
As much as I’d love to call Cardinal Quest a roguelike, that’s a bit of a loaded term for those who know it well. It conjures up memories of arcane mechanics, hundred page instruction manuals and my 8 year old self desperately trying to get past the 3rd floor when he *should* have been studying for that important English test. Ok, so maybe that last bit might be exclusive to those of a certain age, but, without a doubt, it’s still a somewhat dubious moniker that I’m not surprised the developer is keen to shake off.
But don’t get me wrong, Cardinal Quest is still “like Rogue” in a lot of the ways that count: lo-fi graphics, no narrative to speak of, turn-based combat, randomly generated dungeons and all that jazz. But there’s one key difference that sets it apart from the mob: it’s not hard
Original Source: ‘Cardinal Quest’ Review – Kinda Like A Roguelike
This Article was originally posted on our sister site, The Indie Game Magazine written by Gerrard Winter.

Comments