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	<title>DIYGamer &#187; Peter Eykemans</title>
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	<link>http://www.diygamer.com</link>
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		<title>What a Horrible Night to Have a Curse…MacGuffin&#8217;s Curse [GDC 2011]</title>
		<link>http://www.diygamer.com/2011/03/horrible-night-cursemacguffins-curse-gdc-2011/</link>
		<comments>http://www.diygamer.com/2011/03/horrible-night-cursemacguffins-curse-gdc-2011/#comments</comments>
		<pubDate>Sun, 13 Mar 2011 12:23:34 +0000</pubDate>
		<dc:creator>Peter Eykemans</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[brawsome]]></category>
		<category><![CDATA[brawsome games]]></category>
		<category><![CDATA[GDC 2011]]></category>
		<category><![CDATA[Indie iPhone Holiday Sale]]></category>
		<category><![CDATA[iPad]]></category>
		<category><![CDATA[MacGuffin's Curse]]></category>

		<guid isPermaLink="false">http://www.diygamer.com/?p=19186</guid>
		<description><![CDATA[Jolly Rover struck the adventure game scene with appealing characters, funny writing, and a helpful interface that allowed players of all ages to take on its challenges. Brawsome, the Australian company behind the experience is on to their next project and taking things in a completely different direction. Their new game is called MacGuffin&#8217;s Curse [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.diygamer.com/wp-content/uploads/2011/04/amulet_medium.png"><img class="size-full wp-image-19188 alignleft" title="amulet_medium" src="http://www.diygamer.com/wp-content/uploads/2011/04/amulet_medium.png" alt="" width="250" height="268" /></a>Jolly Rover struck the adventure game scene with appealing characters, funny writing, and a helpful interface that allowed players of all ages to take on its challenges. <a href="http://brawsome.com.au">Brawsome</a>, the Australian company behind the experience is on to their next project and taking things in a completely different direction. Their new game is called MacGuffin&#8217;s Curse and will be hitting PC, Mac, iPhone and iPad this fall.</p>
<p>The game focuses on the main character Lucas MacGuffin who&#8217;s resume calls him a magician and a thief. During his adventures, he steals a mystical amulet that changes him into a werewolf. Where the game comes in is on the period in his life where he&#8217;s forced to utilize both human and wolf form to solve puzzles and steal more treasure.</p>
<p>From the pre-alpha build we saw using placeholder artwork (mainly from Jolly Rover), the game is a series of push-puzzles where MacGuffin must move batteries into power outlets to open doors and reveal treasure. MacGuffin will be sent on missions by his landlord and battle the puzzles set forth by the main villain who has locked down the city.</p>
<p>The most striking aspect of this new game from Brawsome is the fantastic comic-style. Their artist has created wonderful characters that feel unique and interesting from all sides. The game&#8217;s story is told through portrait cut-scenes that are beautifully hand-painted. The game&#8217;s developers claim the style is so unique because they pulled the artist from outside of the games industry, thus bringing in a fresh perspective. From the early portrait work and concepts, they&#8217;re absolutely right. The new style in the game is great.</p>
<p>Once the full game is pieced together, this puzzle title will clock in at around 8 hours to complete. The experience will be chock-full of unlockables like developer commentary, collectible items and more.</p>
<p>Keep an eye out for this puzzling title later this year.</p>
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		<title>No Reset Button&#8230;One Single Life [GDC 2011]</title>
		<link>http://www.diygamer.com/2011/03/reset-buttonone-single-life-gdc-2011/</link>
		<comments>http://www.diygamer.com/2011/03/reset-buttonone-single-life-gdc-2011/#comments</comments>
		<pubDate>Sun, 13 Mar 2011 12:14:15 +0000</pubDate>
