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	<title>DIYgamer &#187; Arsen Nazaryan</title>
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	<link>http://www.diygamer.com</link>
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		<title>XBLIG Thursday: Is &#8216;Overkill&#8217; Truly Overkill?</title>
		<link>http://www.diygamer.com/2010/07/xblig-thursday-overkill-overkill/</link>
		<comments>http://www.diygamer.com/2010/07/xblig-thursday-overkill-overkill/#comments</comments>
		<pubDate>Thu, 29 Jul 2010 22:37:03 +0000</pubDate>
		<dc:creator>Arsen Nazaryan</dc:creator>
				<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[24ktstudios]]></category>
		<category><![CDATA[Overkill]]></category>
		<category><![CDATA[SHMUP]]></category>
		<category><![CDATA[XBLIG Thursday]]></category>

		<guid isPermaLink="false">http://www.diygamer.com/?p=10494</guid>
		<description><![CDATA[As with a lot of other Xbox Live Indie Game titles, what initially attracted me to Overkill was its box art &#8212; which featured an alien seemingly screaming while the fire around him obliterates his very existence. And yeah, there&#8217;s really no getting around it: there&#8217;s a bit of violence in Overkill, but that&#8217;s mainly [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.diygamer.com/wp-content/uploads/2010/07/overkill-logo.jpg" title="overkill logo" rel="lightbox[10494]"><img class="alignleft size-full wp-image-10500" title="overkill logo" src="http://www.diygamer.com/wp-content/uploads/2010/07/overkill-logo.jpg" alt="overkill logo" width="219" height="300" /></a>As with a lot of other Xbox Live Indie Game titles, what initially attracted me to <em>Overkill</em> was its box art &#8212; which featured an alien seemingly screaming while the fire around him obliterates his very existence. And yeah, there&#8217;s really no getting around it: there&#8217;s a bit of violence in <em>Overkill</em>, but that&#8217;s mainly because it&#8217;s a shoot &#8216;em up. After all, let&#8217;s put things into perspective here, okay: &#8220;They have burned your city to the ground and they killed your family. You have nothing left. You have one mission before you die, and that is to kill as many of &#8216;them&#8217; as possible.&#8221; How&#8217;s that for an emotional set-up?</p>
<p>To add to the atmosphere of the game, 24ktstudios hasn&#8217;t done much past scribbling words under an image before each chapter (I&#8217;m assuming&#8230;because in the trial you get to play one very very short chapter). Either way, it feels as if the game&#8217;s trial demo is enough to let you know just where the gameplay is headed. <em>Overkill</em>&#8217;s main gameplay mechanic (besides shooting, of course) consists of tapping the bumpers to move your aim clockwise or counter-clockwise.</p>
<p>As the first level begins, you&#8217;ll be attacked by a strong number of enemies. Unfortunately, they do not pose a threat or challenge as anybody who has ever played a shmup should be able to breeze through this first level. Perhaps the same cannot be said for the other parts of the game, but this is the clear impression that I&#8217;ve received so far. Hopefully the game is more challenging or allows players to choose a difficulty setting if they wish.</p>
<p><em>Overkill</em>&#8217;s look isn&#8217;t anything to write home about, either. The story screens are a nice distraction from the generic look that occupies the gameplay. (Apparently it&#8217;s the year 2043 and shit&#8217;s just burning everywhere!) But still, by the looks of it, there are far more appealing products on the Xbox Live Indie Game platform. There are no mind-blowingly different mechanics but the clockwise and counter-clockwise fire is a sweet little change not generally offered in other titles until recently (now with <em>JoyJoy</em> and <em>Crossfire</em> including new methods of shooting).</p>
<p>You face a number of different types of enemies, but none of them feel too far removed from one another. Essentially, you&#8217;re just shooting clones. One can hope the full version of the game offers more of a variety. Notably, there&#8217;s a boss battle at the end of this introductory level, and the boss takes a beating to go down. But it doesn&#8217;t put up much of a fight, either. At the end of the level, you&#8217;re given your standard total shots fired,  number of shots on target, and your accuracy percentage. Chances are, the only thing that will keep you playing <em>Overkill</em> is the desire to see whether there&#8217;s anything more interesting in the rest of the game.</p>
<p><em>Overkill</em> is still not a direct failure like many of the other games on XBLIG. What it does, it does reasonably well. However, the quality of the gameplay didn&#8217;t wow me as much as I would have hoped. Again, at only 80 MSP ($1), this could be a worthy check-out for shmup fans.</p>
