In today’s Developer Links: Header files, HTML5, and how to get Kickstarted. Also, differences in fictional techniques between video games and other media, but I couldn’t figure out a way to phrase that so it began with an H.
Will HTML5 Change The Way Games Are Made? (Gamasutra)
“Will Eastcott is a video game technologist that has worked for EA, Sony, and Activision on triple-A titles and is co-founder of PlayCanvas, a technology company that provides a cloud-hosted development and publishing platform for HTML5 games. In this article, he shares his opinions on how the emerging technology will really affect game developers and makes a case for the language as a great next step in game development.”
Want To Get Kickstarted? Here’s What You Need To Know (AltDevBlogADay)
“What does it take to run a successful Kickstarter campaign? This is the question that we asked ourselves a few months ago when we decided to use kickstarter to fund our new game, God of Puzzle. Since then, we did everything that we could think of to ensure the success of the campaign, and we would like to share our stories about this little adventure with you. We hope that this information will help some projects get the backing that it deserves.”
Indie Tools: GameMaker Conversion Program (IndieGames.com)
“Indie Tools hasn’t covered GameMaker just yet, but a) will soon do so and b) Ι’m pretty sure everyone is more or less familiar with the tool anyway. Besides, what I really wanted to let you know about would be this pretty handy and most recent discovery of mine: YoYo’s Game Conversion Program. It’s a utility that will convert GM 6.0 and 6.1 games to a file compatible with both Vista and Windows 7.”
lim (Auntie Pixelante)
“so, speaking of queer games (as i try to do as frequently as possible), lim is a short and anxious game by merritt kopas. my friend and comrade porpentine describes it as “about the tension and violence and dread and suffocation of passing.” as players of videogames, we’re so used to images of violence – the violence in lim is some of the simplest and most harrowing i’ve experienced in a game in a very long time. lim is a few minutes long but sometimes becomes impossible to finish: i’m not certain this weakens the game’s metaphor.”
Fiction In Video Games Vs Other Media (Bientôt l’été)
“I feel protagonists in videogames are very different from protagonists in other media. And as a result, the kind of fictions that fit well are different too. In a film, a novel, or a comic, protagonists are other people. You can empathize with them and enjoy observing the fiction they live in. But you never imagine being in their shoes, not really. A videogame very often puts you firmly in the shoes of the protagonist. You control where they go, you control what they do.”
A New Way Of Organizing Header Files (AltDevBlogADay)
“Recently, I’ve become increasingly dissatisfied with the standard C++ way of organizing header files (one .h file and one.cpp file per class) and started experimenting with alternatives. I have two main problems with the ways headers are usually organized. First, it leads to long compile times, especially when templates and inline functions are used. Fundamental headers likearray.h and vector3.h get included by a lot of other header files that need to use the types they define. These, in turn, get included by other files that need their types. Eventually you end up with a messy nest of header files that get included in a lot more translation units than necessary.”
The Slick, Dazzling Veneer Of The 1980s (Hello Games)
“One day Dave added a new button to Joe Danger The Movie. The button was ‘B’. When you pressed it, Joe threw a stick of dynamite. I think it’s perhaps the best thing ever. We had a BMX that Joe cycled… and now he could throw things… so we knew we had to change the dynamite to newspapers and make a paperboy level.”
Cook, Serve, Delicious Update #12: So Many Emails (Vertigo Gaming)
“There’s a very important screen you’ll come to know quite well in Cook, Serve, Delicious, so much so that it’s the default screen when you start and end the game. It’s the email inbox, and it’s your ticket to a large variety of challenges, opportunities, and a whole lot more.”









