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Monaco Heading to Platforms Outside of 360/PC

Those playing on platforms outside of PC and Xbox 360 will be delighted to hear Andy Schatz’s co-op heist ‘em up Monaco is being ported to a multiplatform engine from the XNA framework–allowing the highly-anticipated title to reach a slew of new gamers. Perhaps this has been made possible through IndieFund’s support.

The game will be ported on the RapidFire Engine and worked on by Empty Clip Studios, co-developers of Monaco. Empty clip has previously ported several PlayFirst titles to the DS using this engine as well as handling the PS3-version of Cipher Prime’s Auditorium.

No gigantic announcements at the moment to report outside of that, though Schatz did mention that at the very least this mean’s the game will be available for Mac owners. Hopefully we all get to play this gem sometime very soon!

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