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Indie Links Round-Up: Beaming

An edition of Indie Links includes an article interviewing indie artist Anna Anthropy!  (Let’s count “Indie Links” as a compound word so we can say all the words in that sentence started with vowels.)  Also, an indie game that looks like a big-budget title, a survival horror game set on the Moon, and SpyParty’s redesign.

‘Retro/Grade:’ If I Could Turn Back Time (The Verge)
“Matt Gilgenbach burned through his savings, went into debt, and — by his own admission — didn’t give his new wife the attention she deserved, to make downloadable shooter Retro/Grade.”

Sup Holmes Invites Anna Anthropy To Blow Your Minds (Destructoid)
“I am going to talk as little as possible on this week’s edition of Sup, Holmes?. The more I can keep my mouth shut, the more we get of Anna. She’s easily one of the most interesting people working in videogames today. I’m sad that show is only an hour and a half long. ”

Syder Arcade (PixelProspect0r)
Syder Arcade is a faithful tribute to shmups in general and to the classic Defenderin particular. It offers really good visuals and challenging gameplay.”

SpyParty Redesign: The New Art Of Espionage (Joystiq)
“Last year, animator John Cimino turned down a cushy position at Zynga, pre-IPO, to work out of Chris Hecker’s garage redesigning Hecker’s ambitious, notorious indie gameSpyParty. Cimino worked in secret since September 2011 to transform the primary colors and block-based skeletons of SpyParty‘s characters into the artistic, realistic designs revealed today.”

Jack Lumber: All Logs Must Die (Hookshot Inc.)
“The sad tale of a swarthy chainsaw-wielder, murderous trees and a dear departed grandmother – Jack Lumber is a Fruit Ninja nod wrapped tight in some delightfully imaginative swaddling.”

A Routine Interview About Crafting Lunar Horror (Shacknews)
“The marketing geniuses behind the classic 1979 horror film Alien once noted: “In space, no one can hear you scream.” Aptly-named indie developer Lunar Software is in the process of exploring that adage through the development of a new first-person, survival-horror title set on the Moon, called Routine. The short teaser trailer for the game–which the developer debuted at this year’s Gamescom festival–is equal parts creepy and intriguing, even when taken at face value. However, after finding out that the game will ostensibly play out like a survival-horror roguelike, I had to reach out to Lunar Software’s Aaron Foster, to ask him about Routine’s revolutionary design, and get his take on what makes survival horror succeed in video games.”

Hawken Q&A: Khang Le On Resource Management On Illal (
“Adhesive Games, formed of team members of Project Offset, will release Hawken through a free-to-play model on December 12. It was announced yesterday that the game will support the Oculus Rift virtual reality headset. The developer is currently putting the finishing touches on the garage where you customize your armored vehicle and is working on tutorials to train prospective pilots before they engage in combat on the virtual battlefield. We met up with creative director Khang Le at the 2012 Anime Expo, taking place at the Los Angeles Convention Center, to hear how story and gameplay reinforce each other in the gritty mech combat title.”

A Team Of Seven Is Making A Game That ‘Shouldn’t Be Possible’ (Kotaku)
“This is hardly unusual for an indie game: critical hits like Braid and Minecraft were created by even smaller teams. What is unusual is that Natural Selection 2 looks like a triple-A, big-budget, $50 million title. It runs on an original engine that the team developed just for this game. It’s ambitious, competitive, and difficult to market: as Jeremy points out, it’s a simple game, but a ‘very hard concept’ to sell.”

Source: The Indie Game Magazine – Indie Links Round-Up: Beaming