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Indie Links Round-Up: Déjà Vu

Indie Links are here once again bringing interviews, previews, and other news around the net relating to indies both familiar and strange.

Be Heartening: A Bastion Interview (Rock, Paper, Shotgun)
“Artful dungeon-crawler Bastion charmed us with its strange world, solid combat mechanics, and elegant narration. John loved it. It even inspired Alec to a big old cleverthink. I decided to have a chat with Greg Kasavin, creative director and writer on the project, to find out a bit more about how Bastion came to be, and what the future holds.”

Recall (PixelProspector)
“Recall is an upcoming first person puzzler with a time-rewinding feature. The video gets pretty interesting at around 2:00 min when the character encounters a tower of blocks.”

The Indie Pitch: City Tuesday (Joystiq)
“This week, Chris Zukowski asks the tough questions about free will, terrorism and beards with his artistically charged indie (which was featured in the Xbox Live Indie Games Summer Uprising), City Tuesday.”

Interview: How GAMBIT’s A Closed World Tackles Sexuality, Identity (Gamasutra)
“One common criticism of video games — often levied by those most passionate about them — is that the range of experiences they represent is too narrow. These players are tired of games that all seem to tell the story of the archetypal, male bald space marine, and are looking for more diversity on the frontiers of gender, race and sexual identity.”

Q&A: David Lloyd & Larry Oji of OverClocked ReMix (IndieGames.com)
“During last month’s Penny Arcade Expo in Seattle, David Lloyd and Larry Oji took part in two panels: on the subjects of videogame music influencing mainstream culture and the operation of their online game arrangement community OverClocked ReMix. For more than ten years OCR has been posting submissions and organizing free compilations of game remixes. We caught up with the founder and head submissions evaluator to hear how more recently the website has become involved in publishing indie game soundtracks.”

Fez delayed (again) to early 2012 (Joystiq)
“Fish just tweeted, buried in between parentheses of what we can only assume to be shame, that the game’s been delayed yet again. It won’t be out until at least 2012.”

Interview: The Shifting Saga Of Sound Shapes (Gamasutra)
“It took four years for Everyday Shooter developer Jon Mak to get his next game, Sound Shapes up and running — but it’s shaping up to be one of the PlayStation Vita’s most anticipated titles, and he discusses it inside.”

Max and the Magic Marker dated for PS3 (Shacknews)
“The upgraded Gold Edition of Max and the Magic Marker will hit the PlayStation Network on September 28 in Europe, and October 18 in North America. Developer Press Play announced the release date plans today, following the recent announcement of the port.”

New Patches for King Arthur’s Gold (IndieDB)
“We’re releasing quick patches every day now because we’re ironing everything out before the next major builds that will bring some awesome new stuff like a bomb workshop and coins!”

And A Bunch Of Other Random Indie Bits (Rock, Paper, Shotgun)

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