Archive for the ‘Editorial’ Category

March 14, 2010 | Geoff Gibson

Weekly Metroidvania: An Untitled Story

Weekly Metroidvania is a once a week editorial that singles out an indie Metroidvania title for editorial comment and recommendation. Sometimes the title may be good, bad, or somewhere in between. This editorial examines them all and makes suggestions based on the author’s findings. Look for this editorial once a week, usually on the weekends.

Since [...]

March 11, 2010 | Geoff Gibson

Why iPad Gaming Will Blow

The iPad, Apple’s new love toy, was recently announced as the next “boon” for Apple, now that they’ve successfully penetrated the phone and mobile gaming market. Naturally, like almost every company, they are thinking bigger, better, faster, and more powerful for their newest device, which not only promises to be a step in between a [...]

March 10, 2010 | Geoff Gibson

Top 5 Incredible Indie Game Cliches

Being a writer for a popular indie games blog means that we, here at DIY HQ, play a lot of indie games. I’m talking about 3-4/day at the minimum. If not to report directly on news regarding said games, then just to stay within the confines of the indie gaming world. It keeps us fresh, [...]

March 9, 2010 | Geoff Gibson

Desura: Steam-like Client for Indie Games?

Starting in April, Steam is going to have one hell of a competitor in the indie game distribution market as ModDB, popular website/download site, plans on introducing their own Steam-like service for digital distribution, but with a single hook: indie games.
At first glance, Desura already looks very Steam-esque, especially for those of you who are [...]

March 9, 2010 | James Bishop

On One’s Own: An Exploration of Indie Art

On One’s Own is a column about, you guessed it, independent gaming. The wayward wanderings of DIYGamer’s James Bishop might lead to probing art, gameplay, design, reception or a number of other aspects related to independent games. But you can rest assured that all things indie will be carefully considered on a weekly basis.
Indie games [...]

March 2, 2010 | James Bishop

On One’s Own: The Innovation of Limitation

On One’s Own is a column about, you guessed it, independent gaming. The wayward wanderings of DIYGamer’s James Bishop might lead to probing art, gameplay, design, reception or a number of other aspects related to independent games. But you can rest assured that all things indie will be carefully considered on a weekly basis.
One thing [...]

March 2, 2010 | Arsen Nazaryan

IGF Submission Picks: ‘Time Fcuk’ and ‘Umbrella Adventure’

As the day of the next Independent Games Festival draws nearer, the finalists prepare for an incredible experience at the Game Developers Conference in a little over a week. On the other hand, we at DIYgamer are still sifting through the list. Last year, we [...]

March 1, 2010 | Peter Rambo

Why the Indie Games You Hear About Tend To Be Good

Why is it rare to come across a mediocre indie game? It’s not that they don’t exist, but few people talk about them. And thank god. There are enough games out there to play something new — and good — every day till the day I die, and I’d rather not waste my time [...]

February 28, 2010 | Arsen Nazaryan

To Microsoft: How to Make XBOX Live Indie Games Better

I remember in the beginning of January, Erik Brudvig of IGN wrote an article deeming XBOX Live Indie Games a “failed venture.” I didn’t agree. In fact, I was heated enough over the editorial to want to write a rebuttal. However, our own Peter Rambo beat me to it and probably did a much better [...]

February 18, 2010 | Erik Johnson

Browser’s Best: One Button Bob, Record Tripping and Where We Remain

Each Thursday Browser’s Best profiles a trio of web-based/flash indie games, selecting one of the three to spotlight as the week’s must play.
Join me for our inaugural Browser’s Best piece, where I try my hand at playing these little chunks of joy and subsequently recommend any I find with merit to you. Exciting! Well, perhaps not as exciting [...]

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