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Indie Links Round-Up: Forest Flora

In today’s Indie Links: art in games, going at it alone as an indie developer, and the return of an indie developer from before “indie gaming” was a thing.

Legendary 1979 TRS-80 Game Developer Returns To Rebuild in Unity (IndieGames.com)
“Leo Christopherson must have been a great math teacher, we’ll probably never really know, but we will always be certain of the fact that he was an excellent TRS-80 programmer and game designer that wowed computer gamers back in the late 70s and early-to-mid 80s. He was also very close to the archetype of what we’d today describe as an indie developer, what with him being a one man team with unique and quirky ideas, who still fondly remembers ‘the successes I had with graphics and sound on the old TRS-80 as being some of the best moments of my life…’”

Hands-On: Hawken (Rock, Paper, Shotgun)
“If anyone was keeping count, they’d probably tell you that I died a lot more often than I killed at Gamescom. Whether having my head knocked off by a hammer or huddling around a fire and failing to survive the Eastern Front, I spent a lot of time meeting makers. Let it be known, however, that I was actually quite good at Hawken, but that’s not the only reason I’m an admirer of the multiplayer deathmech delight.”

Letters From A New York Indie #4: The Loneliest Number (Hookshot Inc.)
“Letters from a New York Indie is a diary written by friend of Hookshot Inc, Kevin Cancienne, one of the creators of Drop7, who recently left his position as Director of Game Development at area/code to pursue life as an independent game-maker. The series documents life as a one-man indie as Cancienne explores what happens next.”

Joe Danger 2: The Movie Flipping To XBLA ‘Probably In The Next Month Or So’ (Joystiq)
Joe Danger 2: The Movie from UK dev Hello Games is leaping to your Xbox 360 in the not-too-distant future. “We’re pretty much complete,” Hello Games head Sean Murray told us at Gamescom during a demo of the upcoming 2D Xbox Live Arcade racer. ‘We’re showing the full game here, and hopefully people like it. Hopefully that means we’re nearly finished,’ he said with a smile.”

A Minecraft Experiment: 30 Players, Two Months, All-Out War (The Verge)
“What happens when you put 30 Minecraft players in a small, closed map for two months with a limited number of resources? An intriguing experiment earlier this year asked the very same question, and got a somewhat expected (but nevertheless disconcerting) answer: all-out war. The participants were unaware of the experiment’s goal, and were only given one rule, “never leave the bedrock walls.” Instead of banding together, the players broke into four factions — The Axe, The Brotherhood, The Dwarves, and The Merchant’s Guild — and began fighting for scarce resources on the 350 x 350 block map.”

This Game Lets You Show Cammy Your Thailand (Kotaku)
“Did you know that, over the weekend, there was an indie game get-together called Jean Claude Van Jam? And that it was all about making games based on Jean-Claude Van Damme? And that it happened only a few days after Van Damme gave perhaps the greatest Street Fighter-related interview of all time? What an amazing time we live in.”

Panel Video: Sony Devs On Art In Games (IndieGames.com)
“Sony Computer Entertainment Worldwide Studios president (and indie game champion for Sony) Shuhei Yoshida, Giant Sparrow creative director Ian Dallas (The Unfinished Swan), thatgamecompany co-founder Kellee Santiago (Journey), and Adam Volker from small start-up Moonbot Studios (Diggs: Nightcrawler for Wonderbook) discussed the role of art in games at Gamescom 2012 last week.”

Dust: An Elysian Tail Review – A Classic Formula Revisited (Joystiq)
“Every so often, a game comes along that reminds me why I play games. They aren’t always perfect, but they’re memorable experiences and that’s what really matters. Dust: An Elysian Tail is one of those games. It certainly has its flaws, but when you get past all that you’re left with a beautiful, quirky tale of self-discovery that still manages to be engaging and consistently surprising throughout.”

Source: The Indie Game Magazine – Indie Links Round-Up: Forest Flora

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