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Dev Links: Small World

Ghost_of_Tale

Going solo from a successful indie team and multiple articles on animation in today’s Developer Links.

Going Independent (Asher Vollmer)
“This Monday, after the most introspective conference of my life, I left my job at thatgamecompany. I’ve chosen to become an independent game developer.”

Mobile “just too scary” for indies, says Spelunky dev (Games Industry)
“Derek Yu notes even great games can tank on iOS and Android, welcomes growing competition on PCs, consoles”

GDC13 Summary: Animation Bootcamp Part 4/6 (Wolfire Games)
“Animating the 3rd Assassin. Jonathan Cooper, Animation Director, Ubisoft Montreal. Jonathan has been animating games for 13 years, including lead roles on Mass Effect 1 & 2, Deus Ex: Human Revolution, and Assassin’s Creed 3, and recently won the DICE award for “Outstanding Achievement in Animation”.”

Designing a game to behave in ways for which it was not designed (#AltDevBlogADay)
“I’d like to start this article by pointing out that it is merely a documenting of my own personal experience and thoughts that led from it, and in no way is a treatise on what I think everyone should do. Please take it with a grain of salt.”

Island Snapshot (The Witness)
“It’s been a while since the previous post, so here’s a new island snapshot.”

Exploring video game animation with a film industry veteran (Gamasutra)
“”Nowadays the skills and crew required to make a game and a movie are virtually identical… I’ve witnessed the blurring between the two media which has been occurring gradually over the years.” Lionel Gallat, known online as “Seith,” has been working on animated movies for over 15 years now, putting his mark on films like The Prince Of Egypt, The Road to Eldorado, SharkTale and Flushed Away.”

An Inviting Mini-World: How Nintendo Made Animal Crossing (Gamasutra)
“Chances are that if you know somebody with a Nintendo 3DS right now, you know somebody who’s playing Animal Crossing: New Leaf. The game was already a smash hit in its home territory, where since its release in November, it’s sold 4 million copies. Nintendo revealed via its Facebook page that five days after it hit the U.S. market, it had already shifted 200,000 units.”

Raptr Q&A with The Behemoth (The Behemoth)
“We’ll be chatting with the Raptr community about all of our games.”

Source: The Indie Game Magazine – Dev Links: Small World

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