Indie game news, reviews, previews and everything else concerning indie game development.

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Machinarium Announced for WiiWare

Machinarium_WiiWareGreat news everyone, Machinarium is finally coming to consoles. While the game hit a road block trying to land on XBLA and is still in negotiation with PSN, XGen Studios has announced alongside Amanita Design that the ‘about a robot’ title is being prepped for a WiiWare release.

XGen, the team behind the well received WiiWare title Defend Your Castle, will be handling the porting duties of Amanita’s multiple award-winning point-and-click puzzle adventure game. No release date or pricing details were included in the release so we’ll just have to twiddle our thumbs and wait for more info. Ah shucks.

You can check out more on Machinarium on the official site for the game and purchase the title on PC and Mac via Steam. Or stick around and read our interview with Amanita’s Jakub Dvorský if you’d like.

[Press Release]


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Xbox Live Indie Games Releases: September 8, 2010

XBLIG_Releases_DIYGamer

[While our XBLIG Thursday feature fights against the main issue of Xbox 360’s Indie Games channel–gaming brilliance being lost in a sea of medicore titles and cheap apps–as good as anything out there, there’s just too many total releases for us to try them all.

That being said, we can still highlight them on a daily basis, and perhaps posting these new titles will benefit both player and developer by allowing a connection to be made before the game floats on down the river and into the backlogs of the channel. Whether it be an all-time great, a one time play-through or a complete lemon; all will have their chance to speak. Here are today’s releases.]

Neighbourhood is GANG INFESTED (80 MS Points)
“Choose one of five gangs and take to the streets to fight for city-wide domination! Out-think and out-manoeuvre the rival gangs to take control of their suburbs in this risk-like turn based strategy game.”

Jimbo Vs Legion of Darkness (80 MS Points)”The hordes of the underworld have finally come to enslave the humanity that has thrived above them for ages. Needless to say, mankind was not prepared and is fading fast, but one may yet prove he has what it takes to send a legion of darkness packing. As Jimbo, a good ole’ boy from Mississippi, use your arsenal to shoot, dismember, and explode these evil trespassers back to their unholy source!”

Holy Moley (240 MS Points)
“A war has broken out, deep underground, a Holy War…between Moles! Battle as 1 of 5 fanatical moles, tunnel your way to victory through 24 hazard filled levels. A fight for up to 4 players, friends or CPU. Use Power-Ups, win Awards and destroy your enemies in an effort to be the last mole standing.”

Blockey (80 MS Points)
“Ever wonder what two teams of right-angled people playing hockey looks like? Well look no further! Seriously, stop looking.”

Angry Robot Rampage (80 MS Points)
“Battle your way through hordes of incoming robots for as long as you can. You are humanities last hope.”


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Garry’s Mod Gets Pair of Patches

Garrys_Mod_Updates_September

Garry Team has released a couple of new updates for their standalone source engine modification Garry’s Mod, now available for download.

The patches bring some new additions, improvements and fixes including a Toybox tab added to the spawnmenu and the cleaning up of some dedicated server issues.

Both updates can be grabbed automatically by owners of the game on Steam. From the patch notes:

  • Added Toybox tab to spawnmenu
  • Added protection from spoofed Admin SteamID’s
  • Toybox entities can now have materials/models/sounds downloads
  • Dedicated Server spits Warning’s instead of Msg’s for Lua Errors
  • Fixed stutter when downloading from Toybox
  • Made Lua do extra checking to make sure arguments are of the right type
  • Various improvements to Lua’s errors
  • Fixed dedicated server errors
  • Fixed Toybox not downloading if language set to non English

[Garry's Mod]


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What Have I Done?… Amnesia: The Dark Descent [Review]

Amnesia_06

There are games that are fun right away and lose their luster after a few hours. There are games that take time to get into to really enjoy, and then a game comes along like Frictional’s adventure horror Amnesia: The Dark Descent. A title which demands a commitment to the idea of immersion from both the player and developer nearly to a fault. If everyone complies, the results from start to finish can be incredible.