		<dc:creator>Peter Eykemans</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Fresh Tone Games]]></category>
		<category><![CDATA[GDC 2011]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[One Single Life]]></category>

		<guid isPermaLink="false">http://www.diygamer.com/?p=19181</guid>
		<description><![CDATA[Starting over is almost a universal given in the world of interactive entertainment. Regardless of if you&#8217;re required to start from square one or two steps from where you just finished, we&#8217;ve been able to reset games for almost as long as the medium has existed. One Day to Live changed things in the formula [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: left;"><a href="http://www.diygamer.com/wp-content/uploads/2011/04/onelife.png"><img class="aligncenter size-full wp-image-19182" title="onelife" src="http://www.diygamer.com/wp-content/uploads/2011/04/onelife.png" alt="" width="570" /></a>Starting over is almost a universal given in the world of interactive entertainment. Regardless of if you&#8217;re required to start from square one or two steps from where you just finished, we&#8217;ve been able to reset games for almost as long as the medium has existed. One Day to Live changed things in the formula by giving players only a single chance (without messing with the cache) to solve the problem of a virus wiping out the human race. Now, with an innovative new platform game, <a href="www.freshtonegames.com">Fresh Tone Games</a> are asking just how far you can make it into their new game One Single Life without ending your career forever.</p>
<p>Think of it as a single moment in Canabalt with perma-death.</p>
<p>There is no reset button in One Single Life. Once you die you have a vestigial app haunting your iOS device reminding you of your success or more likely, your failure. The only help you have for success is the practice mode in which you can test out your abilities in a controlled environment. The leaderboards will then rank players based on how many, or how few, practice runs the player took before jumping into the main game.</p>
<p>Gameplay is simple. You&#8217;re standing on top of one skyscraper and need to leap onto the adjacent building. Once you tap “go,” your character accelerates at a constant speed. Another tap will launch the character into the air and towards the next building. Screw up and it all ends. There are currently 20 levels to get through to finish the game.</p>
<p>While the ramifications haven&#8217;t all been worked out yet, Fresh Tone Games is taking a gamble on a unique product. People waste dollars and cents on things every day, so like a scratch lottery ticket, why not take a shot at their game? One Single Life will be available in the coming weeks at the price point of $2.</p>
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		<title>Pick Someone to Flick With&#8230;Flick Buddies HD [GDC 2011]</title>
		<link>http://www.diygamer.com/2011/03/pick-flick-withflick-buddies-hd-gdc-2011/</link>
		<comments>http://www.diygamer.com/2011/03/pick-flick-withflick-buddies-hd-gdc-2011/#comments</comments>
		<pubDate>Sun, 13 Mar 2011 12:12:55 +0000</pubDate>
		<dc:creator>Peter Eykemans</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Bane Games]]></category>
		<category><![CDATA[Flick Buddies]]></category>
		<category><![CDATA[GDC 2011]]></category>
		<category><![CDATA[Kongregate]]></category>

		<guid isPermaLink="false">http://www.diygamer.com/?p=19175</guid>
		<description><![CDATA[Bane Games, a four-man, Brisbane-based, team of developers, is hard at work creating enjoyable portable games for mobile devices. Their latest project, Flick Buddies, has just made its way to iPad and will soon be ported over to Android-based tablets as well. Using the device&#8217;s multi-touch functionality, players are able to “toss” cute-sprites at a [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.diygamer.com/wp-content/uploads/2011/04/iTunesArtworkHDRounded.png"><img class="alignleft size-full wp-image-19176" title="iTunesArtworkHDRounded" src="http://www.diygamer.com/wp-content/uploads/2011/04/iTunesArtworkHDRounded.png" alt="" width="128" height="128" /></a>Bane Games, a four-man, Brisbane-based, team of developers, is hard at work creating enjoyable portable games for mobile devices. Their latest project, Flick Buddies, has just made its way to iPad and will soon be ported over to Android-based tablets as well.</p>
