Indie game news, reviews, previews and everything else concerning indie game development.


IGF 2012 Entrant Pirate Kart Compiles 300+ Games from 100+ Devs

IGF judges and jurors typically have one game per entrant to evaluate; Glorious Trainwrecks and its indie collective have contributed over 300 games made quickly from over 100 developers for an entry titled Pirate Kart. Imagine something like Pirate Kart winning an IGF award or even being displayed at the IGF finalist booth at GDC? How many shards can the award be split into among its developers? How insane would the queue and time to try this game be?

Mike Meyer, the person who’s mostly sprearheaded the compilation,  spoke with me about the idea behind Pirate Kart. Of course, with over 100 developers contributing, it’s pretty hard to some up all of their intentions. But we certainly invite EVERY DEV to come talk about Pirate Kart in the comments below!

Mike tells me that the whole thing got kicked off when @bentosmile on Twitter asked why the Trainwrecks group hadn’t submitted a Pirate Kart for the IGF. “A lot of us thought this was a very good question! At least I know *I* felt very strongly about it. Compiling the games is a LOT of work, though, and this was Friday, so there was only about three days left until the deadline, so… basically it wasn’t going to happen unless I decided to work my butt off this weekend.”

Mike also shared about the motivations behind the project. “I don’t know if I should try to speak for everybody involved, but maybe I can for the few of us who were initially talking about making it happen. We love inclusiveness. We love involving people who wouldn’t normally be considered part of the “game industry”. We love spontaneity and creativity and goofy, personal expression without worrying about whether it can make money or if it is any good or even if it makes sense to anyone.

“We love seeing the crazy things people can do when they are making exactly what they feel like making. And to steal some phrasing from Anna Anthropy: ‘In a form with as much untapped creative potential as the videogame, we think, a plethora of small, new ideas is more innovative than a single idea polished for months, and that the inclusion of authors from all walks of life is more valuable than the celebritizing of the few.’”

Mike shared that at least some of the people involved love the IGF (he can’t speak for all), “but those things we love don’t often find a place there. The Pirate Kart is a chance to take those wonderful things to a wonderful event and make both even more wonderful…I worry that people will think we are trolling the IGF or trying to take advantage of the system or just trying to get attention. Maybe we are doing those things but at least for my part that wasn’t the intent at all.”

The #occupyigf hash tag popping up yesterday, he said “while funny, doesn’t really help matters there.”

There are more than a few well known indies contributing to this project: go ahead and check out the IGF Pirate Kart list yourself. What are your thoughts on this? If you are a developer involved in the project, please share your opinion on IGF and your motivation for contributing to Pirate Kart.


[Thanks, Jon Beilin and Andy Moore, for your tips]