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Terraria Successor ‘Starbound’ Boasts Fluid Dynamics, Slick Netcode

Chucklefish’s Starbound has been rapidly clawing its way up my ‘most wanted’ list, and this latest development video makes me want it even more. Billed as being kinda like Terraria, but going much further with the idea of procedurally generated worlds and creatures, they seem to be trying to cram in everything and the kitchen sink as far as features go. One key feature has been mentioned a few times, but never really demo’d until now. Here’s some teaser footage showing off how water behaves in the game:

Impressive stuff, with the flow of water able to drag players around, and pressures of various levels being possible. With sufficient mechanical parts, you could probably create some impressive water-powered machinery. You can read more about it in this official dev-blog update. The developers are also keen to point out that they were running that test online, and despite the players being spread out across three countries and two continents, nobody was experiencing any lag.

The ‘blocky’ look of the flowing water is just a placeholder effect, and apparently it’ll look a little more liquid-like in the final build. On that note, there’s no release date set on the game yet, although I’d be quite surprised if we didn’t see the first publicly playable builds released by the end of the year. We’ll be keeping a very close eye on this one as it develops.

Source: The Indie Game Magazine – Terraria Successor ‘Starbound’ Boasts Fluid Dynamics, Slick Netcode

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