<p>[<a href="http://marketplace.xbox.com/en-US/games/offers/00000001-0000-4000-8000-0000585505cc?partner=RSS" target="_blank">Try/buy</a>.]</p>
<p><em>[This is not a review. It is simply a "first impressions" based on  less than an hour of gameplay.]</em></p>
<p>Screenshots:</p>
<p><a href="http://www.diygamer.com/wp-content/uploads/2010/07/overkill.jpg" title="overkill" rel="lightbox[10494]"><img class="alignleft size-thumbnail wp-image-10501" title="overkill" src="http://www.diygamer.com/wp-content/uploads/2010/07/overkill-150x150.jpg" alt="overkill" width="150" height="150" /></a><a href="http://www.diygamer.com/wp-content/uploads/2010/07/overkill2.jpg" title="overkill2" rel="lightbox[10494]"><img class="alignleft size-thumbnail wp-image-10502" title="overkill2" src="http://www.diygamer.com/wp-content/uploads/2010/07/overkill2-150x150.jpg" alt="overkill2" width="150" height="150" /></a><a href="http://www.diygamer.com/wp-content/uploads/2010/07/overkill3.jpg" title="overkill3" rel="lightbox[10494]"><img class="alignleft size-thumbnail wp-image-10503" title="overkill3" src="http://www.diygamer.com/wp-content/uploads/2010/07/overkill3-150x150.jpg" alt="overkill3" width="150" height="150" /></a></p>
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		<title>Ready&#8230;Set&#8230;Match-3! &#8216;Hexius&#8217; [Review]</title>
		<link>http://www.diygamer.com/2010/07/readysetmatch3-hexius-review/</link>
		<comments>http://www.diygamer.com/2010/07/readysetmatch3-hexius-review/#comments</comments>
		<pubDate>Wed, 28 Jul 2010 05:27:50 +0000</pubDate>
		<dc:creator>Arsen Nazaryan</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[Review]]></category>
		<category><![CDATA[Hexius]]></category>
		<category><![CDATA[iOS]]></category>
		<category><![CDATA[match-3]]></category>
		<category><![CDATA[Phasic Labs]]></category>

		<guid isPermaLink="false">http://www.diygamer.com/?p=10201</guid>
		<description><![CDATA[Perhaps the most exploited gameplay type within the indie community is the puzzle. Whether it be in a platformer, a point-and-click adventure, a side-scroller, etc. puzzles are hugely incorporated in the indie gaming scene. Even moreso, quick-fix gamers enjoy match-3&#8217;s such as Bejeweled or Jewel Quest. While match-3&#8217;s are essentially a dime a dozen (sorry, [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.diygamer.com/wp-content/uploads/2010/07/hexius1.jpg" title="hexius1" rel="lightbox[10201]"><img class="alignleft size-medium  wp-image-10365" title="hexius1" src="http://www.diygamer.com/wp-content/uploads/2010/07/hexius1-200x300.jpg" alt="hexius1" width="200" height="300" /></a>Perhaps the most exploited gameplay type within the indie community is the puzzle. Whether it be in a platformer, a point-and-click adventure, a side-scroller, etc. puzzles are hugely incorporated in the indie gaming scene. Even moreso, quick-fix gamers enjoy match-3&#8217;s such as <em>Bejeweled</em> or <em>Jewel Quest</em>. While match-3&#8217;s are essentially a dime a dozen (sorry, devs!), good match-3&#8217;s are a very addictive and noteworthy category of puzzle games.</p>
<p>Phasic Labs&#8217; <em>Hexius</em> is a new offering on the App Store for owners of the iPhone/iPod Touch as well as the iPad. Amongst the many other match-3 titles, it would be easy to overlook <em>Hexius</em>. It is neither the most exceptional nor the most underwhelming. Instead, <em>Hexius</em> provides some good clean fun and satisfies any match-3 cravings gamers may have.</p>
<p><strong>GAMEPLAY</strong></p>
<p>It should be noted that when you first fire up <em>Hexius</em>, the tutorial is your friend; use it wisely! <em>Hexius</em> is basically a match-3 game in which you&#8217;re attempting to clear the board by connecting identical hexagons with one another, starting with one and clearing that particular symbol by touching all the others on the board as well. That&#8217;s the basic mechanic in <em>Hexius</em>. The more advanced gameplay mechanics are easier to pick up as you play the game (e.g. crossing the same hexagon twice will create a bomb). P<span style="color: #000080;">hasic Labs has packed the game with three challenging modes: Time Attack, Level Challenge, and Strategy Mode</span>. As the name implies, Time Attack requires that players eliminate as many hexagons within the allotted time as possible. Likewise, in the same arcadey nature as any other title of this sort, you&#8217;ll be earning more time by clearing hexagons efficiently. In Level Challenge, players clear assigned hexagons indicated by a purplish tinge. If the hexagon is cleared within the allotted time, then the time you&#8217;ve saved is added to the next level. Finally, in Strategy Mode, players will be given only 30 turns to achieve as high of a score as possible.</p>
