There’s been a lot of colorful, catchy concept creations coming from Dejobaan’s artist for Kick It! Drop that Beat Like an Ugly Baby. Amy Mazzucotelli has been sweating her summer away, adding shades of slickness to various elements of Kick It: namely city design, the “Skyport” (the game now has a hub/home base) and the enemies (such as that jelly fish). The last graphical changes gamers received in Kick It might have left some pallets with a starchy aftertaste, what with the potato in-game invasion that stemmed from an ARG surrounding the Portal 2 launch.
However, Amy has come to the rescue to conceptualize ways to add a visual flare to differentiate Kick It from Dejobaan’s critical hit, AAaa! Dejobaan has posted a handful of blogs to exemplify Amy’s work. Here are a couple of her designs that clearly belong in a game like Child of Eden. Amy told me the aim for Kick It’s art is to be more abstract, and for those who get the Child of Eden reference know that I feel they are on their way. See for yourself:
Enemy Concepts
Level Concept
I asked Amy what makes for constructive feedback for gaming artists:
It’s probably the same for all artists– it’s good to know what worked, what didn’t, and why. The “why” is the biggest part, because that helps me figure out what to do differently next time. I mean, it’s great when people say “I loved it!” but it’s better when they say “I loved it because of X,Y, and Z.” Because then I know what I’m doing right. And the same goes for if they didn’t like it.
It’s great to know Kick It is alive and, well, kicking. Consider it a bit of conjecture, but I imagine Dejobaan is posting these images to muster up player interest. Why not check out Dejobaan’s news blog and email the developer some comments? You can always come back here and tell us that the enemy YOU picked made the final cut.
Photos from Dejobaan

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