<p>Using the device&#8217;s multi-touch functionality, players are able to “toss” cute-sprites at a target. The game can be played with up to four players at one time. Once each player had their sprite bouncing around the game stage, the entire game world erupts into chaos and it becomes extremely difficult to actually hit the target.</p>
<p>The characters range from monsters to hamburgers and generally appealing cartoon characters. Each month the company is updating the game every month with additional content. In addition to the main flick-game, players also gain access to challenge levels that test accuracy and timing where the main arcade modes don&#8217;t.</p>
<p>You can find out more about <a href="www.banegames.com/">Bane Games</a> on their official website and even give a single-player version of <a href="http://www.flickbuddies.com/">Flick Buddies</a> a try on <a href="http://www.kongregate.com/games/BaneGames/flick-buddies">Kongregate</a> right now.</p>
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		<title>Nidhogg Stabs for Greatness [GDC 2011]</title>
		<link>http://www.diygamer.com/2011/03/nidhogg-stabs-greatness-gdc-2011/</link>
		<comments>http://www.diygamer.com/2011/03/nidhogg-stabs-greatness-gdc-2011/#comments</comments>
		<pubDate>Thu, 03 Mar 2011 18:07:25 +0000</pubDate>
		<dc:creator>Peter Eykemans</dc:creator>
				<category><![CDATA[Preview]]></category>
		<category><![CDATA[IGF 2011]]></category>
		<category><![CDATA[messhof]]></category>
		<category><![CDATA[nidhogg]]></category>

		<guid isPermaLink="false">http://www.diygamer.com/?p=18454</guid>
		<description><![CDATA[If the twenty person wait to play Nidhogg was indicative of anything, it was that the competitive nature of Messhof&#8217;s Nidhogg is both a crowd pleaser and a genuinely compelling game. What looks like the simple button mashing of two players is actually a complex mix of fencing, running, jumping and outsmarting your opponent. Played with [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.diygamer.com/wp-content/uploads/2011/03/Nidhogg-1.png"><img class="size-medium wp-image-18455 alignleft" title="Nidhogg 1" src="http://www.diygamer.com/wp-content/uploads/2011/03/Nidhogg-1-300x187.png" alt="Nidhogg 1" width="300" height="187" /></a>If the twenty person wait to play <em>Nidhogg </em>was indicative of anything, it was that the competitive nature of Messhof&#8217;s <em>Nidhogg </em>is both a crowd pleaser and a genuinely compelling game.</p>
<p>What looks like the simple button mashing of two players is actually a complex mix of fencing, running, jumping and outsmarting your opponent. Played with NES controllers, the game is fantastic for two players. You subtly adjust the height of your blade with a tap of up and down, and from a distance you can even toss your blade to impale your opponent from afar.</p>
<p>The goal in the game is to reach the end of the level, in your assigned direction. One player is bright yellow and the other bright orange. Each player runs to either the right or left, and the opponent is tasked with stopping them. So whoever gains the upper hand in the starting battle gets the chance to run towards their goal. But the opposing player will always respawn in their way and try to regain the advantage and move the playing field in the opposite direction.</p>
