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Dev Links: Edible Alien

Today’s Developer Links discuss sound design, side projects, and what makes an addictive mobile game.

Getting The Most From Your Sound Designer (Gamasutra)
“Game sound professionals are creative types who have (hopefully) developed the technical skills of audio implementation, while developers are technical wizards who have fostered the creative and leadership skills that get their projects to completion… What are some steps each side can take to improve communication and ultimately create more effective game audio? I can’t claim to have experienced every possible audio/developer situation, but for this article I want to share a few of my experiences in the indie universe.”

The First Trailer: Sir, You Are Being Hunted (Big Robot)
“Footage from the alpha build. Head to the forum if you have any comments or questions.”

Indie Tools: Unity (
“Before writing an Indie Tools entry I usually download the tool I’ll be presenting and either make something very simple on it or just follow a few tutorials. On rare cases, it’s something I’ve worked with before or am currently using for one of my myriad unfinished games. With Unity though, things simply had to change a bit.”

Alien Hominid 10th Year Anniversary! (The Behemoth Development Blog)
“Here ye, here ye. Today marks a joyous occasion: The birth of flash game Alien Hominid on Fathered by Tom Fulp and Dan Paladin, Alien Hominid was the game that brought The Behemoth together.”

Chapin Chiming In (Cipher Prime Studios)
“Hey, Everyone! Aaron Chapin, here. I’m the new Lead Developer at Cipher Prime!  With the addition of myself, the studio is now up to five developers. My role is to help organize and plan the development process, and keep us on track for reaching development goals and deadlines.”

Extrasolar – Developer Diary 1 (Lazy 8 Studios)
“It’s been just shy of a year since we first announced Lazy 8′s next original game, something we’re calling “The Extrasolar Project.” To say it’s a bit of a departure from anything we’ve done before (or, we like to think, anyone else has done for that matter) is a bit of an understatement, as you may have gathered from our original teaser post. Despite a good deal of radio silence we have in fact been working very hard and have grown from one engineer and one artist to a team of seven along the way. To break that silence here is the first of many videos of some of the tech we’ve been building that might give you some insight into how exactly this game is going to play out.”

Trusting Your Gut: The Story Of A Successful Side Project (Gamasutra)
“Experienced mobile developer Jeremy Alessi writes about how a simple side project turned into a surprisingly successful app — covering both the original idea, the technical implementation, and business model.”

Five Little Things, Episode 1: Triple Town (AltDevBlogADay)
“If you haven’t tried Triple Town from SpryFox yet, you owe it to yourself to check it out (free to play on mobile and Facebook.) It could be described as a “match 3 puzzle game,” but that would do it a great disservice, as it has considerably more depth than most in that genre, and a theme that sets it apart…  For a game with such simplicity, it’s surprisingly addictive. It’s so hard to put down,  that I thought it was worth exploring exactly why. So without further ado, I present: Five Reasons Triple Town Is Like Crack For Your Prefrontal Cortex.”

Source: The Indie Game Magazine – Dev Links: Edible Alien