Indie Links is (predictably) all over the place this time around. New avenues revealed, debates started and chances taken all fill out the list. Tread heavily upon it.
PSA: Sign the ECA’s Petition to ‘Protect Video Games Under the First Amendment’ (Xav de Matos/Shacknews)
“On November 2, the State of California is taking the fight against the video game industry to the U.S. Supreme Court, despite being struck down at district court. With only a few short weeks separating that fateful day from now, the Entertainment Consumers Association (ECA) is reminding U.S. citizens to sign its petition, arguing that video games be protected under the First Amendment.”
COLUMN: The Gaming Doctrine: Gaming and Confronting Our Humanity (Richard Clark/GameSetWatch)
“The Gaming Doctrine is a monthly GameSetWatch column by Richard Clark about the intersection of gaming, religion, spirituality, and morality. This month – how games can make us acutely aware of our own humanity.”
Indie gaming, meet Kindle… (Blitz1UP)
“Triple Town by Spry Fox is an match 3 puzzle game in which you are trying to grow a city. The larger the city you build, the more points you score…All pretty standard stuff. But what’s really interesting is that this is the first independently published game for Amazon’s Kindle e-reader and it’s one of only a handful of games available on the platform. This is virgin territory, especially when compared to the 300,000+ apps now available on iTunes!”
Are simpler video games better? (Scott Steinberg/CNN)
“The holiday season is always a win for video gamers, as software makers jockey to one-up each other with slicker graphics, deeper play and more expansive 3-D worlds. But the larger and more complex modern-day epics like “Fable III” and “Fallout: New Vegas” become, the more it often pays to keep things simple.”
Blockman Dash mod mixes Mega Man Legends and Minecraft (David Hinkle/Joystiq)
“In Minecraft, you can pretty much build anything, so some fans set out to ease the tension of waiting for Mega Man Legends 3 Project by creating a Mega Man Legends-based mod called Blockman Dash.”
GDC China Adds Angry Birds, Monaco Creators To Summits (Gamasutra)
“This December’s Game Developers Conference China is debuting a host of new Chinese and Western speakers for its December 5th-7th Shanghai event, with all talks simultaneously translated between English and Chinese languages, and multiple new Summit speakers now confirmed.”
Interview: Supergiant’s Kasavin On How Lifelong Game Love Led To Bastion (Simon Carless/GameSetWatch)
“GameSpot veteran Greg Kasavin describes how a lifelong love of games and dreams of making them brought him from writing through development — now going indie with Supergiant Games, creator of the intriguing Bastion.”
Wot I Think – Winter Voices: Avalanche (Quintin Smith/Rock, Paper, Shotgun)
“The prologue to episodic indie RPG Winter Voices, Avalanche, was released over the weekend, available for the pocket-sized price of €4.49. Even for an indie game Winter Voices has a standout concept- you’re a girl simply trying to overcome the death of her father.”
Indie Games Arcade: Skulls of the Shogun (Mike Rose/IndieGames)
“When I first posted the above trailer last month, we didn’t really know much about Skulls of the Shogun other than it was a very pretty-looking Advance Wars style strategy game. I got the chance to play it at the Indie Games Arcade recently, and oh wow… now I must talk about it more. I really must.”
The amazing and humble success story behind iPhone game Trainyard (Ben Gilbert/Joystiq)
“Going from the barebones outline seen above to the top of the iTunes App Store in approximately 16 months, Matt Rix’s Trainyard is a runaway success. Rix details the game’s development — and astronomical sales — on his blog, showing its humble beginnings scribbled in a notepad, development delays due to his other job (he developed Trainyard at home in his personal time), and how the birth of his son allowed him to finish the game last May.”













