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Indie-Links Round Up: Construction Crustaceans

In today’s Indie Links: Making a video game out of paper, the end of a doomed journey, and why making your players suffer can be a good thing.

FTL: The Fatal Frontier – The Last Stand (Rock, Paper, Shotgun)
“These were the voyages of the Starship Moggy. Its eight-sector mission: to explore strange new worlds, to seek out new weapons and new system upgrades, to boldly go somewhere no-one has come back alive from before (apart from save-scummers).”

The Benefits Of Making Your Players Suffer (And Maybe Throw Up) (Gamasutra)
“Bennett Foddy, creator of QWOP, GIRP, and CLOPamong others, likes to play with his players, and he suggests that more of us should be doing the same. At the top of his talk at IndieCade on Friday, he asserted, ‘I’m going to try to convince you to put more suffering in your games.’”

Double Droids And The Wonder Of Game Development (Hookshot Inc.)
“This weekend I made an award-winning video game. I should probably clarify that.”

Video Game Origami: ‘Derrick The Deathfin’ Goes From Paper To Playstation (The Verge)
“There’s an incredible diversity in the kinds of graphics that video games have presented us with over the years, but developers are still managing to find ways to surprise us. Derrick the Deathfin is a new downloadable title launching today on the PlayStation Network that not only looks it was made out of paper, at one point it actually was. In order to make the art style as realistic as possible, the team at developer Different Tuna crafted papercraft models of each object before making them part of the game world. It’s a lengthy process but one that adds a sense of realism to a game about a cartoon shark. Or as Different Tuna’s Gordon Midwood says, it creates ‘something that’s kind of organic, that doesn’t look like every other video game.’”

TIGSource Devlog: Dom2D’s Visual Showcase Of Awesome New Games, Issue #1 (Venus Patrol)
“Since 2005, TIGSource has hosted the largest forum dedicated to independent game development. Its devlog section, in particular — where developers show their work-in-progress and get feedback from the community — has proven to be a goldmine for amazing design, gorgeous art and constructive criticism. As a game designer and an artist myself, I find these quite inspiring and feel these projects deserve more attention.”

iOS Hit Nihilumbra Coming to PC (IndieGames)
“Beautifun Games’ iOS puzzle platformer hit Nihilumbra is coming to Windows and Mac. Our own Cassandra Khaw appreciated the iOS version’s 10+ hours of gameplay. Additions to the PC versions include improved atmospheric and weather effects, new HD textures, an improved and fully remastered soundtrack with a new song, and minigames.”

Kickstarter Katchup – 6th October 2012 (Rock, Paper, Shotgun)
“It’s glum in the Katchup this week and I’ve been spending most of this fine Saturday morning wiping the tears from my eyes with a twenty pound note. If only I’d pledged it to the promise of a game instead of using it as a handkerchief for all these long months. If only! Two of my personal favourites have fallen by the wayside and there’s only one winner, although it is an interesting one by virtue of not being an obvious success story, powered to victory by the presence of a celebrity developer. There are a few projects on the verge of success and if I were writing this on Monday, the ‘Winners’ column would probably be much more satisfactorily populated.”

(Not) Getting Noticed On Steam Greenlight: Incredipede’s Story (Joystiq)
“In the indie world of secret handshakes and underground brunch meetings, there’s a specific phrase for the following complex process, as described by developer Colin Northway: ‘Apply to Steam, be rejected, release without it, get popular, be noticed by Valve, release on Steam.’ This is widely accepted as the ‘Offspring Fling’ submission process. It takes the name of Kyle Pulver’s retro platformer, which launched on Steam in May, months after not launching on Steam, despite Pulver’s attempts. Northway shares this rejection jargon with us in terms of his own puzzle game, Incredipede, and Steam Greenlight:”

Source: The Indie Game Magazine – Indie-Links Round Up: Construction Crustaceans

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