Archive for the ‘Featured’ Category

March 14, 2010 | Arsen Nazaryan

No, I Insist…’LetsTans’ [Review]

Sometimes, for DIYgamer, I step outside of my comfort zone and tackle games I normally wouldn’t play. You see, for as much as an indie fan as I am, puzzle games haven’t ever been my favorite by any means. I have always been more of an RPG/action/adventure kind of guy. I also love indie platformers, [...]

March 14, 2010 | Geoff Gibson

Weekly Metroidvania: An Untitled Story

Weekly Metroidvania is a once a week editorial that singles out an indie Metroidvania title for editorial comment and recommendation. Sometimes the title may be good, bad, or somewhere in between. This editorial examines them all and makes suggestions based on the author’s findings. Look for this editorial once a week, usually on the weekends.

Since [...]

March 13, 2010 | Peter Rambo

Canno-Blast: Not Quite Hungry Hungry Crossfire [review]

Sometimes, it’s just bad luck. One day, you write about how the indie games you hear about are usually good, the next you’re handed a review code to game that makes you cringe a bit.
Canno-Blast is a game for Xbox Live Indie Games that developer Rascal Haven says is a mix of “Crossfire and Hungry [...]

March 12, 2010 | Arsen Nazaryan

Takin’ a Trip Down ‘Spice Road’ with Simon de Rivaz [Interview]

How does one develop a game which appeals to a niche demographic and yet pull in a whole new audience? To say the least, that is one of the most difficult tasks for any developer to face. But for Aartform Games’ Simon de Rivaz, what’s most important is the complete package: refined and accessible to [...]

March 10, 2010 | Geoff Gibson

Top 5 Incredible Indie Game Cliches

Being a writer for a popular indie games blog means that we, here at DIY HQ, play a lot of indie games. I’m talking about 3-4/day at the minimum. If not to report directly on news regarding said games, then just to stay within the confines of the indie gaming world. It keeps us fresh, [...]

March 9, 2010 | Geoff Gibson

Artists Need Not Apply… Max and the Magic Marker [WiiWare Review]

With indie games comes a certain amount of charm. I can’t put my finger on it exactly, but, needless to say, I think everybody can agree that every indie developer out there who successfully creates his/her own game has put a bit of themselves into their game. Perhaps this is where that certain charm comes [...]

March 9, 2010 | James Bishop

On One’s Own: An Exploration of Indie Art

On One’s Own is a column about, you guessed it, independent gaming. The wayward wanderings of DIYGamer’s James Bishop might lead to probing art, gameplay, design, reception or a number of other aspects related to independent games. But you can rest assured that all things indie will be carefully considered on a weekly basis.
Indie games [...]

March 8, 2010 | Peter Eykemans

GDC & PAX East

DIYgamer is going to be up in San Francisco for GDC this week and heading over to PAX East later this month.
If you’re a developer and have something cool to talk about, let us know! You can email peter.eykemans@diygamer.com to set something up.  We’ll do whatever we can with the time available and want to [...]

March 8, 2010 | Peter Eykemans

Building is Rebuilding…Bob Came in Pieces [Review]

First and foremost, Bob Came in Pieces is about the titular character’s horrible commute to work one day. Our many-tentacled hero crash lands on Earth, and is tasked with finding the parts to his ship before he’s able to leave the pull of the planet and head home.
Developed by Ludosity Interactive, the game features a [...]

March 4, 2010 | Peter Eykemans

The Future of Gaming: Spectre

The 2010 IGF Student Winners have been announced and 10 different titles landed in the spotlight. At the festival in March, the 10 will compete for an overall Best Student Game Prize, but to get to this point they definitely had to be special. We’ve dug through them all and contacted their developers in a [...]

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