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Hands-On: Miegakure [PAX Prime 2011]

[Correspondent Ken Ellis made the rounds all over the main hall and up through Indie Alley at PAX Prime last month. Over the next week he'll be passing on his thoughts and impressions on as many as his brain and notepad can recall. Next up, hands-on plus video footage of Marc Ten Bosch's innovative platformer Miegakure.]

Showing in a small corner of the PAX show floor at the Spy Party booth for a single hour was the latest playable build of Miegakure. DIYgamer was there and able to come back with some footage of one of the most interesting indie games on display this year.

Miegakure is a medieval Japanese themed game about moving through and exploring a world that is a representation of the mathematical concept of what travel through the 4th dimension would be like.  The game plays like a 3-dimensional platformer, but at a press of a button space folds and you enter the area in between points in the world. Then you can travel to other areas, or bring objects to those areas and find a 4th dimensional route to the goal in the level.

From what we saw the game is purely exploratory. So while there are NPC’s around many levels, there are no expressly violent enemies fighting you. The challenge is moving through the extra dimensions. Thankfully, some levels have maps of each area available in the level so you can see where you are and where you would be if you traveled to another area.

Confused YET?! Well, don’t be. We were able to get a gameplay video of yours truly skipping through the 4th dimentions.

No word on when the game will come out, but a tentative “sometime 2012″ was rumored around the area via digital distribution for PC and console platforms.

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