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Joe Danger: The Movie: Eurogamer Expo Impressions

Joe Danger is back: And this time he’s in a movie! Joe Danger: The Movie is the sequel to the 2010 PSN outbreak hit, Joe Danger, from UK indie studio Hello Games. From what I’ve seen so far, fans of the first are going to very pleased with what they have in store for us with the sequel. Here’s my hands on impressions from Eurogamer Expo 2011.

The original Joe Danger saw the somewhat washed-up stuntman rebuilding his reputation as the greatest stuntman alive, and it looks like all his hard work has paid off, because now he’s got a movie deal. This time round the game takes place on the set of the greatest action movie never made, with Joe in the lead role. Whether it’s arctic-espionage missions, or runaway minecarts, you can expect plenty of classic movie style scene’s being re-enacted in brightly coloured sidescrolling platformer style.

Following the success of their first release, Hello Games have tooled up from a team of four to a team of ten, and it seems like the amount of content in the levels has increased by a similar proportion. I saw cities full of crosstown traffic, giant robots in the background, enemy skiers throwing bombs at your from the background. Everything is as bright and as bold, and filled with bright colours, and there has been a notable bump in graphical quality.

But the big new standout feature is the mix of different vehicles. In the first game, our Joe was motorbike-bound, but now he can use a wide variety of vehicles, all with their own physics and control nuances, but using the same basic control layout. New vehicles that we’ve seen so far include a Minecart, Skis, a snowmobile, Jetpack, and instead of his old stuntbike, there’s a policebike.

The different vehicles shift the emphasis between different style of challenge, where the Jet Pack is much like constantly boost jumping in the original. You can switch between the different vehicles mid-track too.

It’s all looking fantastic so far. It’s packed plenty of new features and ideas, and I can’t wait to see what else they come up with..

Check back later for my interview with Hello’s head-honcho, Sean Murray, and see our review of the original game here.

[Hello Games]

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