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Indie Links Round-Up: Losing Your Head


“Chivalry”, “Hydorah”, “Sugarcube” and “Telepath” are all examples of dactyls, metrical feet consisting of one stressed syllable followed by two unstressed syllables. More importantly, they’re all the first words of titles of games covered in today’s Indie Links.  (Heck, one of the titles, Sugarcube: Bittersweet Factory, consists entirely of dactyls. Huh.)

Bleed (Indie Gamer Chick)
“…In short, the name sucks and the price sucks harder.  Are we clear on that?  Good. Bleed is fucking awesome.”

Review: Blood, Grain, and Steel – An Indie Turn-Based Strategy Game (Indie Game Reviewer)
“Turn-based strategies are a delicate art; pacing is everything and it’s important that tactics and balance are tempered with regular reward. The genre, by its nature, provides measured and reasonably slow experiences (compared to other gaming genres at least) and it can be easy to drive away potential gamers with these qualities if the game doesn’t also offer some level of excitement and deep involvement. Blood, Grain and Steel faces this challenge, presenting turn-based strategy elements reminiscent of Total War combined with chess style grids.”

Today I Die Dev’s Storyteller Still Enchants (IndieGames)
Today I Die and I wish I were the Moon developer Daniel Benmergui is still working hard on his IGF 2012 Nuovo award winner Storyteller. He recently published a dedicated website for Storyteller and announced a late 2013 release for Windows, Mac, and iOS.”

Oh, Sweet Emotion!  Sugarcube: Bittersweet Factory (Indie Statik)
“…Thing is, 2D puzzle-platformers are the ‘bread and butter’ of that thing we awkwardly refer to as indie gaming. If you’ve been interested in this chewy slice of the gaming world for more than a couple of weeks, you can most likely name ten of them off the top of your head. This doesn’t detract from Sugarcube‘s quality in any way, it just means that the game would have to work very hard to stand out in a highly competitive field. There’d have to be something unique to make it worthwhile for more than just the die-hard ‘indie fan’. Which brings me back to the poo.”

Kickstarter Katchup – 15th December 2012 (Rock, Paper, Shotgun)
“The temptation is to throw copper coins out of my window at passing urchins, demanding that they purchase food and gifts on my behalf, but instead I decided to tuck into the selection box that is the Kickstarter Katchup to see what’s happening in the world of crowdfunding and gaming. The SPORTSFRIENDS survived, Consortium’s first-person role-playing adventure impressed and much else besides. I would say more but I really need to go and eat some painkillers though…”

GameStop Cancels This Year’s Indie Game Challenge, Future Unclear (Polygon)
“The Indie Game Challenge is on hiatus and will not be held during DICE 2013, a representative from IGC sponsor GameStop revealed to Polygon. ‘The 2012 – 13 Indie Game Challenge (IGC) will be on hiatus while we take time to analyze ways to promote and celebrate the independent game movement,’ GameStop’s media relations manager Wendy Dominguez confirmed via email. ‘We have been committed and continue to be committed to supporting the independent game developer community.’”

Hydorah 1.1 (TIGSource)
“In other Locomalito news, Hydorah has received a nice update to 1.1. According to Zosite on forums this update includes:…”

A Bloody Good Game  Chivalry: Medieval Warfare (Independent Gaming)
“From Torn Banner Studios –  the same developers as the Age of Chivalry mod for theSource engine - Chivalry: Medieval Warfare is a multiplayer-only realistic medieval hack’n’slash on the powerful Unreal engine. It features mostly melee combat but also contains ranged weapons such as the longbow, catapult and ballista.”

Source: The Indie Game Magazine – Indie Links Round-Up: Losing Your Head