It would be impossible to give a descriptive review of the game without revealing a few spoilers that could potentially lessen the experience. For those who really want to enjoy it for everything it is, don’t read on just yet. Play the game, follow its instructions on optimizing the experience and dive in as blind as possible to what you’re getting into. This is how it’s meant to be played and I fully recommend it for anyone who already thinks/knows they are going to play Amnesia. If that sounds like you, go play and come back later–we’ll compare notes.

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Gameplay

You play as a man who awakens to find himself trapped in a gigantic castle. Without any memory or understanding of the situation, your only option is to follow wherever the open passages take you and as you proceed, you quickly discover that you are being haunted by some otherworldly evil. An entity that will relentlessly breathe down your neck for the entirety of your adventure, striking you every time you hesitate or stray into its grasp.

You must maintain two things through all the stress, torment and potential attacks faced: your heart and your mind. While your heart is vulnerable to physical attacks from enemies, sharp objects and the like, your mind will be put to the test much more often as you’re forced to maintain your focus and thus your sanity even with the environment startling at every turn.

Perhaps the most important mechanic in the game is standing in the light versus standing in the dark and how it relates to your sanity. Light is (mostly) your best friend in the game. With light comes more clarity for the character. As you can imagine though, it becomes a rare commodity as you continue your descent deeper into the structure. You’ll be able to rely only on an oil lamp with limited supply scattered throughout the game and tinderboxes that allow you to light the thousands of torches and candles that populate the castle. The dev does a good job of providing these items few and far between to keep worry of supply on the mind.

Whether by choice or necessity, as you move away from the light insanity slowly creeps in. It starts with a grating, crackling sound, followed immediately by blurred, wavy vision. If a light source continues to allude you, you’ll find your motor controls begin to slip and become sluggish. At one point, a handful of roaches began crawling all over the screen, needless to say solving the puzzles became a bit more difficult with the sharp changes and distractions.

On top of all that, expect to have a harder time locating objects and regaining your barrings if you don’t rely on a light source consistently. At times I found certain key items difficult to locate, due to all the other dangers and distractions. It’s one of the only small frustrations I had with the game, but in the end it’s welcomed because of the intuitive nature of most of the puzzles and really it’s one of the staples of a horror adventure game. There was never a time I felt completely lost on a puzzle, I just knew I was missing one key piece and I would have to redouble my efforts searching for it in hope of escaping the confines of one frightening area for the next.

Amnesia_02

Just as I figured out how to hop from one lit area to another and felt more or less comfortable doing so, I received another curve ball. A wretched figure in the distance, some sort of undead creature, shambling toward my direction. Without any means of defense, I didn’t hesitate to turn tail and run back down the hallway I came to escape detection. While running and hiding are the best tricks you’ll be able to muster from these types of enemy, sometimes a close encounter is unavoidable.

At first the enemies seem like distant shadows placed to scare you, but soon you realize they’re all too real. One corridor had me being chased mercilessly by a large monster that made such aggressive noises I didn’t even entertain the thought to peek over my shoulder. Not knowing at all where I was going, I pressed on as fast as I could until I reached a safe exit–but not without taking a claw or two to my back first. Other times I wasn’t lucky enough to find an exit or hiding spot in time.

The actual fear I experienced dealing, running and hiding from these creatures can be described as “quite fucking real.” They are the pulse-raising, violent wild card to an otherwise slower-paced creepy journey.

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Style

No question the sounds are what make Amnesia the paranoia-inducing, fear factory it turns out to be. There’s seriously no where you feel safe, and when you start to even think about relaxing in an area that appears free of danger, expect something to crash your little ‘get-a-grip’ party at anytime. No matter if its a gust of wind, a cave-in of rocks or the dragging feet and moans of your would-be killer; the sound effects turn out to be much more of a nightmare to deal with mentally than any abomination that may cross your sight–and trust me there will be plenty of both to concern yourself with.

If played as suggested (alone, headphones on, volume up, dark room, late at night) Amnesia is as immersive as any game–indie or otherwise–out there. Sometimes I jumped, other times I cringed, and more than once the phrase “Please, just make it” escaped from under my breath. The only game that continually came to mind in comparison was Bioshock; but even then, the enemies still had the worry of your guns and magic hands. In this game, they only worry about not finding and killing you.

