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‘Mecho Wars’ Review – Once More Unto The Breach

Mecho Wars is what comes out of a dream machine that’s rusted and warped but fueled on good intentions and lovingly implemented. It’s playful but cruel and very shy when it comes to expressing itself. By the time I had completed it, the “wars” had taken their toll.Set in the same world as one of creator Luc Bernard’s previous games, the ill-received Eternity’s Child, Mecho Wars is a turn-based strategy game that relies more on puzzle solving than tactical maneuvering. The game centers on a conflict between the Winged Crusade and the Landians; two separate races that have been at war ever since a great flood when the former flew to higher ground, leaving the latter to fend for themselves. 

Recently ported to PSN as a Mini, the game first launched on iOS in 2009 and borrows several core gameplay mechanics from earlier entries in the genre like Advance Wars.Battles are fought on square grids with terrain effects and the passage of time both influencing the way units must navigate the map. The completion of each round, composed of a player phase and an enemy phase, pushes the clock forward an hour with bodies of water freezing over and thus becoming traversable by land units for a short period each night. In addition, mountains provide cover for units that are defending – greatly hampering mobility as expected.

Original Source: ‘Mecho Wars’ Review – Once More Unto The Breach

This Article was originally posted on our sister site, The Indie Game Magazine written by Ethan Gach.

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