So here’s a quirky, yet fun browser game for you to enjoy. Have you ever seen a building demolition crew at work placing tons (literally) of explosives at key locations in order to bring it don safely and conveniently? Well this is pretty much nothing like that. Instead you’ll be blowing up some of Russia’s finest with only the best tools that Russia has to offer… like a tank.

Like words? Like physics? Then you’ll love new Words & Physics! I caught sight of this neat little puzzler on Newgrounds today and, for a bit of light relief, you can’t go far wrong with it. Just take a short coffee break and grab your thinking cap.
Ludum Dare 22, the 48 hour indie game competition that has already bee the development ground for Notch’s entry Minicraft, has officially concluded and, as shocking as it may seem, a grand total of 891 games were created for it. That’s a hugely impressive number!
As usual, the Ludum Dare competition has produced some amazing efforts from talented developers working against the clock. The entry ‘Abandoned’ by developer Noel Berry is definitely one such effort. The theme of this most recent Ludum Dare is ‘Alone’ and this game most certainly captures it. The words “It was cold and dark. I was alone” flash across the screen.
Notch recently stepped down from developing full time at Mojang. Since the game was officially released this past November I’m sure he was looking for some vacation time. So where did he end up? Ludum Dare, of course! Notch is a prolific indie developer and, as such, it would only make sense that he’d join in on the weekend’s fun.

It’s very challenging to create a simple gameplay model for a puzzle game that provides fun without a set goal. It’s even harder to do so from scratch. That makes Crushd a laudable effort and developer Jonathan Whiting one talented fellow. The game is fairly easy to pick up, and when you do you’ll be frantically clicking at the screen for a while. Crushd is very basic in its presentation, consisting of mainly red and green colors, but I loved its ‘retro glitch’ style, which made the game like ‘ Tetris in a decomposing Nuclear Bunker’. I’d be pretty comfortable with nuclear winter if I had this to keep me company
Board Game Online is a Board Game that you play Online! It’s mostly text-based with MSPaint-esque graphics and a bit of Youtube. It also has many rules, none of which you need to know to play, and pretty much anything can happen at any given time, not limited to but including necromancy, STD’s, sabotage, time travel, mummies curses and rickrolling. If you’re looking for a messy, accessible way to pass the time with a few buddies (3-5 players recommended) online, you could do a lot worse than this.
Admittedly, this isn’t all browsers, merely Google Chrome, but an interesting bit of news anyway. It seems that Supergiant Games have been hobnobbing and rubbing elbows with the powerful and googly, as the latest entry into the Chrome Web Store is Bastion, one of the best indie games of the year. The same demo as the original PC and XBLA versions is available, too, with the full thing being able to unlock on the fly for $15. Kid hit the break, watched the original launch trailer and gave this strange move some thought.
Here’s one to keep the blood flowing and the fingers twitching on a slow Thursday night. Prolific experimental indie dev Sophie Houlden has just released her latest, Swift*Stitch, and it’s a rather unique take on single-switch gameplay. Essentially, it’s a maze game. You guide your little abstract arrow-thing through various mazes full of barriers and teleporters, collect shinies and try to get to the exit in the lowest time possible. The twist is that you’re always moving, walls kill you, and your only movement control is to change your heading from horizontal to vertical. Puzzling! See how it all works in the trailer after the break.
[My very first interview for DIYGamer was conducted with one of the coolest dudes I've ever spoken to: Farbs. This is a guy who left big-shots 2K to work on his own artistry and give us tremendously varied experiences while at it. The "Captain" series has received high praise but Farbs' legacy extends far beyond that of a single series. Here, he and I have an e-sitdown and discuss his new online trading card game, Card Hunter, and what it's like to a filthy rich indie developer. One of those I'm kidding about...]