<p><a href="http://www.diygamer.com/wp-content/uploads/2011/03/Nidhogg-2.png"><img class="size-medium wp-image-18456 alignright" title="Nidhogg 2" src="http://www.diygamer.com/wp-content/uploads/2011/03/Nidhogg-2-300x187.png" alt="Nidhogg 2" width="300" height="187" /></a>This tug-of-war is fantastic. From clever stabs to lucky tosses, every lethal action in Nidhogg is overflowing with excellent gameplay. When one player finally reaches the end of the game world, they&#8217;re devoured by a giant worm and declared the winner. But the game is balanced well enough that this is generally no easy feat and the back and forth slash fest can linger on and on.</p>
<p>The entire experience is painted in a simplistic style that ranges from hallucinogenic clouds racing across the sky to a giant chandelier dangling over the players. And the stark contrast of the bright character sprites makes the tasks all memorable.</p>
<p>Nidhogg took home the IGF Award in the Nuovo category and was also nominated for the Seumas McNally Grand Prize and the award for Excellence in Design.</p>
<p>The game is scheduled for release on PC and Mac&#8230;someday. I for one want to start stabbing my friends immediately.</p>
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		<title>And the IGF 2011 Winners Are&#8230; [GDC 2011]</title>
		<link>http://www.diygamer.com/2011/03/igf-2011-winners-gdc-2011/</link>
		<comments>http://www.diygamer.com/2011/03/igf-2011-winners-gdc-2011/#comments</comments>
		<pubDate>Thu, 03 Mar 2011 08:32:43 +0000</pubDate>
		<dc:creator>Peter Eykemans</dc:creator>
				<category><![CDATA[Industry]]></category>
		<category><![CDATA[GDC 2011]]></category>
		<category><![CDATA[IGF 2011]]></category>

		<guid isPermaLink="false">http://www.diygamer.com/?p=18441</guid>
		<description><![CDATA[The Independent Games Festival Awards were given away tonight and the final decisions made on who took away the prizes for each different category. So without further explanation, diversion, or words in between the who and what, here is the full list of winners: Best Student Game: Fract - University of Montreal Technical Excellence: Amnesia: [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.diygamer.com/wp-content/uploads/2011/03/IGF.jpg"><img class="size-medium wp-image-18442 alignleft" title="IGF" src="http://www.diygamer.com/wp-content/uploads/2011/03/IGF-300x110.jpg" alt="IGF" width="300" height="110" /></a>The Independent Games Festival Awards were given away tonight and the final decisions made on who took away the prizes for each different category. So without further explanation, diversion, or words in between the who and what, here is the full list of winners:</p>
<p>Best Student Game:</p>
<p><em>Fract </em>- University of Montreal</p>
<p>Technical Excellence:</p>
<p><em>Amnesia: The Dark Descent </em>- Frictional Games</p>
<p>Excellence in Design:</p>
<p><em>Desktop Dungeons</em> &#8211; QFC Design</p>
<p>Best Mobile Game:</p>
<p><em>Helsing&#8217;s Fire</em> &#8211; Ratloop<em><br />
</em></p>
<p>Excellence in Visual Art:</p>
<p><em>Bit.Trip Runner</em> &#8211; Gaijin Games<em><br />
</em></p>
<p>Excellence in Audio:</p>
<p><em>Amnesia: The Dark Descent</em> &#8211; Frictional Games<em><br />
</em></p>
<p>Nuovo Award:</p>
<p><em>Nidhogg</em> &#8211; Messhof<em><br />
</em></p>
<p>Seumas McNally Grand Prize:</p>
<p><em>Minecraft</em> &#8211; Mojang<em><br />
</em></p>
<p>Audience Award:</p>
<p><em>Minecraft </em>- Mojang<em><br />
</em></p>
<p>Direct2Drive Vision Award:</p>
<p><em>Amnesia: The Dark Descent</em> &#8211; Frictional Games<em><br />
</em></p>
<p>So altogether, <em>Amnesia </em>swept a lot of the categories netting a score for unsettling horror titles. This means that the new IGF banner is going to include Notch and the Mojang crew in full effect taking home the award.</p>
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		<title>And the First Three Indie Fund Projects Are&#8230; [GDC 2011]</title>
		<link>http://www.diygamer.com/2011/03/indie-fund-projects-aregdc-2011/</link>
		<comments>http://www.diygamer.com/2011/03/indie-fund-projects-aregdc-2011/#comments</comments>
		<pubDate>Tue, 01 Mar 2011 19:18:02 +0000</pubDate>
		<dc:creator>Peter Eykemans</dc:creator>
				<category><![CDATA[Industry]]></category>
		<category><![CDATA[Cube]]></category>
