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Indie Links Round-Up: No Going Back Now

Interviews, reviews, discoveries, and more on today’s Indie Links. Music and culture included, as if there was ever any doubt.

Void Gaze, A Text Adventure By The Man Known As Nullsleep (Game, Set, Watch)
“Most know Jeremiah Johnson by his stage name, Nullsleep, and his work in the field of chiptunes. But some many be surprised to discover that his penchant for coldly calculated deconstruction, coupled with a burning passion for mass-destruction, is not purely contained to the aural spectrum.”

Round-Up: Indie Video Game OSTs on BandCamp (Indiegames.com)
“After putting up a post about Jasper Byrne’s Soul Brother OST (Go buy it and go support the making of a brilliant game and the brilliance of an existing game!), I immediately found myself being reminded that there were plenty of other soundtracks floating out there too. Some of these gems have received extensive coverage both here and elsewhere while others have received significantly less attention. Obviously, the latter needed to be corrected.”

A Brief Look At Berlin’s Caffeine Filled Indie Game Jam (Game, Set, Watch)
“Not only do game jams happen all over the place, their specific locations vary greatly as well. Take the Berlin Indie Game Jam for example. The four day long event, which consists of three hour long development contests and talks from esteemed colleagues, all happens at café in the Mitte district.”

Impressions: Ruins (Rock, Paper, Shotgun)
“Cardboard Computer, the indie developer behind A House In California, has created Ruins, a short, desolate game in which you play a dog. Chasing some rabbits. But there’s a little more to it than that.”

Interview: Molleindustria On Phone Story’s ‘Objectionable’ Message (Gamasutra)
“Gamasutra talks to Molleindustria about Phone Story, the hardware industry critique that’s been pulled from the App Store — and about the culture of complacency that surrounds mobile game development.”

Wroom (PixelProspector)
“Wroom is some sort of racing platformer mix with physics for up to 4 players.”

Eufloria (PS3) review (Shacknews)
“Eufloria is a game about spreading the beauty of nature in a real-time strategy (RTS) setting. It found success as a PC title and is now attempting to translate that same appeal to PSN. For the most part, Eufloria remains an enjoyable experience, though there are some aspects of the game that come across awkwardly in its new console iteration.”

Interview: Jeff Rosen of the Humble Indie Bundles (Destructoid)
“It surprised me when I realized the first Humble Indie Bundle was only released in May 2010, just under 18 months ago; it seemed to be part of indie gaming’s rapid ascent in popularity over the last few years. The first Bundle was a collection of some of the best indie titles around — World of Goo, Penumbra: Overture, Aquaria, Gish, and Lugaru (eventually Samorost 2 was added as well) — and gamers were encouraged to pay what they wanted, with some of the proceeds going to the Electronic Frontier Foundation and Child’s Play, in addition to the developers themselves.”

Knights of the Chalice (TIGSource)
“Knights of the Chalice, by Heroic Fantasy Games… that almost says it all, really. Released in 2009, this tactical RPG won a cult following for its close adherence to Dungeons & Dragons rules (the game uses the d20 Open Gaming License), the strength of its artificial intelligence, and its high level of difficulty. Despite its rough presentation (which is rather charming, actually), the game’s interface is actually quite easy to use, putting the burden of success squarely on the player’s heavily-armored shoulders.”

The Last and Final Word: Noonat (Quote Unquote)
“After some convincing from his friends, Noonat quit his job to join GameClay. Now he faces another challenge: how do you keep the fun in and the grind out of game development when you can’t choose your own hours.”

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