Story

The plot itself is told through notes, journal entries and audible bits of recovered memory with many more fragmented and cryptic messages on the loading screen. Without giving too much away, you as the character piece together your past as you make your way through the corridors. As you uncover the nightmarish truth, the feel of the game shifts from uncertainty and fear to something much more dark and gruesome.

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Other

My best experience was the second time I sat down to play, where I played the game fully as it was recommended as well as putting in a longer session. After six hours, I was both mentally and physically exhausted. A tribute to the game and its merciless pursuit to keep the player on edge.

I played through the whole game in a few sessions, in the end totaling just over 15 hours of logged time. For those who interest themselves with pricing, Amnesia goes above and beyond its $20 tag no matter which angle you dissect it from.

Final Musings

An indie unlike any other and one of the best games I’ve played this year, Frictional takes all the good Penumbra brought to the table and expands on it with vast improvements in all areas from the developer’s debut series. The team at Frictional Games aren’t just fantastic indie developers, they’re also masters of terror. Taking painstaking measures to attempt to scare the living crap out of you. They have a wonderful approach to the seemingly impossible to master style of the adventure horror genre. Never letting you get comfortable in your skin for too long.

Amnesia: The Dark Descent is out today and is available for purchase through Frictional Games for PC, Mac and Linux.


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Xbox Live Indie Games Releases: September 7, 2010

XBLIG_Releases_DIYGamer

[While our XBLIG Thursday feature fights against the main issue of Xbox 360’s Indie Games channel–gaming brilliance being lost in a sea of medicore titles and cheap apps–as good as anything out there, there’s just too many total releases for us to try them all.

That being said, we can still highlight them on a daily basis, and perhaps posting these new titles will benefit both player and developer by allowing a connection to be made before the game floats on down the river and into the backlogs of the channel. Whether it be an all-time great, a one time play-through or a complete lemon; all will have their chance to speak. Here are today’s releases.]

VEXIS (80 MS Points)
“Vexis is an easy-to-learn puzzle game. All you need to do is move the white block into the black block. Simple, right? Good luck beating all 33 of these levels… you’ll need it.”

Juggle! (240 MS Points)”JUGGLE! brings alive a classic arcade machine inside your Xbox with slick retro styling and space-age audio to take you on a trip. Use your paddle to bat balls into the air. The more balls you juggle, the more points you score. It’s as simple as that. Three heart-pounding 1P games! Three palm-sweating 2P games! Play along to your favourite tunes! See your Avatar reflected in the screen!”

Divided Combat (80 MS Points)
“Fight up to 100 waves of non-stop chaos! Divided Combat takes a unique form of a tower defense genre where you are protecting an HQ from attacking enemies. Like any other tower defense game, you use a store to create your fighting troops. Come up with a strategy early, or you may not last long enough!”

イグニッションフォース (240 MS Points)
“2分間のミッションの間にどれだけ多くの敵戦力を落とす事が出来るか?フォースチャージが高得点への鍵を握るスコアアタックタイプの超高速シューティングゲームです”

アバター アップ オンライン (80 MS Points)
“みんなでアバターを操作して誰よりもカメラに映り続ける為、 ショット、リフレクト、バーストを駆使してライバルたちを画面外に押し出せ!”

That Orange Guy (80 MS Points)
“Blast, scorch and sprint your way through hordes of monsters, zombies and robots! Collect upgrades and weapon power-ups as you make your way through 50 action packed stages, all while dual wielding a gun and a flamethrower for twice the deadly firepower.”

Madam Zhen’s Tent of MYSTERY! (80 MS Points)”Discover your destiny with a fully featured tarot reader, Evaluate the quality of your romance with the Love Tester, Uncover your true self with the Personality Tester, or divine some advice from the Mystic Portal. All of the powers of the ether-realm at your disposal for a mere 80MSP Purchase the full version to access the ‘Super Secret Game’ in the credits”

Avatar Fact or Fiction (80 MS Points)
“Do you know your facts from your fictions? In this simple quiz game there is only one right and one wrong answer, but will you crack under the pressure?”