		<category><![CDATA[Enemy Airship]]></category>
		<category><![CDATA[Indie Fund]]></category>
		<category><![CDATA[Monaco]]></category>
		<category><![CDATA[pocketwatch games]]></category>
		<category><![CDATA[Shadow Physics]]></category>
		<category><![CDATA[Toxic Games]]></category>

		<guid isPermaLink="false">http://www.diygamer.com/?p=18425</guid>
		<description><![CDATA[Indie Fund first announced itself on July 6, 2010. They came with major funds and a cards-to-the-chest selection of projects that they&#8217;d be helping see through to completion. The key members of the Indie Fund team are: Jonathan Blow (Braid), Ron Carmel &#38; Kyle Gabler (World of Goo), Kellee Santiago (flOwer), Nathan Vella (Critter Crunch), [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.diygamer.com/wp-content/uploads/2011/03/Indie-Fund.jpg"><img class="size-medium wp-image-18426 alignleft" title="Indie Fund" src="http://www.diygamer.com/wp-content/uploads/2011/03/Indie-Fund-300x146.jpg" alt="Indie Fund" width="300" height="146" /></a>Indie Fund first announced itself on July 6, 2010. They came with major funds and a cards-to-the-chest selection of projects that they&#8217;d be helping see through to completion. The key members of the Indie Fund team are: Jonathan Blow (<em>Braid</em>), Ron Carmel &amp; Kyle Gabler (<em>World of Goo</em>), Kellee Santiago (<em>flOwer</em>), Nathan Vella (<em>Critter Crunch</em>), Matthew Wenger (Flashbang Studios). These key members have found success amidst their releases and saw fit to create a new outlet to help others (ideally) find a similar path.</p>
<p>They have been silent about the project they&#8217;ve chosen to fund, only announcing that there are three of them in existence, but today at GDC the Indie Fund team announced the projects that are burgeoning under their wing.</p>
<p>The first three Indie Fund projects are:</p>
<ul>
<li><em>Monaco </em>- Andy Schatz (Pocketwatch Games)</li>
<li><em>Shadow Physics</em> &#8211; Steve Swink (Enemy Airship)</li>
<li><em>Q.U.B.E. </em>- Daniel Da Rocha (Toxic Games)</li>
</ul>
<p>I&#8217;ll fill in more details about the presentation once I get some spare time.</p>
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		<title>Humbled Again By a Bundle [GDC 2011]</title>
		<link>http://www.diygamer.com/2011/02/humbled-bundle-gdc-2011/</link>
		<comments>http://www.diygamer.com/2011/02/humbled-bundle-gdc-2011/#comments</comments>
		<pubDate>Tue, 01 Mar 2011 01:43:11 +0000</pubDate>
		<dc:creator>Peter Eykemans</dc:creator>
				<category><![CDATA[Industry]]></category>
		<category><![CDATA[GDC 2011]]></category>
		<category><![CDATA[Humble Indie Bundle]]></category>
		<category><![CDATA[Wolfire Games]]></category>

		<guid isPermaLink="false">http://www.diygamer.com/?p=18420</guid>
		<description><![CDATA[Let&#8217;s start with some perspective. In 2010, the two Humble Indie Bundles generated around $3 million dollars and were able to donate $1 million of that total to charity. With a little word of mouth, a favorable internet attitude and some luck, Jeffrey Rosen and John Graham of Wolfire Games were able to shake up [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.diygamer.com/wp-content/uploads/2010/12/humblebundle21.png"><img class="size-medium wp-image-16560 alignleft" title="humblebundle2" src="http://www.diygamer.com/wp-content/uploads/2010/12/humblebundle21-300x118.png" alt="humblebundle2" width="300" height="118" /></a>Let&#8217;s start with some perspective. In 2010, the two Humble Indie Bundles generated around $3 million dollars and were able to donate $1 million of that total to charity. With a little word of mouth, a favorable internet attitude and some luck, Jeffrey Rosen and John Graham of Wolfire Games were able to shake up traditional sales models and build upon the pay-what-you-want models with their new way of delivering games to the masses.</p>
