Indie game news, reviews, previews and everything else concerning indie game development.


Indie Links Round-Up: PAX It In

Today’s Indie Links include everything you’ve ever wanted to know about Steam Greenlight, unless there’s something you want to know about Steam Greenlight that isn’t included.  Tautology notwithstanding, there’s also a game about hacking, a free video game emulating tabletop games, and more.

Want To Bring Your Indie Game To PAX? It Could Cost $11,758.70. (Kotaku)
“Got a hot new game? Want to bring it to PAX? Hope you’ve got a trust fund. The people at BitFlip Games have written an entertaining (and eye-opening) blog post that breaks down how they managed to spend close to $12,000 just to get their game Minion Masterout on the show floor.”

Indies On Steam Greenlight, Part One: The Present (Rock, Paper, Shotgun)
“Steam’s light has turned green, which means indie games which are not already available on Valve’s market-ruling online PC gaming store can now petition users to vote for them, in the hope that the eye of benign Sauron will turn to their game and grant it a coveted spot on Steam. I could all too easily hold forth about the pros and cons of the Greenlight system, enthuse about the potential democracy it might mean, muse about whether it’s an attempt to prevent Kickstarter stealing Steam’s thunder, wonder why a company so boundlessly rich can’t just employ a huge team of experts to assess every game submitted to them, why the blue blazes they’d include the troll-gift that is a downvote option, and offer hope that it means a bright new age of bold games finding larger audiences.”

PixelProspector’s Greenlight Picks (PixelProspector)
“I just wanted you to know that I have created a little site called Greenlight Picksthat showcases promising Greenlight Games…
(site will be updated every green moon once in a while).”

The Future Of Garry’s Mod (Rock, Paper, Shotgun)
“There are two versions of Garry’s Mod: the standard version that’s been in the same shape for a while now, and the beta. The beta, aka GMod 13, is a relatively recent arrival, built to allow Garry to overhaul the whole game without breaking the one everyone’s playing. It uncouples the development from the main fork, and that serves two purposes. Firstly, it gives Garry the opportunity to make big changes without constantly dealing with complaints that the game is broken, and secondly, it gives everyone a look at what’s being done to prepare for when the release arrives. The base game will be better, but other things will break. I asked Garry to walk me through the most important future updates. ”

Snapshot: A Virus Named Tom (PC) (Joystiq)
“There are so many games out there we couldn’t possibly review them all. Welcome to Snapshot, where we highlight games that might fall outside our usual coverage but are still something we think you should know about. Today: A Virus Named Tom for PC.”

Damascus And Golgotha (The Ontological Geek)
Dear Esther resolutely, and I think intentionally, resists any kind of complete analysis, but over the months since I first played and replayed the game, a kind of shape has been forming in my mind, one that grows and builds upon itself each time I go through it. The narrative in Dear Esther is famously opaque, but hopefully this commentary on the dialogue and events within the game will help to flesh out the underlying themes of the work, if not the specific narrative details.”

Card Hunter Combines Tabletop Gaming With Digital Magic (Joystiq)
“While Card Hunter may look shallow on the surface, it’s anything but. Chey and his team have crafted what’s essentially a love letter to tabletop gaming, combining mechanics usually meant for traditional board gaming (like game boards, cardboard cutouts, dice, and action cards) with a high-quality and well-designed video game.”

Hacking Done Right: Quadrilateral Cowboy (Rock, Paper, Shotgun)
“I think I have every right to consider myself a master hacker. I mean, videogames told me so… But anyway, let’s be honest here: hacking minigames tend to have zero basis in reality, and often end up feeling annoying, awkward, and out-of-place. In Blendo‘s  (they of Gravity BoneThirty Flights Of Loving, and Atom Zombie Smasher fame) Quadrilateral Cowboy, however, hacking is the entire game. So, how’s it work? Incredibly well, if the demo I played during PAX is any indication. “

Source: The Indie Game Magazine – Indie Links Round-Up: PAX It In