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Xbox Live Indie Games Releases: September 6, 2010

XBLIG_Releases_DIYGamer

[While our XBLIG Thursday feature fights against the main issue of Xbox 360’s Indie Games channel–gaming brilliance being lost in a sea of medicore titles and cheap apps–as good as anything out there, there’s just too many total releases for us to try them all.

That being said, we can still highlight them on a daily basis, and perhaps posting these new titles will benefit both player and developer by allowing a connection to be made before the game floats on down the river and into the backlogs of the channel. Whether it be an all-time great, a one time play-through or a complete lemon; all will have their chance to speak. Here are today’s releases.]

Avatar Bowman 2 (80 MS Points)
“This is Bowman like you’ve never seen before! Set in a fully 3D medieval town you can fire arrows in any and all directions. Play against your friends, either locally or online, and watch your name climb the global high scores list as you amass wins! Nothing’s more satisfying than correctly adjusting for the wind and watching your arrow curve into the face of your foe!”

Techno Kitten Adventure (80 MS Points)”Navigate a kitten by jetpack, fueled by hopes and dreams, through a fantastical world of techno music. Featuring DJ Hixxy’s Sea of Love (Frisco) — All Around the World Productions Ltd”

Pure Carnage (80 MS Points)
“This is your last stand. Battle an endless swarm of enemy drones as you defend the gates to Earth. Control your turrets and unleash carnage to protect mankind.”


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Best of DIYGamer: August 30 – September 5

Best_of_DIYGamer

Welcome back to Best of DIYGamer as we highlight the top content on our site for the week wrapping on September 5. Along with the rest of the usual goodness, our big pile of PAX previews are included below in case you missed any of the coverage and want to catch up. Check out our Mobile Monday and XBLIG Thursday features as well.

Spotlight Games

YouTube as a Point and Click Adventure: Howard Glitch
Getting Out of Work with Means of Escape
Reckless Squad: A Convoy-based RTS
Pirates of New Horizons‘Volcano Island’ Dungeon

Previews

A Great Day for Science! Ray Ardent: Science Ninja
Cause We Got a Great Big Convoy… Reckless Squad
Sticks Where You Want Them: Age of Zombies [PAX]
Afros Have Never Looked Betta… Frobot [PAX]
Bosses versus Blocks: Slam Bolt Scrappers [PAX]
You Little Rascals… Raskulls [PAX]
Creating a World in Bastion [PAX]
96 Pixels of Violence: Retro City Rampage [PAX]
The Shmup as a Backwards Rhythm Game… Retro/Grade [PAX]
Painfully Difficult Simplicity: Shibuya [PAX]
Bursting with Innuendo: Fowl Space [PAX]
Shifting Between Planes in Plane Weaver [PAX]
Buckets of Blood Means Nothing in The Dishwasher: Vampire Smile [PAX]
Erin Robinson and Her Puzzling Bots [PAX]
Runic’s Got Another Hit on Its Hands with Torchlight II [PAX]

Reviews

Fish Squid Time Machine Vs Fish Fish Bang Bang
Say What You See
A Game Based on THAT Hoax… Balloon Boy
Out of the Frying Pan… Radiangames Inferno

Free Games/Downloads

Ghosts Attack, a Decent Story Driven FPS on iOS for Free
Numen: Contest of Heroes Demo Released
Amnesia: The Dark Descent Demo Arrives

News

Frobot Landing on WiiWare Q4
Super Meat Boy Release Date Revealed for XBLA
Din’s Curse Gets Face Lift, Update Released
Comic Jumper Dated, Part of “Game Feast”
Recettear Redux: Steam Version Announced with Pre-Order Discount
IndieCade 2010 Finalists Revealed
Gratuitous Space Battles Expansion Announced


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Xbox Live Indie Games Releases: September 5, 2010

XBLIG_Releases_DIYGamer

[While our XBLIG Thursday feature fights against the main issue of Xbox 360’s Indie Games channel–gaming brilliance being lost in a sea of medicore titles and cheap apps–as good as anything out there, there’s just too many total releases for us to try them all.