<p>Geoff and I listened to a talk the team gave at <a href="http://www.diygamer.com/2010/10/humble-indie-bundle-returning/" target="_blank">PAX last September</a>, but their latest breakdown of their sales prowess included the second bundle that went on sale in September and clocked in $1.8 million of the total sales between both projects.</p>
<p>Their second bundle proved that the first instance wasn&#8217;t just a flash in the pan or another event on which one could hang the label of “the perfect storm.” The first bundle, which took the press (even ourselves) a moment to catch on to, ended up selling 130,000 copies. The second bundle cracked 200 and landed on around 230,000 copies sold. The excitement surrounding the second bundle was enough to blast around $500,000 in sales in the first 24 hours.</p>
<p>While we&#8217;ve already been over some origins of the bundle, it&#8217;s notable to catch that Wolfire Games&#8217; first attempt at such a project was their collaboration with Natural Selection 2 in which the two games bundled up to sell preorders. They pulled together over 1,600 people who paid $39.95 for the combo.</p>
<p>If you recall, the second Humble Indie Bundle didn&#8217;t include any games from Wolfire themselves. On this matter, they formed the company Humble Bundle, Inc. and accepted “tips” on behalf of their managing of the sale. Of all the funds diverted through the games in the second bundle, Wolfire Games earned around $133,000 for their work putting it all together.</p>
<p>Their swords were sharpened for the second bundle, because they knew the amount of traffic they may have to anticipate. On the second go-round, they had 70 instances of the Google App running so that nobody would crash the program or the servers while trying to nab their games. With a chat client that had them running 18 operators helping people through tech issues, this tiny team of independent developers achieved the kind of customer service that a major corporation could only dream of. These operators were faced with up to 30 chat sessions at a time seeing each and every problem through to its closure.</p>
<p>The bundles were unequivocally a success. That cannot be denied. And with the creation of the corporation Humble Bundle, Inc. we can foresee more bundles coming down the pipeline. Only time well tell which titles make it into the new package. The deal seems to be a success for the developers, the players and the organizers: the trifecta of good business.</p>
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		<title>Jason Rohrer&#8217;s Inside a Star Filled Sky Now Available</title>
		<link>http://www.diygamer.com/2011/02/jason-rohrers-star-filled-sky/</link>
		<comments>http://www.diygamer.com/2011/02/jason-rohrers-star-filled-sky/#comments</comments>
		<pubDate>Mon, 21 Feb 2011 17:21:42 +0000</pubDate>
		<dc:creator>Peter Eykemans</dc:creator>
				<category><![CDATA[PC]]></category>
		<category><![CDATA[Inside a Star Filled Sky]]></category>
		<category><![CDATA[Jason Rohrer]]></category>
		<category><![CDATA[Sleep Is Death]]></category>

		<guid isPermaLink="false">http://www.diygamer.com/?p=18195</guid>
		<description><![CDATA[Last Friday saw the release of Jason Rohrer&#8217;s new game Inside a Star Filled Sky. For a mere $1.75 plus an additional donation of whatever else you&#8217;d like to give, you can download a DRM-free, multi-platform copy of the new shooter. Inside a Star Filled Sky is a single-player, top-down shooter where you work your [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.diygamer.com/wp-content/uploads/2011/02/Inside-a-Star-Filled-Sky-1.png"><img class="size-medium wp-image-18197 alignleft" title="Inside a Star Filled Sky 1" src="http://www.diygamer.com/wp-content/uploads/2011/02/Inside-a-Star-Filled-Sky-1-300x168.png" alt="Inside a Star Filled Sky 1" width="300" height="168" /></a>Last Friday saw the release of Jason Rohrer&#8217;s new game <em>Inside a Star Filled Sky</em>. For a mere $1.75 plus an additional donation of whatever else you&#8217;d like to give, you can download a DRM-free, multi-platform copy of the new shooter.</p>
