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Dev Links: Open Wide

In today’s Developer Links: high dynamic range lighting, Sony’s approach to working with indie developers, and yet more developers’ takes on the Steam Greenlight fee.

‘Evolving Every Day’ – Sony’s Approach To Working With Indies (Gamasutra)
“Sony has earned a reputation for funding daring indie games — especially lately. Dyad and Papo & Yo, in particular, have picked up plaudits in recent weeks. Of course, this is not an accident, says Sony’s Adam Boyes.”

Good Morning Gato # 97 – Oppa Gato Style (Ska Studios)
“We went to PAX! Gato sends her regrets that she was not able to attend as she was tied up all weekend in an international business meeting. Be extra sure to click all the clickables in this week’s Good Morning Gato. You wouldn’t want to miss a single brilliant gem.”

$100 (Thinking In Rectangles)
“So yeah, there’s a big debate this week about greenlight’s $100 fee. I thought I’d come on here and type up my fully formed opinion, because I continue to put my foot in it on twitter. I think others are saying far wiser and more interesting things on the subject, but I want to put my own opinion up, then shut up..”

The Video Game Kickstarter Report – Week of September 9 (Zeboyd Games)
“The biggest new video game kickstarter in the past few days is for a Homestuck Adventure Game. It’s at $853k ($700k goal) with 26 days left which already places it as one of the top 10 highest grossing video game kickstarters. To be honest, I’ve never heard of Homestuck before now but apparently it’s a rather popular webcomic with a weird sense of humor.”

Musing On Iterative Creative Perfection (Cliffski.com)
“The film ‘wanted‘ was on TV here again recently. I’ve seen it maybe 4 times now, and although it has lots of men shooting guns, for once it’s a film like that I really like, mostly because the actual gun bits are irrelevant. It’s a film about breaking out of a rut, in a job/relationship/life you hate, and becoming someone important and doing something you believe in. No wonder I love it.”

Friday Flashback #30: The Return From The PAX (Broken Rules)
“We’re back home! After a few tumultuous days in Seattle, indulging the crazy event called PAX Prime 2012, we’ve finally returned home to use the knowledge we’ve gathered for good. But before we let you know about this week’s achievements, we’d like to present you some of the feedback we’ve received.”

Flow – A Coroutine Kernel for .Net (AltDevBlogADay)
“This post will present a small library called Flow that abuses .Net’s IEnumerable functionality, providing a Kernel for cooperative multitasking based on the concept of coroutines.”

Tech Feature: HDR Lighting (In The Games Of Madness)
“Hello my name is Peter and I’m the new graphics and engine programmer. New is not really the correct word since I have been working at Frictional for a year now. During this time I have updated the engine and added a lot of new graphic features. This will be the first of my blog posts descripting the changes that have been made.”

Source: The Indie Game Magazine – Dev Links: Open Wide

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