
Feels like ages since we first mentioned it (over three months, you make the call), but finally Activision has revealed some prudent details on the half-million dollar indie competition CEO Bobby Kotick mentioned off the cuff at this year’s DICE summit.
The contest will apparently be held in two phases, with the first phase now accepting submissions going through August 31, with cash prizes of $175,000 for first and $75,000 for second place winners announced in October. You’ll note that this is half of the original promised amount, well the second phase–which currently has no details–will apparently carry the other $250,000 for the top winner(s) in March 2011. A little different than maybe what was expected, but still a ton of dough up for grabs for an independent games competition.
Unfortunately for both the many potential foreign entries and the event itself, the competition is limited to developers located in the U.S only. From the full press release:
Activision(R) Announces Call for Submissions for the Activision Independent Games Competition
Activision to Award $500,000 in Support of Independent Game Development
SANTA MONICA, Calif., June 2, 2010 /PRNewswire via COMTEX News Network/ — Great games come from great ideas – but those ideas need support to reach their full potential. To help foster creativity and innovation from the rising talent in the independent game development community, Activision Publishing, Inc. (Nasdaq: ATVI) today announced the call for submissions for the inaugural Activision Independent Games Competition – the first competition of its kind from a major third-party publisher.
The Activision Independent Games Competition is open to all independent developers located in the United States, either individuals or teams, and for completed or in-development games (including game concepts/proposals). The competition will be conducted in two phases – round one of the competition will take place from today through October 2010 with first and second place winners chosen. The first place winner will receive a cash prize of $175,000 with the second place winner receiving $75,000 to assist with the development of their game. Details of the second round of the competition will be announced at a later date.
“This competition underscores our commitment to supporting the creative spirit and innovation of developers,” said Dave Stohl, Executive Vice President of Studios at Activision. “I started my career as a software developer, so this opportunity is something I’m personally very proud to offer to the industry’s young visionaries.”
Submissions for the first round of the competition will be accepted now through August 31, 2010. Winners will be announced in October, 2010.
For more information about the Activision Independent Games Competition, including official rules and submission instructions, please visit http://www.activision.com/IndependentGamesCompetition.
Headquartered in Santa Monica, California, Activision Publishing, Inc. is a leading worldwide developer, publisher and distributor of interactive entertainment and leisure products.
Activision Publishing maintains operations in the U.S., Canada, the United Kingdom, France, Germany, Ireland, Italy, Sweden, Spain, Norway, Denmark, the Netherlands, Australia, South Korea, China and the region of Taiwan. More information about Activision and its products can be found on the company’s website, www.activision.com.
Cautionary Note Regarding Forward-looking Statements: Information in this press release that involves Activision Publishing’s expectations, plans, intentions or strategies regarding the future are forward-looking statements that are not facts and involve a number of risks and uncertainties. Activision Publishing generally uses words such as “outlook,” “will,” “could,” “would,” “might,” “remains,” “to be,” “plans,” “believes,” “may,” “expects,” “intends,” “anticipates,” “estimate,” “future,” “plan,” “positioned,” “potential,” “project,” “remain,” “scheduled,” “set to,” “subject to,” “upcoming” and similar expressions to identify forward-looking statements. Factors that could cause Activision Publishing’s actual future results to differ materially from those expressed in the forward-looking statements set forth in this release include, but are not limited to, sales levels of Activision Publishing’s titles, shifts in consumer spending trends, the impact of the current macroeconomic environment, the seasonal and cyclical nature of the interactive game market, Activision Publishing’s ability to predict consumer preferences among competing hardware platforms, declines in software pricing, product returns and price protection, product delays, retail acceptance of Activision Publishing’s products, competition from the used game market, adoption rate and availability of new hardware (including peripherals) and related software, industry competition and competition from other forms of entertainment, rapid changes in technology, industry standards and consumer preferences, including interest in specific genres such as music, first-person action and massively multiplayer online games, protection of proprietary rights, litigation against Activision Publishing, maintenance of relationships with key personnel, customers, licensees, licensors, vendors and third-party developers, including the ability to attract, retain and develop key personnel and developers which can create high quality “hit” titles, counterparty risks relating to customers, licensees, licensors and manufacturers, domestic and international economic, financial and political conditions and policies, foreign exchange rates and tax rates, and the identification of suitable future acquisition opportunities, and the other factors identified in the risk factors section of Activision Blizzard’s most recent annual report on Form 10-K and any subsequent quarterly reports on Form 10-Q. The forward-looking statements in this release are based upon information available to Activision Publishing and Activision Blizzard as of the date of this release, and neither Activision Publishing nor Activision Blizzard assumes any obligation to update any such forward-looking statements. Forward-looking statements believed to be true when made may ultimately prove to be incorrect. These statements are not guarantees of the future performance of Activision Publishing or Activision Blizzard and are subject to risks, uncertainties and other factors, some of which are beyond its control and may cause actual results to differ materially from current expectations.
SOURCE Activision Publishing, Inc.
Copyright (C) 2010 PR Newswire. All rights reserved

Garry’s back, updating his titular game
Basilisk Games has released a new update for its old-school RPG
This week we had to scour every corner of the web to dig up enough sales, but as it turns out, those discounts we did find are heavy. Starting from 50% off and up to a name your price option, were in the high rollers room tonight.
Keeping with their 
Riot Games has announced that they will be bringing their multiplayer free-to-play action-RTS game
When hitting the web for free gaming, players generally accept that for the most part they’ll be pulling from a large library of bite-sized, casual titles; rarely does anyone expect to come across a flash game to grab them by the collar and really evoke an emotional response on some level. Twofold Secret is out to change that, with their goal to break the stereotype of the ‘play fast and forget’ style tied to the browser genre.
DIY: You certainly don’t come across free flash games with the depth Where We Remain has all the time, randomized cave entrances, multiple endings, plenty of storyline revealed in the dropped letters. I guess my question is what’s the motivation to make such deep games with high replay value for an area of the industry that’s mostly popular for its casual and bite sized products?
DIY: So you guys are entering beta on a new game which looks to be quite a bit different from WWR. From the screenshots you’ve passed along it appears to be a puzzle shooter of some sort, let’s get some details! What’s it all about? Does it happen to have a title, and when can we expect a release?
Soldak Entertainment has announced the full version release of the v1.001 update for its action RPG