<p><em>Inside a Star Filled Sky</em> is a single-player, top-down shooter where you work your way through the inside&#8217;s of various creatures. Each level has an up arrow which will send you into the next creature, unless you&#8217;re killed and you&#8217;re sent back down a level. Think of the progression as a series of Russian stacking dolls: a world inside a world inside a world inside a world &#8211; and so on.</p>
<p>Each level is procedurally generated so that you&#8217;ll never quite experience the same progression twice.</p>
<p>For more information check out the game&#8217;s <a href="http://insideastarfilledsky.net/" target="_blank">official website</a>.</p>
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		<title>Metal Drift Relaunches with New Features</title>
		<link>http://www.diygamer.com/2011/02/metal-drift-relaunches-features/</link>
		<comments>http://www.diygamer.com/2011/02/metal-drift-relaunches-features/#comments</comments>
		<pubDate>Thu, 17 Feb 2011 19:18:25 +0000</pubDate>
		<dc:creator>Peter Eykemans</dc:creator>
				<category><![CDATA[PC]]></category>
		<category><![CDATA[Black Jacket Studios]]></category>
		<category><![CDATA[Metal Drift]]></category>

		<guid isPermaLink="false">http://www.diygamer.com/?p=18171</guid>
		<description><![CDATA[Black Jacket Studios have just announced that their multiplayer shooter Metal Drift, which originally surfaced in 2009, is now relaunching with new features and bug fixes. The game is available for $9.99 through Direct2Drive, Steam and GamersGate. For more information check out the game&#8217;s official site. Here are the official changes and fixes that have [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.diygamer.com/wp-content/uploads/2011/02/Metal-Drift-1.jpg"><img class="size-medium wp-image-18172 alignleft" title="Metal Drift 1" src="http://www.diygamer.com/wp-content/uploads/2011/02/Metal-Drift-1-300x168.jpg" alt="Metal Drift 1" width="300" height="168" /></a>Black Jacket Studios have just announced that their multiplayer shooter Metal Drift, which originally surfaced in 2009, is now relaunching with new features and bug fixes.</p>
<p>The game is available for $9.99 through Direct2Drive, Steam and GamersGate. For more information check out the game&#8217;s <a href="http://metaldrift.com/" target="_blank">official site</a>.</p>
<p>Here are the official changes and fixes that have popped up with the game&#8217;s relaunch:</p>
<p>Feature list:</p>
<ul>
<li>New account system – Allowing players to play each other on any PC platform.</li>
<li>New Master Server – Faster, more reliable with more accurate player counts.</li>
<li>New Tank Skins – Now identify players by rank.</li>
<li>New East Coast and European dedicated servers – Low pings across the western world!</li>
</ul>
<p>Bug Fixes:</p>
<ul>
<li>Fixed inaccurate player counts in servers.</li>
<li>Fixed incorrect weapon bonus damage.</li>
<li>Restored and fixed ‘Drakon Fire’ Steam achievement.</li>
<li>Fixed collision issue with the ball bouncing off boost tunnels.</li>
<li>Fixed ‘Team Fake’ boost color issue.</li>
</ul>
<p>Misc. Changes:</p>
<ul>
<li>Added cockpit glass to the 1st person tank view.</li>
<li>Reduced number of players necessary to record leader board stats from 6 to 4.</li>
</ul>
<p style="text-align: left;">Here&#8217;s the trailer:</p>
<p style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="560" height="345" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/VkHAvhKgKEI?fs=1&amp;hl=en_US&amp;rel=0" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="560" height="345" src="http://www.youtube.com/v/VkHAvhKgKEI?fs=1&amp;hl=en_US&amp;rel=0" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
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		<title>See Spells and Enemies in A Valley Without Wind</title>
		<link>http://www.diygamer.com/2011/02/spells-enemies-valley-wind/</link>
		<comments>http://www.diygamer.com/2011/02/spells-enemies-valley-wind/#comments</comments>
		<pubDate>Mon, 14 Feb 2011 15:40:45 +0000</pubDate>
		<dc:creator>Peter Eykemans</dc:creator>