<p><span style="color: #800000;">There&#8217;s not too much past this content</span>. <span style="color: #000080;">You&#8217;ve got OpenFeint integration so you can enjoy leaderboards and achievements for spending time with the game</span>. But no other competitive characteristic can be spoken of in <em>Hexius</em>. Then again, the iPhone/iPod Touch isn&#8217;t the best for competitive modes on the same device. I&#8217;m certain the opposite can be said about the iPad. <span style="color: #000080;">But as a match-3, <em>Hexius</em> is an admirable effort. It plays seamlessly and can get relatively addicting</span>. I&#8217;m not the biggest fan of match-3&#8217;s, but it&#8217;s looking pretty good for that particular audience. If you want a good match-3 time-waster, <em>Hexius</em> is calling.</p>
<p><strong>STYLE</strong></p>
<p>Surprisingly, <em>Hexius</em>&#8217;s style isn&#8217;t an annoying wannabe match-3 lookalike, but rather <span style="color: #000080;">a well-colored and animated experience</span>. I can&#8217;t say the same for a number of the other match-3s on the App Store. The <span style="color: #000080;">graphics are clean and crisp</span> and I would love to try the game out on the iPad&#8217;s bigger display as well.</p>
<p><strong>STORY</strong></p>
<p><em>Hexius</em> has no story, but that doesn&#8217;t come as a surprise as this is essentially just a match-3 puzzler. The game doesn&#8217;t lose out because of this fact.</p>
<p><strong>EVERYTHING ELSE</strong></p>
<p>Besides the noted features, <span style="color: #800000;">there&#8217;s really not much else to <em>Hexius</em></span>. Casual puzzle fans (or simply the curious) should be excited to know the game is only $0.99. <em>Hexius</em> would basically graded as above average, but it&#8217;s a solid choice for an entertaining time-waster.</p>
<p>[<a href="http://itunes.apple.com/us/app/hexius/id372599903?mt=8" target="_blank">Buy</a> from App Store.]</p>
<p>[<em>DIYgamer obtained a free copy of the game for review purposes. This in no way affected the outcome of the review.</em>]</p>
<p>Screenshots:</p>
<p><a href="http://www.diygamer.com/wp-content/uploads/2010/07/hexius4.jpg" title="hexius4" rel="lightbox[10201]"><img class="alignleft size-thumbnail wp-image-10372" title="hexius4" src="http://www.diygamer.com/wp-content/uploads/2010/07/hexius4-150x150.jpg" alt="hexius4" width="150" height="150" /></a></p>
<p><a href="http://www.diygamer.com/wp-content/uploads/2010/07/hexius3.jpg" title="hexius3" rel="lightbox[10201]"><img class="alignleft size-thumbnail wp-image-10366" title="hexius3" src="http://www.diygamer.com/wp-content/uploads/2010/07/hexius3-150x150.jpg" alt="hexius3" width="150" height="150" /></a><a href="http://www.diygamer.com/wp-content/uploads/2010/07/hexius2.jpg" title="hexius2" rel="lightbox[10201]"><img class="alignleft size-thumbnail  wp-image-10368" title="hexius2" src="http://www.diygamer.com/wp-content/uploads/2010/07/hexius2-150x150.jpg" alt="hexius2" width="150" height="150" /></a></p>
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		<title>3D Tower Defense &#8216;Cowboys vs. Zombies&#8217; Launching Today</title>
		<link>http://www.diygamer.com/2010/07/3d-tower-defense-cowboys-zombies-launching-today/</link>
		<comments>http://www.diygamer.com/2010/07/3d-tower-defense-cowboys-zombies-launching-today/#comments</comments>
		<pubDate>Tue, 27 Jul 2010 20:34:25 +0000</pubDate>
		<dc:creator>Arsen Nazaryan</dc:creator>
				<category><![CDATA[Mobile]]></category>
		<category><![CDATA[Cowboys vs. Zombies]]></category>
		<category><![CDATA[iOS]]></category>
		<category><![CDATA[Tall Chair]]></category>

		<guid isPermaLink="false">http://www.diygamer.com/?p=10300</guid>
		<description><![CDATA[Zombies are still in fashion and so are tower defense games&#8230;and I guess cowboys are too. San Franciscan indie devs Tall Chair have unveiled Cowboys vs. Zombies for the iPhone, iPod Touch, and iPad &#8212; releasing today, July 27th. According to the studio&#8217;s newest press release, the game runs in full 3D and showcases Tall [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.diygamer.com/wp-content/uploads/2010/07/cowboysvszombies.jpg" title="cowboysvszombies" rel="lightbox[10300]"><img class="alignleft size-medium wp-image-10330" title="cowboysvszombies" src="http://www.diygamer.com/wp-content/uploads/2010/07/cowboysvszombies-300x200.jpg" alt="cowboysvszombies" width="300" height="200" /></a>Zombies are still in fashion and so are tower defense games&#8230;and I guess cowboys are too. San Franciscan indie devs Tall Chair have unveiled <em>Cowboys vs. Zombies</em> for the iPhone, iPod Touch, and iPad &#8212; releasing today, July 27th. According to the studio&#8217;s newest press release, the game runs in full 3D and showcases Tall Chair&#8217;s talents by providing a &#8220;stylized view of the old west with a quirky horror twist.&#8221; In <em>Cowboys vs. Zombies</em>, players take on the role of the Sheriff &#8212; attempting to defend the town of UnDeadwood through tower-defense gameplay mechanics. Sheriffs will have to hire many cowboys/cowgirls, upgrade them, and place them in strategic locations so as to combat the zombies effectively.</p>
