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Dev Links: Red Woods

We hear a lot about fundraising on Kickstarter, but today’s Developer Links include an article on how to take advantage of the alternative crowdsourcing site, Indiegogo.  Plus, crafting systems, prototyping, and the future of games on Windows 8.

Don’t Look Back Now Available For iOS And Android (Distractionware: Devlog)
“About a week ago, I took a day out from working on Super Hexagon stuff to do a fun side thing – I ported one of my old games, Don’t Look Back, to mobile. It’s available now on both iOS and Android. (It was a pretty simple port, thanks to Adobe AIR’s mobile exporter.)”

Indiegogo Interview – Tips For Crowdfunding Success (Independent Gaming)
“It always saddens me to see a crowd-funding campaign (an indie game or otherwise) go down the toilet so I contacted Danae Ringelmann, the Founder and Chief Operating Officer of Indiegogo, to give us some tips on how to have a successful campaign. NOTE: Information from this article applies to non-indie gaming projects as well.”

The Next Twenty Years: What Windows 8′s Closed Distribution Means For Developers (Gamasutra)
“For the first time in the history of the PC, Microsoft is rolling out a new Windows ecosystem for which they will be the sole software distributor. If you buy Windows 8, the only place you will be able to download software that integrates with its new user interface will be the official Windows Store. Microsoft will have complete control over what software will be allowed there.”

Lunar, Shin Megami Tensei: Nocturne, Gravity Rush, and Radiant Historia! (Zeboyd Games)
“Time for some random thoughts on various games I’ve been playing!”

Building A Crafting System (Computer Games)
“Recently I’m working mostly on the visual novel Heileen 3 but in reality, I always work on 2-3 projects at once. I’ve been thinking about a crafting system, since 3 of my upcoming games (and maybe more!) could use it.”

Indie Tools: Quest (IndieGames)
“Having already covered my dear Inform 7 and the excellent Twine, Indie Tools now presents you with another, radically different tool for your text-adventure needs: Quest. Unlike Twine that can almost exclusively be used for choose-your-own-adventures and Inform 7 whose attempt at a natural language scripting environment can alienate, Quest uses a menu-driven system supported by a very simple scripting language. Truth be said, most basic stuff can be achieved via almost intuitive pointing-and-clicking, meaning you can have a simple first game ready in minutes.”

Rapid Prototyping: Tips For Running An Effective R&D Process (Gamasutra)
“So you realize that it’s important to prototype your ideas before launching into production — but how do you do it? Arkadium’s director of R&D, Tom Rassweiler, lifts the veil on his company’s process and explains why it shifted to central R&D for new game prototypes.”

Where Do You All Come From? (Unknown Worlds)
“We spend 99% of our time working to make Natural Selection 2 awesome, so we do not often think about ‘corporate’ stuff. We do however have an Unknown Worlds motto: ‘Unite the world through play.’ Throughout the development of NS2, there has always been the sense that the game was a global phenomenon.”

Source: The Indie Game Magazine – Dev Links: Red Woods

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