				<category><![CDATA[PC]]></category>
		<category><![CDATA[A Valley Without Wind]]></category>
		<category><![CDATA[Arcen Games]]></category>

		<guid isPermaLink="false">http://www.diygamer.com/?p=18066</guid>
		<description><![CDATA[Arcen Games released more assets for their upcoming adventure game A Valley Without Wind last Friday. This time around we can see new buildings, combat, explosions, fire and enemies throughout the game world. So here are eight new images (including the one above) to show off some of the tweaks they&#8217;ve implemented in just a [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.diygamer.com/wp-content/uploads/2011/02/AVWW-8.jpg"><img class="size-medium wp-image-18074 alignleft" title="AVWW 8" src="http://www.diygamer.com/wp-content/uploads/2011/02/AVWW-8-300x168.jpg" alt="AVWW 8" width="300" height="168" /></a>Arcen Games released more assets for their upcoming adventure game <em>A Valley Without Wind</em> last Friday. This time around we can see new buildings, combat, explosions, fire and enemies throughout the game world.</p>
<p>So here are eight new images (including the one above) to show off some of the tweaks they&#8217;ve implemented in just a week.</p>
<p style="text-align: center;"><a href="http://www.diygamer.com/wp-content/uploads/2011/02/AVWW-7.jpg"><img class="size-medium wp-image-18073 aligncenter" title="AVWW 7" src="http://www.diygamer.com/wp-content/uploads/2011/02/AVWW-7-300x168.jpg" alt="AVWW 7" width="300" height="168" /></a></p>
<p style="text-align: center;"><a href="http://www.diygamer.com/wp-content/uploads/2011/02/AVWW-6.jpg"><img class="alignnone size-medium wp-image-18072" title="AVWW 6" src="http://www.diygamer.com/wp-content/uploads/2011/02/AVWW-6-300x168.jpg" alt="AVWW 6" width="300" height="168" /></a></p>
<p style="text-align: center;"><a href="http://www.diygamer.com/wp-content/uploads/2011/02/AVWW-5.jpg"><img class="alignnone size-medium wp-image-18071" title="AVWW 5" src="http://www.diygamer.com/wp-content/uploads/2011/02/AVWW-5-300x168.jpg" alt="AVWW 5" width="300" height="168" /></a></p>
<p style="text-align: center;"><a href="http://www.diygamer.com/wp-content/uploads/2011/02/AVWW-4.jpg"><img class="alignnone size-medium wp-image-18070" title="AVWW 4" src="http://www.diygamer.com/wp-content/uploads/2011/02/AVWW-4-300x168.jpg" alt="AVWW 4" width="300" height="168" /></a></p>
<p style="text-align: center;"><a href="http://www.diygamer.com/wp-content/uploads/2011/02/AVWW-3.jpg"><img class="alignnone size-medium wp-image-18069" title="AVWW 3" src="http://www.diygamer.com/wp-content/uploads/2011/02/AVWW-3-300x168.jpg" alt="AVWW 3" width="300" height="168" /></a></p>
<p style="text-align: center;"><a href="http://www.diygamer.com/wp-content/uploads/2011/02/AVWW-2.jpg"><img class="alignnone size-medium wp-image-18068" title="AVWW 2" src="http://www.diygamer.com/wp-content/uploads/2011/02/AVWW-2-300x168.jpg" alt="AVWW 2" width="300" height="168" /></a></p>
<p style="text-align: center;"><a href="http://www.diygamer.com/wp-content/uploads/2011/02/AVWW-1.jpg"><img class="alignnone size-medium wp-image-18067" title="AVWW 1" src="http://www.diygamer.com/wp-content/uploads/2011/02/AVWW-1-300x168.jpg" alt="AVWW 1" width="300" height="168" /></a></p>
<p style="text-align: left;">Here&#8217;s the latest alpha gameplay in action:</p>
<p style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="560" height="345" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/n_Cn881LSnI?fs=1&amp;hl=en_US&amp;rel=0" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="560" height="345" src="http://www.youtube.com/v/n_Cn881LSnI?fs=1&amp;hl=en_US&amp;rel=0" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p style="text-align: left;">If you&#8217;re curious, you can also check out the most recent blog post by composer Pablo Vega over at the game&#8217;s <a href="http://christophermpark.blogspot.com/2011/02/new-look-into-old-sounds.html" target="_blank">official website</a>.</p>
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