Exactly one month ago we launched our holiday spectacular: a crazy idea I had to give away a single indie game for each and every article we published. It started off with the help of some of the best indie game developers I’ve ever had the opportunity to meet and ended with a surge of commenters that really has been my biggest and best present of the year. And now it’s over…
I still have a couple more winners to announce tomorrow but beyond that it’ll be back to business as usual.
But before we do that I’d just like to issue a huge thank you to all of our new commenting friends. Even if you don’t stick around after the end of the spectacular it was more than welcoming to see so many new faces and people interested in what we have to write.
If you’ve never written for a site before, I can’t even explain how much the discussion actually matters. We’ve been doing this for over two years now and we received more comments this past month than in almost the entire rest of the site’s life and it’s given us a huge boost in morale.
I’d also like to thank the developers who made this possible:
- Arcen Games (A Valley Without Wind, Tidalis, AI War)
- Platform HackTrivia or Die
- Michael Arts (Honor in Vengeance II)
- Gaslamp Games (Dungeons of Dredmor)
- Charcoal Styles (S.H.M.U.P)
- Lunar Workshop (Digitanks)
- Magiko Gaming (Platformance, Who is God)
- Marten Jonsson (StarSky)
- Star Corsairs
- Uncanny games (OIO: The Game)
- Squid in the Box (Waves)
- Fire Hose Games (Slam Bolt Scrappers)
- Tactical Soldier
- Saturine Games (Antipole)
- Little Indie (Snake Worlds, Arachnophobia)
- Klobit (Rocketron: The Traveling Planet)
- Poindextrous (Colour Chameleon)
- Frozenbyte (Trine 2)
Without these guys none of this would have ever been possible and we would have never been able to hand out more than 150 games.
Anyway, I hope many of you will stick around and read what we create because it means a lot to all of us.
Thanks again and we’ll see about making this a yearly tradition.


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