Ron Carmel, one half of 2D Boy, has passed along word that indie darling World of Goo’s iOS version has hit a million downloads since originally arriving on the App Store in April of last year.
The iOS App Store claims most of the pie, but the Mac App Store also played a part in reaching the milestone. Some key stats he shares:
- 69% of downloads and 79% of revenue came from the Universal version
- 29% of downloads and 17% of revenue came from the iPhone version
- 2% of downloads and 4% of revenue came from the Mac App Store
He goes on to mention that the Android stats are nothing to sneeze at either. At last he checked the free demo has been downloaded around 450,000 times, with about 70,000 copies of the full version sold (same price as the Universal iOS version.) Those stats in hand, Carmel concludes that the Android Market does not wear the tiny upstart tag it has had around its collar for the past couple of years:
For comparison, during the same period of time after the iOS launch, we sold about 180,000 copies. This is not a fair comparison for a variety reasons, but it does indicate that the Android Market is no longer the tiny upstart it was a year or two ago. Another thing worth pointing out is that even though most of the time the Android Market top 10 list contains only freemium/F2P games, there is an opportunity for high visibility paid games to do very well on Android.
[2D Boy]


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