Johan Peitz, creator of the well-received LD21 game BATHOS, returns to LD23 with a mini version of Super Mario Bros. The basic concept of A Super Mario Summary is to take that original classic and turn every level into a “summary”. By that Johan means that he has squashed each level into just one screen. Distinctive features from every level are kept and everything else scrapped to prevent the act of scrolling across the screen.
You’ll see below how the first level pans out. Left in are just the stairs, a single goomba and of course the flagpole. The graphics of the game are typical of Peitz’s Pixelizer and they hold a strength in their simplicity. The basic colors match those in Super Mario Bros. but have a certain glow about them, particularly the light blue sky. Later in the game the more complex (and I’m using that tentatively) elements of the classic platformer come to fruition. Rotating lines of fire, springs and flying lava all pop up. Of course, even the mighty Bowser appears and tries to disrupt your path of progress.
About the only thing missing from A Super Mario Summary is any background music. We have sounds in place, jumping and collecting coins will fill in most silent gaps, but the finishing touch would have been a little tune to bop along to. For a 48 hour effort though, A Super Mario Summary is very well realized – to be fair, it’s an impressive little game in general, despite the time constraints.