<p>Moreover, players will have to defend the buildings of the town rather than individuals. Each building that gets destroyed means one less safehouse for cowboys to spawn at. Once the Sheriff is cornered and dies, the game will end. The key to surviving is to selectively protect buildings and know when to fall back.</p>
<p>Tall Chair also announced a launch party that they will be holding at Project One in San Francisco on Thursday, July 29th. The event is press only from 7 to 8pm and later opened to the public after 8. For more info on the game and the event, check out the <a href="http://www.cowboysvszombies.com/" target="_blank">official website</a> or Tall Chair&#8217;s <a href="http://www.facebook.com/cowboysvszombies" target="_blank">Facebook</a>.</p>
<p>[<a href="http://itunes.apple.com/us/app/cowboys-vs-zombies/id382159001?mt=8" target="_blank">Buy</a> from App Store.]</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="425" height="350" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="src" value="http://www.youtube.com/v/ftSV-eJmsGk" /><embed type="application/x-shockwave-flash" width="425" height="350" src="http://www.youtube.com/v/ftSV-eJmsGk"></embed></object></p>
<p>[<em>Source: GamesPress</em>]</p>
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		<title>Decode This Poem for a Copy of Mousechief&#8217;s Upcoming Game</title>
		<link>http://www.diygamer.com/2010/07/decode-poem-copy-mousechiefs-upcoming-game/</link>
		<comments>http://www.diygamer.com/2010/07/decode-poem-copy-mousechiefs-upcoming-game/#comments</comments>
		<pubDate>Tue, 27 Jul 2010 05:17:15 +0000</pubDate>
		<dc:creator>Arsen Nazaryan</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Contest]]></category>
		<category><![CDATA[Mecha Edward Rutherfurd]]></category>
		<category><![CDATA[Mousechief]]></category>

		<guid isPermaLink="false">http://www.diygamer.com/?p=10296</guid>
		<description><![CDATA[Who doesn&#8217;t love creative indie contests? Mousechief, Co. (of Dangerous High School Girls in Trouble! fame) have revealed the working title of their new game, Mecha Edward Rutherfurd. In addition, they have begun a contest in which the winner will receive a free copy of the game, a dollar, and, presumably, bragging rights. As of [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.diygamer.com/wp-content/uploads/2010/07/mousechief.png" title="mousechief" rel="lightbox[10296]"><img class="alignleft size-medium wp-image-10298" title="mousechief" src="http://www.diygamer.com/wp-content/uploads/2010/07/mousechief-300x219.png" alt="mousechief" width="300" height="219" /></a>Who doesn&#8217;t love creative indie contests? Mousechief, Co. (of <em>Dangerous High School Girls in Trouble!</em> fame) have revealed the working title of their new game, <em>Mecha Edward Rutherfurd</em>. In addition, they have begun a contest in which the winner will receive a free copy of the game, a dollar, and, presumably, bragging rights. As of today (July 26th), the developers will post lines from the satirized poem every day until the game&#8217;s final title is revealed. Mousechief also noted that the title is &#8220;to be pronounced in the manner of Gomez Addams.&#8221; The first lines of the poem are as follows (Google is not enough):</p>
<blockquote><p>&#8220;Ruler, Noble, Artisan, Drudge,</p>
<p>Wealth and poverty distract&#8221;</p></blockquote>
<p>Moreover, the first person to send Mousechief the full original poem that the developer is satirizing will earn the prize. Besides the working title, the only other thing revealed about the upcoming video game is that it will be rated &#8220;TEEN&#8221; according to the T.I.G.R.S. rating system.</p>
<p>If you want to keep up with this contest from Mousechief, I suggest following them at their <a href="http://www.Mousechief.com/" target="_blank">official website</a>.</p>
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		<title>How to Find the Secret Easter Eggs in &#8216;Limbo&#8217;</title>
		<link>http://www.diygamer.com/2010/07/find-secret-easter-eggs-limbo/</link>
		<comments>http://www.diygamer.com/2010/07/find-secret-easter-eggs-limbo/#comments</comments>
		<pubDate>Tue, 27 Jul 2010 00:56:39 +0000</pubDate>
		<dc:creator>Arsen Nazaryan</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[limbo]]></category>
		<category><![CDATA[Playdead]]></category>

		<guid isPermaLink="false">http://www.diygamer.com/?p=10280</guid>
