• Out of the Frying Pan… Radiangames Inferno [Review]

    Radiangames continues its beautiful shooter series on Xbox Live Indie Games with the third release in the series, Inferno. We loved the first release JoyJoy, but weren’t too keen on the follow-up Crossfire… so the great news is that Inferno is pretty much a maze-orientated version of JoyJoy.
    With some great level design, gorgeous visuals and [...]

  • Cause We Got a Great Big Convoy… Reckless Squad [Preview]

    Well, mark this down as one of the fastest introductory articles to preview turn arounds ever in DIYgamer.com history. Despite only officially announcing the game’s existence yesterday, I’ve already played a good deal of the press version and now have a gooey, creamy preview waiting for you to gobble it all up. Impressive huh?
    When I [...]

  • Super Meat Boy Release Date Revealed for XBLA

    Team Meat have revealed via Twitter that their highly-anticipated indie platformer Super Meat Boy will arrive October 20 on Xbox Live Arcade.
    We knew already that Microsoft has a timed exclusivity deal with the game, which will be short I’ve been assured by the developer. The game should see release on WiiWare as well as PC [...]

  • A Great Day for Science! Ray Ardent: Science Ninja [Preview]

    Another mainstream developer has added Indie to his name and has released some screens and a trailer for his upcoming flash game entitled Ray Ardent: Science Ninja.
    Shane Neville spent the past 14 years developing a couple of games you might have heard of such as Company of Heroes, Need for Speed: Porsche Unleashed, the mobile [...]

  • So We’ve Got This Thing Called a Forum…

    So get this, true story, there are these things all around the world wide web (the internets!) that are called forums. They’re termed after the ancient Roman political conferences where all the senators would gather in a “forum” to discuss issues regarding their society and laws. As it turns out, the internet has taken this [...]

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  • How Long Should an Indie Game Be?

    Over the past few weeks a number of developers have chimed in on the issue of game length and how it is perceived by themselves, as developers, and how it is perceived by gamers, as the customers. Now, with myself being a writer, I’ve often found myself in the middle of these two. I’m neither [...]

    Latest Podcast Hits the Virtual Airwaves

    Hey everyone! Geoff, Erik, Arsen and I recorded the newest podcast last night, so head on over to give it a listen, or open up iTunes to get your latest fix of our indie-ramblings.
    Are you a developer or self-proclaimed indie expert who wants to be on the show? Let us know!
    We sure do like talking [...]

    The Game-Maker Archive — Part 15a: The Easiest Lifting

    I’m not saying that everything has to be original. We’ve gone over this before; some of the best ideas in history began by ripping someone else off and then veering off in an original direction. One of the best ways for a budding artist to learn form and space is to trace everything in [...]

    The Game-Maker Archive — Part 14: Laser Light

    My association with Recreational Software Designs started early, maybe around the time of my first game. I don’t remember the circumstances. Maybe I wrote in with some suggestions. Maybe I was trying to show off my work. Whatever my motivation, I was fourteen and unhampered with caution or tact. I mailed a letter [...]

    A Simple Guide to Game Development Contests

    by: Matt Hackett
    How do you find out about these things?
    I hear about game development contests relatively often, but it’s almost always too late to enter. I end up just being frustrated and wonder: “Where do people find out about these contests?”
    We’ve recently been more fortunate and have been able to successfully [...]

    New Podcast Ready…Are Your Ears?

    We’ve just uploaded our 11th podcast featuring the likes of myself, Arsen, Erik and Mike.
    Covering topics from IGF China to the pros/cons of pay-what-you-want sales, catch up on your audio indie news via our podcast.
    As always it features the music of Whitaker Blackall and is available for subscription via iTunes. Check it out!

    Xbox Live Indie Games Releases: August 2, 2010

    [While our XBLIG Thursday feature fights against the main issue of Xbox 360’s Indie Games channel–gaming brilliance being lost in a sea of medicore titles and cheap apps–as good as anything out there, there’s just too many total releases for us to try them all.
    That being said, we can still highlight them on a daily* [...]

    Letter From the Editor: August 2, 2010

    Can someone please explain to me how August crept up so quickly? I understand I’ve just returned from an extended vacation and time flies when you’re having fun (it sure is nice to come back to a job I enjoy), but seriously…August? That means my birthday is on the horizon and school is creeping up. [...]

    EDITORIAL: The Meganode

    When I want to read Catch-22, what are the options? I can go to a library, and do it for free. While I’m there, I can browse the rest of his works or nearby, possibly similar, books. I can search by topic, author, or year of publication. If I want my own copy, I [...]

    EDITORIAL: Jam Together — Thinking Inside the Box

    A medium goes through its phases. Generally it starts off piecemeal, little snippets of ideas that stand alone, each studying the nature of the medium. What’s possible? How do things look? How do people respond? Later the ideas coalesce into short subjects, often delivered through a reservation in some passing medium. Periodicals set aside [...]

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