Author Archive

March 13, 2010 | Peter Eykemans

GDC 2010: Super Meat Boy Preview

Since it’s original announcement, Super Meat Boy has found its way through both the mainstream and independent press. It’s existence is no secret and its original version can be player for free, right now. But the new version, the one worthy of the Super tag, is still a few months from release.
I tried my hand [...]

March 12, 2010 | Peter Eykemans

GDC 2010: Miegakure Preview

Miegakure is difficult to describe, so I’ll leave it to the text developer Marc Ten Bosch uses: “Miegakure is a platform game where you explore the fourth dimension to solve puzzles.”
Simple, right? The answer is yes and no. I think my best description would call it a multi-storied game, in which each story is a [...]

March 12, 2010 | Peter Eykemans

GDC 2010: Trauma Preview

Not many of the IGF finalists have been released at this point in time, so most impressions have been based on screenshots, gameplay videos, and word of mouth. So the nominations perpetuated a feeling of mystery that can only be cleared up through actual hands-on time. Trauma, from Krystian Majewski, was one of those titles.
Broken [...]

March 11, 2010 | Peter Eykemans

GDC 2010: IGF Winners 100% More Announced

The nominations have been listed since January, but it wasn’t until this very evening that the awards and prizes were handed out. There really isn’t a bad game in all of the selections, so it’s tough to break out one from another. I’ll be continuing my previews of all of these titles for the next [...]

March 11, 2010 | Peter Eykemans

GDC 2010: Talking Math with Dejobaan

We’ve reviewed AAAaaa! and have been in close contact with Dejobaan games in their series of nominations at both the Indie Game Challenge and here at the Independent Games Festival. We’re even giving away 10 copies of their hit game in our forum contest.
So while they’re showing the game here at IGF, I wasn’t quite [...]

March 11, 2010 | Peter Eykemans

GDC 2010: Monaco Preview

The show floor at the IGF is a mess of people, all scrambling to play these top notch indies, so it often takes a few minutes to snag a spot playing. I found a gap in the action to talk to Andy Schatz, the one man force behind the Grand Prize and Design nominated title [...]

March 8, 2010 | Peter Eykemans

GDC & PAX East

DIYgamer is going to be up in San Francisco for GDC this week and heading over to PAX East later this month.
If you’re a developer and have something cool to talk about, let us know! You can email peter.eykemans@diygamer.com to set something up.  We’ll do whatever we can with the time available and want to [...]

March 8, 2010 | Peter Eykemans

Building is Rebuilding…Bob Came in Pieces [Review]

First and foremost, Bob Came in Pieces is about the titular character’s horrible commute to work one day. Our many-tentacled hero crash lands on Earth, and is tasked with finding the parts to his ship before he’s able to leave the pull of the planet and head home.
Developed by Ludosity Interactive, the game features a [...]

March 4, 2010 | Peter Eykemans

The Future of Gaming: Spectre

The 2010 IGF Student Winners have been announced and 10 different titles landed in the spotlight. At the festival in March, the 10 will compete for an overall Best Student Game Prize, but to get to this point they definitely had to be special. We’ve dug through them all and contacted their developers in a [...]

March 3, 2010 | Peter Eykemans

Soul Comes to the App Store

Soul, the spooky “don’t hit the walls” title from Kydos Studio that Arsen recently reviewed on Xbox Live Indie has just hit the App Store for the iPhone and iPod Touch.
It’s going rate is $1.99, which is actually a dollar more than what it is on XBLIG, but for a portable game of this caliber, [...]

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