Author Archive

March 5, 2010 | Peter Rambo

Three Developers Coordinate A Strategy Sale

Arcen Games, Cryptic Comet, and Positech Games are each offering a game (Gratuitous Space Battles with The Tribe Expansion, Solium Infernum, and AI War with the The Zenith Remnant Expansion) in one $50 package deal. That’s nearly half of what it would cost to pick up the games and their expansions for normal [...]

March 3, 2010 | Peter Rambo

Steam offers seven games for $10

Steam is holding an Indie Games Midweek Madness sale that offers seven lesser-known titles (no Braid or World of Goo here) for $2 each.
You can choose from Altitude, Bob Came in Pieces, Bullet Candy, Galcon Fusion, Gridrunner Revolution, Space Giraffe and Super Laser Runner. Or you can pick up the whole package for [...]

March 1, 2010 | Peter Rambo

Why the Indie Games You Hear About Tend To Be Good

Why is it rare to come across a mediocre indie game? It’s not that they don’t exist, but few people talk about them. And thank god. There are enough games out there to play something new — and good — every day till the day I die, and I’d rather not waste my time [...]

February 28, 2010 | Peter Rambo

Jason Rohrer Puts Player 1 under Player 2’s Control

Jason Rohrer has a new project called Sleep Is Death. Unlike Rohrer earlier game, Passage, this game is longer than 5 minutes and requires a second person to play.
From the slideshow on the game’s website, Sleep Is Death seems to be a game where one player controls the main character and the other [...]

February 28, 2010 | Peter Rambo

The Adventure Game Studio Award Winners

Quite a few of the indie games released in 2009 were made with the help of a little program called Adventure Game Studio. The AGS awards for last year were voted on by members of the forum tied to the program, and the winners were announced last night.
Time Gentlemen, Please! was the big winner, [...]

February 28, 2010 | Peter Rambo

An Early Peak at Mr. Runner

When digging through the entries in this year’s various Global Game Jam participants, one that stood out was Tentacle, an entry at Sydney’s jam.
Two teams worked on Tentacle, Bit Battalion and Soap Creative. Now, Tentacle is a fun enough game about eating people, and you can play it here, but that’s not what I’m [...]

February 28, 2010 | Peter Rambo

Jonathan Blow Starts Blog for The Witness

Jonathan Blow, the man behind Braid, has started to tend a blog about the process of developing the the next game on his agenda, The Witness.
He’s already posted some concept art by artist Eric Urquhart, as well as a lengthy discussion of lighting in the new venture.
Braid’s development blog was a great source of [...]

February 28, 2010 | Peter Rambo

Armor Valley: Send Death from Above [Review]

For a while now, developers have been trying to port the mouse and keyboard-shortcut dependent RTS genre to consoles with limited success.
Armor Valley is another attempt to bring the genre to consoles.
Gameplay
Armor Valley blends flight combat and real time strategy where you command your forces from above in one of three aircraft. Though, command [...]

February 28, 2010 | Peter Rambo

Miner: Dig Deep: A Pickaxe and a Dream [review]

I ignored Miner: Dig Deep for a long time. This is largely because the few times I’d heard about it, it was branded a casual game. I’m not generally a fan of casual games; they’re usually puzzle games or simplified versions of better games or, god forbid, Facebook applications.
But while the casual moniker certainly [...]

February 20, 2010 | Peter Rambo

Gamma4’s rejects are still pretty fun

Because Gamma4 got a lot of submissions, and they were only able to select a handful to present at GDC, there were a lot of games that didn’t make the cut. But that doesn’t mean those games aren’t worthy of your time. I obviously haven’t played through them all — there are more than a [...]

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