		<description><![CDATA[While my fellow DIYGamer contributor Mike Rose covered nearly all ground with a review and walkthrough/achievement guide for the excruciatingly popular Xbox Live Arcade hit Limbo, it seems there may be more to Limbo than we initially thought. Thanks to YouTube user Bailli3Boyyy, gamers will be able to more easily come across the Easter eggs [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.diygamer.com/wp-content/uploads/2010/07/limbo2.jpg" title="limbo2" rel="lightbox[10280]"><img class="alignleft size-medium wp-image-9920" title="limbo2" src="http://www.diygamer.com/wp-content/uploads/2010/07/limbo2-300x168.jpg" alt="limbo2" width="300" height="168" /></a>While my fellow DIYGamer contributor Mike Rose covered nearly all ground with a <a href="http://www.diygamer.com/2010/07/raising-bar-xbox-live-arcade-limbo-review/" target="_blank">review</a> and <a href="http://www.diygamer.com/2010/07/limbo-xbox-live-arcade-walkthrough-achievement-guide/" target="_blank">walkthrough/achievement guide</a> for the excruciatingly popular Xbox Live Arcade hit <em>Limbo</em>, it seems there may be more to <em>Limbo</em> than we initially thought. Thanks to YouTube user <a href="http://www.youtube.com/user/Bailli3Boyyy" target="_blank">Bailli3Boyyy</a>, gamers will be able to more easily come across the Easter eggs hidden within the puzzle-platformer. Although the Easter eggs do not unlock any super-rare achievements, they add to your overall percentage and leaderboard score.</p>
<p>But that&#8217;s enough of the talk, time to show you guys the goods! (Please note that it is likely not all of the Easter egg walkthroughs are available at the moment, so we&#8217;ll be updating you as more videos are released.)</p>
<p><strong><a href="http://www.youtube.com/watch?v=GW0FuIqWTdw" target="_blank">Chapter 8</a></strong></p>
<p><strong><a href="http://www.youtube.com/watch?v=PfoYz7GQtjo" target="_blank">Chapter 9</a></strong></p>
<p><strong><a href="http://www.youtube.com/watch?v=L_WyVIlTSHY" target="_blank">Chapter 15</a></strong></p>
<p><strong><a href="http://www.youtube.com/watch?v=lzEZu7fC8G8" target="_blank">Chapter 17</a></strong></p>
<p><strong>Chapter 21 <a href="http://www.youtube.com/watch?v=jEu_gAuHUvs" target="_blank">(1)</a>, <a href="http://www.youtube.com/watch?v=wJ3Y06AC6hQ" target="_blank">(2)</a></strong></p>
<p><strong>Chapter 23 <a href="http://www.youtube.com/watch?v=z2xW4MrHJEs" target="_blank">(1)</a>, <a href="http://www.youtube.com/watch?v=EJ1IFfp-ZJw" target="_blank">(2)</a></strong></p>
<p>A <a href="http://www.youtube.com/watch?v=qp56waVamwQ" target="_blank">video walkthrough for the achievements</a> is also available in conjunction with the Easter eggs, but I highly suggest you do both separately so as not to confuse yourself!</p>
<p>[<em>Thanks again to YouTube user <a href="http://www.youtube.com/user/Bailli3Boyyy" target="_blank">Bailli3Boyyy</a> and whoever collaborated with him on the walkthroughs. And thanks to Mike Rose for the tip-off!</em>]</p>
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		<title>Get Set Games &#8216;Mega Jump&#8217; Revenue Up by 170% After OpenFeint Free Game of the Day Promotion</title>
		<link>http://www.diygamer.com/2010/07/set-games-mega-jump-revenue-170-openfeint-free-game-day-promotion/</link>
		<comments>http://www.diygamer.com/2010/07/set-games-mega-jump-revenue-170-openfeint-free-game-day-promotion/#comments</comments>
		<pubDate>Mon, 26 Jul 2010 03:04:44 +0000</pubDate>
		<dc:creator>Arsen Nazaryan</dc:creator>
				<category><![CDATA[Mobile]]></category>
		<category><![CDATA[Get Set Games]]></category>
		<category><![CDATA[iOS]]></category>
		<category><![CDATA[Mega Jump]]></category>
		<category><![CDATA[OpenFeint]]></category>

		<guid isPermaLink="false">http://www.diygamer.com/?p=10203</guid>
		<description><![CDATA[There are so many games and apps on the App Store that &#8212; understandably so &#8212; a lot of the noteworthy ones may get overlooked. This forces developers to consider new methods of promotion. Step in OpenFeint&#8217;s &#8220;Free Game of the Day&#8221; promotion. The most recent beneficiary of this service was Get Set Games, who [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.diygamer.com/wp-content/uploads/2010/07/megajump.jpg" title="megajump" rel="lightbox[10203]"><img class="alignleft size-full wp-image-10206" title="megajump" src="http://www.diygamer.com/wp-content/uploads/2010/07/megajump.jpg" alt="megajump" width="100" height="100" /></a>There are so many games and apps on the App Store that &#8212; understandably so &#8212; a lot of the noteworthy ones may get overlooked. This forces developers to consider new methods of promotion. Step in OpenFeint&#8217;s &#8220;Free Game of the Day&#8221; promotion. The most recent beneficiary of this service was Get Set Games, who recently reported that <em>Mega Jump</em>&#8217;s promotion had helped them earn 170% more revenue than before. Let&#8217;s take a look at how this came to be:</p>
