Wow, I’m impressed. I just got finished watching a 12-ish minute long gameplay tour of Castle Story and it could, quite possibly, be an early contender for Indie Game of the Year in 2012. It has that perfect combinations of great looks with gameplay that, on initial inspection, looks to borrow some key ideas from mega-popular indie game Dwarf Fortress.
Can’t say I’m too surprised by this, considering that Wolfram von Funck’s (aka Wollay) game Cube World has been lighting the internets (yes the ‘s’ is there on purpose) on fire for the last few days. We’ve been quite happy with what we’ve seen as well in it as well as we’ve monitored the game’s growth over the last 6 or so months.
Our Indie Game of the Year for 2011 is set to get a bit better with an official expansion pack from developer Edmund McMillen. The expansion pack has been dubbed “The Wrath of the Lamb” and is supposedly coming soon, although no hard date has been set. It’ll also be released for $3.
Indie Royale’s newest bundle has, once again, launched to the public. This means that there are four new games for you to get you mits all over for a fraction of their original retail price. This week’s haul is pretty good. I reviewed one of the titles personally and came away fairly impressed. Also worth noting is that each game is available for the Mac as well as PC so if you count yourself amongst the Mac gaming clan then you should check this one out.
Hot on the news of some certain XBLIG changes, comes a rather exciting announcement from Zeboyd Games with regards to their most recent RPG: Cthuhu Saves the World. The title is now 80 MS Points, or $1, on the Xbox Live Indie Games channel. This was not possible before under Microsoft’s rather strict pricing requirements which required Cthulhu Saves the World be at least 240 MS Points ($3).
Since its inception the Xbox Live Indie Games program has been very limiting for many developers. Not only is it code restricted and very difficult to market, but also there were physical size limits for games thus forcing any ambitious developers to reign in their plans a bit should they get too large. Today that changes…
I’m not usually so immediately captivated by a games tag line, but when I read about a one-person developed DSi-Ware game called Flush the Goldfish I was immediately drawn in. Not because of the title, but because of the promise: a goldfish wearing a spacesuit. How could we possibly go wrong with that one? My brain asked…
Back in November I wrote about a game called Abobo’s Big Adventure. It was an NES tribute game of sorts built with Flash for the browser. Still, what it promised was an unbelievable experience in playing as Double Dragon’s Abobo in all manners of classic NES worlds from Zelda to Megaman… seriously, it’s pretty crazy.
With all the rage surrounding the all the many, many bundles that we’ve been encountering over the last few months it only seemed to make sense that the very word bundle would become an appropriate tool to use for gamers who simply want to direct others to some very amazing games, paid or otherwise.










