Indie game news, reviews, previews and everything else concerning indie game development.

0
Comments

Dev Links: Tunnel Vision

Today’s Developer Links include more about Steam Greenlight, with one developer explaining the reasons they’re putting their game on Greenlight and another explaining the reasons they’re not.  Also, among other topics, how to predict player churn.

Receiver Content Update #1 (Wolfire Blog)
“While Aubrey and I have been spending most of our time on Overgrowth, we have also found some time to keep working on Receiver. Tonight we have a pretty significant update, including a flashlight and two new guns. Here is a video demonstrating some of the new features:”

Greenlight, Redlight (Radiangames)
“Steam Greenlight went live yesterday.  Now independent developers have a new way to get their games onto Steam, which is (in theory) exciting.  But I haven’t been able to muster enough enthusiasm to put my games up there.”

Predicting Churn: When Do Veterans Quit? (Gamasutra)
“In the follow-up to his original article on predicting player churn, Dmitry Nozhnin, head of analytics and monetization at Russian MMO publisher Innova, shares his methodology for predicting when veteran players will quit the game — identifying when players will drop two to three weeks before they do with 95 accuracy, all carried out in the live environment of the Russian version of NCSoft’s Aion.”

Splice Arrives On iPad! (Cipher Prime Studios)
Splice : Tree of Life is now available worldwide for iPad through the iTunes App Store! Now you can break free from your mouse and actually touch the microbial cells. Grab, pull, and splice the cellular tree, and watch as the puzzle shifts to take a on whole new shape!”

Octodad: Dadliest Catch On Steam’s Greenlight (Octodad Blog)
“When we started making Octodad: Dadliest Catch we had the ambition we still maintain today, that we very much want to distribute the game through Valve’s Steam platform for PC/Mac. (Linux too if it’s ready by the time we launch! Otherwise we’ll find another way to distribute our Linux build.)  Getting Dadliest Catch onto Steam allows us to reach a really large audience, and lets you the player get easy access to the game once it’s ready to release. Since then a lot has happened including a large amount of progress on the game itself. Recently Valve announced that it would be launching a new service for Steam called Project Greenlight.”

You Must Be This Tall To Ride The Super Hexagon (distractionware: devlog)
“I have some exciting news that I really should have posted here sooner: Super Hexagon is finished. I finally submitted it to the app store about a week ago, and just this evening I got word that it’s passed review, and is ready to go live! Excellent!”

The Indie Stone Needs You! (Coders) (Project Zomboid)
“Hello survivors! As you may have noticed, as of late people have had to wait a good while for Public Test Build updates. As proud as we are of what we’ve achieved in the past year, like both our fans and critics we’d like the game development to move faster. Getting onto Steam is really important to the project and, with the opening of Steam Greenlight looming, it’s imperative that we move faster to get the game stable and polished.”

Dejobaan Will Loan You $100 To Submit To Steam Greenlight (Dejobaan Games)
If you want to submit to Steam Greenlight, but feel you can’t because of the required $100 Child’s Play donation, I want to make it possible. Here’s my money where my mouth is: 1. I will loan $100 to one awesome aspiring indie developer. (Read on.) 2. I’m calling on other established indie developers to do the same.”

Source: The Indie Game Magazine – Dev Links: Tunnel Vision

Comments