<p><em>Mega Jump</em> reportedly had 2,500 downloads a day, so it was faring well. However, Get Set Games felt that their title had yet to reach the viral success they desired. As soon as the game was made free and featured as the &#8220;Free Game of the Day&#8221; on the iOS community of OpenFeint, downloads jumped from 2,500 to over a million for the three days Get Set had made it free. In addition, the game reached #1 on the App Store charts in over 25 countries. Once the game reverted back to its original sales price, Get Set Games noticed that revenue for the game grew by 170% in the three weeks following the promotion.</p>
<blockquote><p>“We wanted to feature Mega Jump on OpenFeint because we thought the  network had truly viral promotion capability. We knew we’d get a bump in  sales, but wanted to test this theory. The promotion was an amazing success. It’s  been a great ride for our studio and has dramatically increased our  revenue stream.”</p>
<p>- Derek van Vliet,  Co-Founder of Get Set Games</p></blockquote>
<p>Clearly, OpenFeint&#8217;s promotion works more than adequately. According to the most recent press release, of the 30 games featured in May, 13 reached the top 25 and 9 more reached the top 50 on the US App Store. I highly suggest that developers who would like to have their game featured as the Free Game of the Day visit <a href="freegameoftheday.com/about" target="_blank">this location for more info</a>.</p>
<p>[<a href="http://itunes.apple.com/us/app/mega-jump/id370398167?mt=8" target="_blank">Buy</a> <em>Mega Jump</em> from the App Store.]</p>
<p>[<em>Source: GamesPress</em>]</p>
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		<title>Game Your Music in &#8216;Rhythm Zone&#8217; on Steam</title>
		<link>http://www.diygamer.com/2010/07/game-music-rhythm-zone-steam/</link>
		<comments>http://www.diygamer.com/2010/07/game-music-rhythm-zone-steam/#comments</comments>
		<pubDate>Mon, 26 Jul 2010 02:32:59 +0000</pubDate>
		<dc:creator>Arsen Nazaryan</dc:creator>
				<category><![CDATA[PC]]></category>
		<category><![CDATA[music game]]></category>
		<category><![CDATA[rhythm]]></category>
		<category><![CDATA[Rhythm Zone]]></category>
		<category><![CDATA[Sonic Boom]]></category>

		<guid isPermaLink="false">http://www.diygamer.com/?p=10198</guid>
		<description><![CDATA[It&#8217;s pretty safe to say Beat Hazard is an awesome game. What makes it so awesome isn&#8217;t the fact that it&#8217;s a dual-stick rhythm shooter&#8230;it&#8217;s the fact that your library of music is playable throughout your entire experience with the game! Likewise, Sonic Boom&#8217;s Rhythm Zone has landed on Steam. Rhythm Zone isn&#8217;t a twin-stick [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.diygamer.com/wp-content/uploads/2010/07/rhythmzone.jpg" title="rhythmzone" rel="lightbox[10198]"><img class="alignleft size-medium wp-image-10199" title="rhythmzone" src="http://www.diygamer.com/wp-content/uploads/2010/07/rhythmzone-300x173.jpg" alt="rhythmzone" width="300" height="173" /></a>It&#8217;s pretty safe to say <em>Beat Hazard</em> is an awesome game. What makes it so awesome isn&#8217;t the fact that it&#8217;s a dual-stick rhythm shooter&#8230;it&#8217;s the fact that your library of music is playable throughout your entire experience with the game! Likewise, Sonic Boom&#8217;s <em>Rhythm Zone</em> has landed on Steam. <em>Rhythm Zone</em> isn&#8217;t a twin-stick shooter like <em>Beat Hazard</em>, but rather it centers itself more on the rhythmic aspect of the game. Supporting USB plug-and-play controllers, <em>Rhythm Zone</em> plays very much like the huge franchises of <em>Guitar Hero </em>and <em>Rock Band</em> (and even the mobile <em>Tap Tap Revolution</em>). But unlike <em>Guitar Hero </em>and <em>Rock Band</em>, <em>Rhythm Zone</em> doesn&#8217;t use conventional studio methods for its tracks. Instead, it features &#8220;algorithmically created game data using a player’s own music library  plus stunning visuals linked to waveform analysis and player performance.&#8221;</p>
<blockquote><p>“We know there are some amazing console based music games out there and  we’re not trying to replicate that experience. At the same time, those  games are expensive and feature a limited selection of artists and  genres, thereby restricting their availability and appeal around the  world. What we’re seeing with  games like <em>Audiosurf</em> and now <em>Rhythm Zone</em> is the democratization of the  music game genre; allowing players to use the music they already own.”</p>
<p>- Josh Grant, COO of Sonic Boom</p></blockquote>
<p>If you&#8217;re looking to game your own music, <em>Rhythm Zone</em> looks like another option to do it! At the moment, Steam has it for a special introductory 10% off ($8.99). Check out this full list of features:</p>
<ul>
<blockquote>
<li><strong>Game Your Music:</strong> Upload and play your favorite  songs from every genre of music! From pop to rock to hip hop and more,  Rhythm Zone supports a wide variety of music files and will identify  most common songs against our database.</li>
