This modeled zombie face that only a mother could love is one of the many creations of Flying M Games’ founder: Jordan Michalski. As promised earlier this week, I am presenting an interview with this fifteen year-old with a vision.
Throughout the interview, I’ve scatted a couple never-before-seen images Jordan provided of in-game footage to his latest creation: Surreal System.
Tell me a little about yourself. What’s your computer background?
Hello! My name is Jordan Michalski and I am a 15 year old game designer and founder of Flying M Games. I have been 3d modeling and animating for six years and programming for two. Being 15, many people look at me like I’m too young to be doing what I am, but I believe that it is not age that matters, but the determination and work I have put into the game that does. “Surreal System” is the first “serious” game project I have worked on and I hope it is, in the end, as much fun to play as it is to develop!
Where are you located and what are you hoping to accomplish with this project?
Flying M Games is located in the United States, however, we do have people as far as Poland helping on it as well!
We hope to create a game that is so compelling and interesting that the person playing it forgets they are doing so.
We want it to be more of a surreal expierience than of just another forgettable title! We want to show everyone the world we have imagined and the ideas we have had that have come to be known as “Surreal System.”
How many others are involved?
There are currently three other’s involved in the production of the game, an outsourced composer working on the soundtrack, and a freelance concept artist. I strive to maintain communication and overall positive moral with the team. Everyone currently working on the game loves to play as much as they do to develop! Creativity is key and our team is full of it! Every day we will come up with new ideas, new art, and new characters or settings that we believe will make the expierience even more enjoyable than it might have previously been!
Have you or the others involved made anything before this?
Nothing of this caliber before. We have all worked on previous smaller projects but none as serious as this one.
What are you thoughts on making an FPS game for touch/smartphone versus computer/console?
FPS games for the IOS are rare and sometimes not up-to-par with current graphics or gameplay. We want to completely change that. The UDK has made so much more possible for us than anything in the past. The graphics we are currently testing on IOS devices are breathtaking and the framerate takes no punch! A huge roadblock for us is the controls. On a coomputer/console, many different buttons do many different things.
On an IOS, this can’t always be the case. We are working hard on developing a way that the player has both multiple views, multiple HUD’s, and multiple configurations. That way the gamer can customize the game to fit his/her needs! We believe that the touch/smartphone industry will, one day, be just as powerful and amazing as the comp/console is today!
What special things do you want Surreal System to be remembered for?
We want people to remember it as, not just a game, but an expierience. We want everyone to remember S.S. for it’s
interesting story, graphics, and overall ideas. I personally also want people to remember that, even though you may be younger or less expierienced than other people, never quit! Always practice, always strive to be better, and who knows, maybe one day you might be the best there has ever been. Just never give up!
[Thanks for the interview, Jordan! Everyone new to the story be sure to check out the Surreal System trailer to get all caught up on Flying M Games!]










