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Indie Links Round-Up: Cannon Law

Heard about the new $100 fee charged by Steam Greenlight?  Well, today’s Indie Links include articles discussing it… along with games about bootleggers, hexagons, and space trees.

You Probably Can’t Last 30 Seconds In Super Hexagon, But Buy It Anyway. (Kotaku)
“After two weeks of careful study, I have determined that Super Hexagon is the bullriding of video games. It may not look it. It may look and sound like an old Atari game that fell through a timewarp and re-emerged on the iTunes store today. But it is, in fact, an experience that will break you, repeatedly.”

Eufloria Adventures Bringing Procedural Fun To PlayStation Mobile (Gamasutra)
Eufloria Adventures, the game’s working title, is set within the original universe, but it has very different gameplay mechanics. You control a single seedling ship this time around, sent out to study and collect ancient artifacts with which you can enhance your ship’s abilities.  As you explore deeper into the world, survival becomes far more taxing, and constant upgrades to your ship are necessary for defeating enemy colonies and discovering your exact role in the underlying story.”

Cannon Brawl Brings 2D RTS To The PAX 10 (Joystiq)
“The PAX 10 picked some excellent titles to show off right outside of PAX’s Indie Megabooth in Seattle last weekend. Of the indie games on display, a 2D real-time strategy game calledCannon Brawl was my favorite. Cannon Brawl (formerly called Dstroyd) is the product of four developers calling themselves Turtle Sandbox Games, and was a winner of the Activision Independent Games Competition last year, picking up $175,000 and a chance to be published with Activision.”

“Super Hexagon Doesn’t Hate You,” Cavanagh Tells MCV (MCV)
“Having enjoyed a brief pseudo-launch last week, yesterday Super Hexagon finally arrived proper on the Apple App Store.  And if your Twitter feed is anything like this author’s, last night was abuzz with chat about the title. And for every ‘Wow this is amazing’ there was a common caveat.”

This Old-School RPG Might Give You One More Reason To Buy A Vita (Kotaku)
“Here’s another look at Dragon Fantasy Book II, out for PlayStation 3 and Vita early next year. As you can see, it’s very SNESish. Gotta love that fake Mode 7.”

You Light Up My Life: What Steam Greenlight Is For Indies, From Indies (Joystiq)
“Steam Greenlight isn’t for everybody. Literally – five days after pushing Greenlight live, Valve implemented a $100 barrier to entry in the hopes of eliminating the barrage of prank game ideas by people who don’t ‘fully understanding the purpose of Greenlight.’ Before the fee, it was difficult to know what Greenlight was going to mean for the indie community, since its ‘new toy’ sheen hadn’t yet dissipated. It’s even more difficult to gauge what Steam itself wanted Greenlight to accomplish, with or without the fee.”

A $100 Lottery Ticket: Indies Discuss Steam Greenlight’s New Fee (Ars Technica)
“So to help ‘cut down the noise in the system,’ Valve announced late Tuesday that it was immediately instituting a one-time-per-developer fee of $100 to gain access to the Steam Greenlight submission system, with all proceeds going to Penny Arcade’s Child’s Play charity (so Valve doesn’t make any money directly from the new rule). ‘It was obvious after the first weekend that we needed to make some changes to eliminate pranksters while giving folks in the community the ability to focus on ‘their kind’ of games,’ Valve UI designer Alden Kroll told Ars.”

Land Ahoy: Proteus Gets Big Update, Oct Steam Launch (Rock, Paper, Shotgun)
“Oh how I adore Proteus. It’s equal parts minimalistic, enchanting, and really, really difficult to describe to people who haven’t played it. I mean, the point is to just walk around an island that looks like heaven as imagined by the tiny, tribal colony of Atari 2600s that have been forever exiled to your closet. And then things kind of just… happen. Except when they don’t. (See what I mean about the description thing?) Ultimately, though, it’s about taking in wondrous sights and sounds. And, as part of a brand new beta update, you can now share yours with everyone else. And not just with screenshots.”

Thirty Flights Of Loving And The Invention Of Videogame Space (Game On)
“Usually, videogames inhabit spaces. They set them up to be populated, they create functioning, navigable environments that in some way or another have an unbroken connection to a previous space, even if it is only by virtue of the player’s memory. There is usually no cut. Like a long take from A Touch of Evil or Children of Men, the player wanders throughout a space at leisure, bearing witness to spatial connections unable to be hidden or emphasised through montage. But not always. Thirty Flights of Loving is a very unusual videogame. Thirty Flights of Lovingis a videogame that cuts space up.”

Source: The Indie Game Magazine – Indie Links Round-Up: Cannon Law

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