<li><strong>Online Leaderboards:</strong> Compare your scores to your  friends and check out who is the best in the world.</li>
<li><strong>Achievements:</strong> Earn over 50 Steam achievements by  playing your music.</li>
<li><strong>Visualizers:</strong> Dynamic background visualizers that  are based on your music and performance; create a unique game experience  each time you play!</li>
<li><strong>Focus Power:</strong> Hit note streaks to earn score  multipliers and the ability to unleash your inner rock star.</li>
<li><strong>Updates:</strong> But wait &#8211; there&#8217;s more! Downloadable  song packs and content updates on the horizon.</li>
</blockquote>
</ul>
<p>For more information and exclusive content, check out Sonic Boom&#8217;s <a href="http://www.rhythmzonegame.com/" target="_blank">official website</a> for the game.</p>
<p>[<a href="http://store.steampowered.com/app/38900/" target="_blank">Buy</a> from Steam.]</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="425" height="350" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="src" value="http://www.youtube.com/v/dPxUWaRV59o" /><embed type="application/x-shockwave-flash" width="425" height="350" src="http://www.youtube.com/v/dPxUWaRV59o"></embed></object></p>
<p>[<em>Source: GamesPress</em>]</p>
]]></content:encoded>
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		<title>&#8216;Aphelion&#8217; Update on XBLIG</title>
		<link>http://www.diygamer.com/2010/07/aphelion-update-xblig/</link>
		<comments>http://www.diygamer.com/2010/07/aphelion-update-xblig/#comments</comments>
		<pubDate>Mon, 26 Jul 2010 02:04:18 +0000</pubDate>
		<dc:creator>Arsen Nazaryan</dc:creator>
				<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[Aphelion]]></category>
		<category><![CDATA[Aphelion Episode One: Graves of Earth]]></category>
		<category><![CDATA[JRPG]]></category>
		<category><![CDATA[lunatic studios]]></category>

		<guid isPermaLink="false">http://www.diygamer.com/?p=10191</guid>
		<description><![CDATA[A new patch has been released from Lunatic Studios for their recently-released Xbox Live Indie RPG Aphelion Episode One: Graves of Earth. The only official statement at the moment was found on the studio&#8217;s Twitter, but upon starting the game up for my pending review, Xbox Live informed me of an update. According to Lunatic [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.diygamer.com/wp-content/uploads/2010/07/Aphelion000.jpg" title="Aphelion000" rel="lightbox[10191]"><img class="alignleft size-full wp-image-9419" title="Aphelion000" src="http://www.diygamer.com/wp-content/uploads/2010/07/Aphelion000.jpg" alt="Aphelion000" width="219" height="300" /></a>A new patch has been released from Lunatic Studios for their recently-released Xbox Live Indie RPG <em>Aphelion Episode One: Graves of Earth</em>. The only official statement at the moment was found on the studio&#8217;s <a href="http://twitter.com/LunaticStudios" target="_blank">Twitter</a>, but upon starting the game up for my pending review, Xbox Live informed me of an update. According to Lunatic Studios&#8217; Twitter, the update adds a mini-boss in Lacori and fixes some minor issues such as the annoying loading screen issue where paragraphs of writing would be impossible to read because of the quickness of the game&#8217;s auto-loading (which I would&#8217;ve written about in the review, so good job to Lunatic for the initiative!).</p>
<p>From my present impressions, I can easily tell you that <em>Aphelion</em> is an RPG worth owning. For only 240 MSP, the 5+ hours of gameplay are highly entertaining for any JRPG fan. Look out for the full review in the coming week at DIYgamer.</p>
<p>[<a href="http://marketplace.xbox.com/en-US/games/media/66acd000-77fe-1000-9115-d8025855059d" target="_blank">Buy</a> from XBLIG.]</p>
]]></content:encoded>
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		<title>&#8216;Scribble Defense&#8217; Launching with Windows Phone 7 Marketplace?</title>
		<link>http://www.diygamer.com/2010/07/scribble-defense-launching-windows-phone-7-marketplace/</link>
		<comments>http://www.diygamer.com/2010/07/scribble-defense-launching-windows-phone-7-marketplace/#comments</comments>
		<pubDate>Fri, 23 Jul 2010 22:55:37 +0000</pubDate>
		<dc:creator>Arsen Nazaryan</dc:creator>
				<category><![CDATA[Mobile]]></category>
		<category><![CDATA[Elbert Perez]]></category>
		<category><![CDATA[Scribble Defense]]></category>
		<category><![CDATA[Windows Phone 7]]></category>

		<guid isPermaLink="false">http://www.diygamer.com/?p=10124</guid>
		<description><![CDATA[Apparently, Elbert Perez&#8217;s Xbox Live Indie Game Scribble Defense is set to launch for the Windows Phone 7. Aside from that detail itself, the new press release is scarce of information. Perez indicates the features in the acclaimed Scribble Defense (Read Mike&#8217;s review here.) but also notes new updates for the Windows Phone 7 version.