That being said, we can still highlight them on a daily basis, and perhaps posting these new titles will benefit both player and developer by allowing a connection to be made before the game floats on down the river and into the backlogs of the channel. Whether it be an all-time great, a one time play-through or a complete lemon; all will have their chance to speak. Here are today’s releases.]

Jewel Dervish (80 MS Points)
“Jewel Dervish can be a meditative action/puzzle game. On the other hand, it can be a panic-inducing race against time and friction! Whatever you prefer, you will find Jewel Dervish to be a great gaming experience with high replay value. Come meet Hypno kitty and smash the pretty rocks! ***No Jewels were harmed in the making of this Dervish***”


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Pirates of New Horizons Fact Sheet Released, ‘Volcano Island’ Dungeon Revealed

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Exit Strategy Entertainment has passed along a fact sheet for their upcoming platformer Pirates of New Horizons, giving us some updated release target info along with some other new details.

A prototype of the game is currently being finalized and prepped for release, it will serve as a way for the developers to gauge the viability of putting in the time and resources it would take to make a full version of the game. It will be available for free through browsers as well as a download for both PC and Mac. Of course, if you’ve been tracking the title you already knew all this. So let’s get to some of the new stuff.

Now targeted for release in late September/early November, the prototype will put players in control of space pirate Annha after she’s defended herself from a hostile alien attack. Forced to land near a remote island due to a busted-up ship, she’ll have to find a way to repair her vessel as well as solve mysteries around the island in order to collect gold and jewels.

The version of the game will contain three different levels (30-45 minutes of gameplay) and includes usable items like the compass, grappling hook and kharma bombs. Purchasable upgrades and side quests are also teased in the fact sheet.

Exit Strategy has also pulled the curtain back on the “Volcano Island” dungeon for the game, which plays host to lava, aliens and a bottomless pit waiting to swallow anyone who slips up. The team has confirmed that the dungeon will be one of the three different levels included in the nearing prototype version of the game. Check out the new screenshots:

vulcano_island_entrancevulcano_islandvulcano_island1vulcano_island2vulcano_island3vulcano_island4vulcano_island5vulcano_island6vulcano_island7vulcano_island8

If you’re looking for more literature on the game, may we suggest our Pirates of New Horizons interview?

[Pirates of New Horizons]


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Gratuitous Space Battles Expansion Announced, Update Released

GSB_Expansion_Update

Wanted to catch everyone up on a popular game by a popular developer. Positech Games has announced a single-player campaign expansion in the works for space strategy title Gratuitous Space Battles. The cool part of the added component of the ‘conquer-the-galaxy’ mode is the way battles are presented. I’ll let Positech head Cliff Harris explain:

Rather than set, pre-determined fleets to battle against, the game utilises the fleets designed by other GSB players to provide an endless variety of opponent, so you will be pitted against real carbon-based intelligence on every step of your path to galactic dominance. The GSB campaign is not a full 4X game, but a contextual ‘wrapper’ for GSB that introduces new strategic concerns such as crew and cash shortages, repairing ships between battles, the need for construction and repair facilities, and the ability to issue a retreat order mid-battle.

No release date other than “soon” mentioned for the fourth piece of add-on content, but as we’ve learned when Cliff wants to get something done it usually doesn’t take too long.

In related news Impulse informs us that GSB v1.46 has been released and is now available for download for owners of the game.

From the patch notes:

  • Bug Fix: Fixed crash bug where assigning fighters to escort fighters, then trying to edit the range on the invalid order caused a crash.
  • Bug Fix: Unlocking now works if you beat the previous mission on hard or expert, you don’t specifically have to beat it on normal.
  • Usability: Game now lets you toggle between old and new stats screens after each battle
  • Bug Fix: It’s now impossible to put an apostrophe in your username, which was breaking challenges.
  • Bug Fix: It’s now not an option to fight your own challenge and rate it yourself.