Indie game news, reviews, previews and everything else concerning indie game development.

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‘Oil Rush’ Review – Struggles To Deliver The Goods

I often complain about the recent lack of innovation in the Real-Time Strategy (RTS) genre. It seems that in recent years, even the truly noteworthy franchises like Command and Conquer have little or nothing new to offer, never mind the numerous and glaring flaws that such franchises have yet to address. You know that something is up whenever overcomplicated gameplay mechanics, inherently ugly and generic maps and a total lack of any real context to proceedings are the order of the day for anyone who makes the ill-considered decision to pick up a AAA RTS game. You know something is scarily wrong whenever all of the big RTS developers seem to be in an increasingly ridiculous race to make the genre as inaccessible as possible, a race that shall finally and tragically end when only the utterly godlike “200 Actions-Per-Minute” toting turbo-ninja-maniacs are catered to in any measurable way.So I guess it’s up to the indies to set things right

Original Source: ‘Oil Rush’ Review – Struggles To Deliver The Goods

This Article was originally posted on our sister site, The Indie Game Magazine written by Peter Moorhead.


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Researchers Of Aftermath… Analogue: A Hate Story [Review]

Analogue is an anomaly – a glitch in the system. A ‘visual novel’ almost without visuals, or an adventure game without an inventory or an avatar. Putting you in the far-future shoes of a lone researcher sent to the fringes of known space to investigate the circumstances behind a recently-rediscovered Korean colony-ship’s disappearance hundreds of years ago, you’re tasked with interviewing the on-board AI’s and cross-referencing the crew’s logs to unravel the mystery. It’s a fascinating concept, but does it work as well in application as it does on paper?


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Luke Schneider on the Past, Present, and Future of Radiangames [Interview]

Radiangames hit the XBLIG scene in 2010 with debut title Joy Joy, and has since been on a development tour de force, releasing a myriad of slick arcade-style shooters while migrating the dev’s various offerings (whether old, new, or upgraded) onto PC/Mac and iOS platforms as well. Luke Schneider, the mastermind behind it all, stops in to update us on the just released Quadtastic Collection, some reflection on marketing experimentation, and where he’s looking to go both platform-wise and genre-wise next.


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This Little Craft Of Mine… Lunar Flight [Review]

The first time I played Lunar Flight I spent over half an hour piloting my little lunar capsule head first into the many rocky craters of Earth’s largest, greyest satellite. It was hectic, spiraling lunacy that almost always resulted in some marvelous catastrophe. Mostly this was hilarious and I did at least feel like I was making some minor progress with the controls before I exploded at the end of every adventure into a ball of impossible flames.


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An Indie Game Bundle for Adventure Game Fans: The AGS Bake Sale

And you thought we were done talking about indie game bundles. After the onslaught of them last year, bundle fatigue was definitely beginning to set in to the general populace of gamers. Still, it feels like its been a while since we’ve had one so perhaps it’s not such a bad thing that the AGS Bake Sale has arrived.


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Indie Developers: We Want Your Statement on SOPA/PIPA

Today is the big Internet protest day for those against SOPA/PIPA. Between Reddit, Destructoid, Rock Paper Shotgun (this one especially hurts), Wikipedia and literally hundreds of other sites I think we’ve sent out a big message to not only consumers and general Internet goers, but also to the politicians who are seemingly at the beck and call of big lobby interests.


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Jonathan Blow on The Witness, Teamwork, and Tai Chi [Interview]

Game developer Jonathan Blow is a busy man. So we found ourselves scrambling about in a panic when we were given the chance to get an update on what’s going on these days with his hotly anticipated adventure title The Witness, and the team behind it, straight from the horse’s mouth. Weeks were spent attempting to scratch out a few decent questions regarding his upcoming game, development style, and some habitual leisure activities (weeks may have also been spent on holiday break as well), and now you can find those inquiries below, along (happily) with his responses.


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Emergence of the R-RPG: Sequence [Review]

[Guest review by Ken Ellis.]

Trapped in a world of music and battles! Do your fingers have the rhythm to dance the dance of DEATH!?


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2012 IGF Student Showcase Finalists Revealed

Just a handful of days after we received word of the IGF 2012 Main Competition finalists, we now know who will be representing the cream of the crop in the Student Showcase. Eight titles this time around have picked up $500 each for their selection, with both some new and familiar names vying for the $3,000 grand prize.


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Woollen Wonder… Home Sheep Home 2 [Review]

The original Home Sheep Home was a freely available Flash game that gave players a selection of physics-based puzzles to work their way through in the company of a trio of clever cud-chewers. Here, with Home Sheep Home 2, our fluffy friends are back and once again engaging in escapades far beyond the comprehension of any typical farm animal.