Features:
- [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.diygamer.com/wp-content/uploads/2010/07/scribbledefensewin7.jpg" title="scribbledefensewin7" rel="lightbox[10124]"><img class="alignleft size-medium wp-image-10125" title="scribbledefensewin7" src="http://www.diygamer.com/wp-content/uploads/2010/07/scribbledefensewin7-300x164.jpg" alt="scribbledefensewin7" width="300" height="164" /></a>Apparently, Elbert Perez&#8217;s Xbox Live Indie Game <em>Scribble Defense</em> is set to launch for the Windows Phone 7. Aside from that detail itself, the new press release is scarce of information. Perez indicates the features in the acclaimed <em>Scribble Defense</em> (Read Mike&#8217;s review <a href="http://www.diygamer.com/2010/06/pen-mightier-sword-scribble-defense-review/" target="_blank">here</a>.) but also notes new updates for the Windows Phone 7 version.</p>
<blockquote><p><strong>Features:</strong><br />
- Addicting puzzle based levels that  require more than just tower placement strategies<br />
- Place direct  damaging towers and kinetic towers that push and pull enemies at your  own whim<br />
- Waypoints can shift positions by themselves or by using  kinetic towers, making the battlefield dynamic and fun</p>
<p><strong>New for Windows Phone 7:</strong><br />
- New touch controls to  take advantage of Windows Phone 7<br />
- New art assets that bring the  original game to life</p></blockquote>
<p>Perez noted that the game will be launched hopefully on the same day that the marketplace for the phone launches. No word was given on pricing but one can assume it will be at only $1 as it has been before. Check out the video below of the game running on an emulator for the phone.</p>
<p>[Read Elbert Perez's <a href="http://www.occasionalgamer.com/" target="_blank">development blog</a>.]</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="425" height="350" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="src" value="http://www.youtube.com/v/1AmOKiYlEr4" /><embed type="application/x-shockwave-flash" width="425" height="350" src="http://www.youtube.com/v/1AmOKiYlEr4"></embed></object></p>
<p>[<em>Source: GamesPress</em>]</p>
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		<title>World Cup Fever Never Ends&#8230;&#8217;Champion Striker&#8217;</title>
		<link>http://www.diygamer.com/2010/07/world-cup-fever-endschampion-striker/</link>
		<comments>http://www.diygamer.com/2010/07/world-cup-fever-endschampion-striker/#comments</comments>
		<pubDate>Fri, 23 Jul 2010 01:28:13 +0000</pubDate>
		<dc:creator>Arsen Nazaryan</dc:creator>
				<category><![CDATA[Mobile]]></category>
		<category><![CDATA[Champion Striker]]></category>
		<category><![CDATA[Mutant Games]]></category>
		<category><![CDATA[Soccer]]></category>

		<guid isPermaLink="false">http://www.diygamer.com/?p=10099</guid>
		<description><![CDATA[Mixed into the plethora of soccer-themed and soccer-centric titles, Spanish developer Mutant Games has unveiled its newest offering, Champion Striker. Mutant&#8217;s new game will give players the opportunity to play either as a striker or a goalkeeper. Strikers will use a flicking mechanic with the ball whereas the goalkeeper will use the iPhone/iPod Touch&#8217;s accelerometer [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.diygamer.com/wp-content/uploads/2010/07/championstriker.jpg" title="championstriker" rel="lightbox[10099]"><img class="alignleft size-full wp-image-10100" title="championstriker" src="http://www.diygamer.com/wp-content/uploads/2010/07/championstriker.jpg" alt="championstriker" width="200" height="300" /></a>Mixed into the plethora of soccer-themed and soccer-centric titles, Spanish developer Mutant Games has unveiled its newest offering, <em>Champion Striker</em>. Mutant&#8217;s new game will give players the opportunity to play either as a striker or a goalkeeper. Strikers will use a flicking mechanic with the ball whereas the goalkeeper will use the iPhone/iPod Touch&#8217;s accelerometer (tilt). Mutant Games also spruces the features up by providing some variations in gameplay with targets, power-ups, ball types, and even a local multiplayer feature where two players can take turns striking and catching.</p>
<p>While lots of other games will let you take the role of the striker, very few offer the opposing viewpoint of the goalkeeper. Mutant touts <em>Champion Striker</em> as unique in this sense. The full list of features in the game is as follows:</p>
<blockquote><p>- 16 different goalkeepers.<br />
- Two player multiplayer  locally, sharing the device.<br />
- Leaderboards. Open Feint featured.<br />
-  Tons of Achievements.<br />
- A unique captain for each national team<br />
-  Arcade style music, difficult to get out of your head!<br />
- Link to  your Twitter or Facebook accounts to auto-boast your high scores.</p></blockquote>
<p><em>Champion Striker</em> is available on the App Store for $0.99 (at a special introductory sale).</p>
<p>[<a href="http://itunes.apple.com/us/app/champion-striker/id377695370?mt=8" target="_blank">Buy</a> from App Store.]</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="425" height="350" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="src" value="http://www.youtube.com/v/wDtIwnS0aSM" /><embed type="application/x-shockwave-flash" width="425" height="350" src="http://www.youtube.com/v/wDtIwnS0aSM"></embed></object></p>
<p>[<em>Source: GamesPress</em>]</p>
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