most part they’ll be pulling from a large library of bite-sized, casual titles; rarely does anyone expect to come across a flash game to grab them by the collar and really evoke an emotional response on some level. Twofold Secret is out [...]
May 19, 2010
A Day in the Life isn’t quite an interview and isn’t quite a preview – it’s more of a story. It’s a day spent with a developer or studio without any outside structuring from our site. It’s like a job shadow for a job we’re not capable of doing. But at its heart, it’s [...]
May 14, 2010
MMOs seem to be a dime a dozen these days, with the mainstream market getting a new release every other week, be it AAA or Free to Play. But one indie developer has been chipping away at the same game for over seven years now. It’s Zack Johnson, the creator and continual head of Asymetric [...]
April 16, 2010
I’ve been following the two-man team behind Boss Baddie’s games for a long time. They’ve been working on an epic platformer called Tormishire for a long time, but they released Lunnye Devitsy last summer, and Wake just over a month ago. After Wake’s release, I asked the team if they’d be willing to sit [...]
March 24, 2010
When GLPeas first contacted me about their newly released title, BlindGiRl, they gave me absolutely no gameplay details or information. I was simply asked to post up the exclusive screenshots if I wished. Knowing the English studio’s earlier work since reviewing Carcophony, I actually developed high hopes for their latest effort. As they unveiled more [...]
March 15, 2010
When I think about MIT, Hollywood has told me to think of Vegas card-counting. It’s a popular story about some smart kids beating the system. Eitan Glinert and some of his cohorts from MIT’s GAMBIT Game Lab are taking a different kind of gamble. They’ve teamed up to create Boston based indie studio Fire Hose [...]
March 12, 2010
How does one develop a game which appeals to a niche demographic and yet pull in a whole new audience? To say the least, that is one of the most difficult tasks for any developer to face. But for Aartform Games’ Simon de Rivaz, what’s most important is the complete package: refined and accessible to [...]