Archive for the ‘Interview’ Category

March 4, 2010 | Peter Eykemans

The Future of Gaming: Spectre

The 2010 IGF Student Winners have been announced and 10 different titles landed in the spotlight. At the festival in March, the 10 will compete for an overall Best Student Game Prize, but to get to this point they definitely had to be special. We’ve dug through them all and contacted their developers in a [...]

March 2, 2010 | Peter Eykemans

The Future of Gaming: Puzzle Bloom

The 2010 IGF Student Winners have been announced and 10 different titles landed in the spotlight. At the festival in March, the 10 will compete for an overall Best Student Game Prize, but to get to this point they definitely had to be special. We’ve dug through them all and contacted their developers in a [...]

February 24, 2010 | Peter Eykemans

The Future of Gaming: Paper Cakes

The 2010 IGF Student Winners have been announced and 10 different titles landed in the spotlight. At the festival in March, the 10 will compete for an overall Best Student Game Prize, but to get to this point they definitely had to be special. We’ve dug through them all and contacted their developers in a [...]

February 23, 2010 | Peter Eykemans

The Future of Gaming: Igneous

The 2010 IGF Student Winners have been announced and 10 different titles landed in the spotlight. At the festival in March, the 10 will compete for an overall Best Student Game Prize, but to get to this point they definitely had to be special. We’ve dug through them all and contacted their developers in a [...]

February 22, 2010 | Peter Eykemans

Innovate Everywhere: Talking Love with Eskil Steenberg

Eskil Steenberg is the one man force behind next month’s multiplayer adventure game Love. We’ve reported on the title before and you may have seen screenshots floating around, but it’s truly something that needs to be seen to be believed. It’s a procedurally generated world, which looks to me like a living, watercolor painting. Eskil [...]

February 19, 2010 | Peter Eykemans

The Future of Gaming: Dreamside Maroon

The 2010 IGF Student Winners have been announced and 10 different titles landed in the spotlight. At the festival in March the 10 will compete for an overall Best Student Game prize, but to get to this point they definitely had to be special. We’ve dug through them all and contacted their developers in a [...]

February 16, 2010 | Peter Eykemans

The Future of Gaming: Continuity

The 2010 IGF Student Winners have been announced and 10 different titles landed in the spotlight. At the festival in March the 10 will compete for an overall Best Student Game prize, but to get to this point they definitely had to be special. We’ve dug through them all and contacted their developers in a [...]

February 4, 2010 | Peter Eykemans

The Future of Gaming: Puddle Interview

The 2010 IGF Student Winners have been announced and 10 different titles landed in the spotlight. At the festival in March the 10 will compete for an overall Best Student Game prize, but to get to this point they definitely had to be special. We’ve dug through them all and contacted their developers in a [...]

February 1, 2010 | Peter Eykemans

The Future of Gaming: Ulitsa Dimitrova

The 2010 IGF Student Winners have been announced and 10 different titles landed in the spotlight. At the festival in March the 10 will compete for an overall Best Student Game prize, but to get to this point they definitely had to be special. We’ve dug through them all and contacted their developers in a [...]

December 14, 2009 | Geoff Gibson

The Man Behind the Gnome… Emberwind’s Erik Möller [Interview]

Recently we wrote our review of Emberwind, a delightful new platformer from indie developers TimeTrap, and, while we gave the game high marks all around, we still had some questions. Luckily one of the creators of the game, Erik Möller, was nice enough to sit down and go over some of the finer details that [...]

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